9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
151 lines
4.6 KiB
C#
151 lines
4.6 KiB
C#
using System;
|
|
using UnityEditor;
|
|
using UnityEngine;
|
|
|
|
namespace Unity.VisualScripting
|
|
{
|
|
[Widget(typeof(ValueConnection))]
|
|
public sealed class ValueConnectionWidget : UnitConnectionWidget<ValueConnection>
|
|
{
|
|
public ValueConnectionWidget(FlowCanvas canvas, ValueConnection connection) : base(canvas, connection) { }
|
|
|
|
private new ValueConnection.DebugData ConnectionDebugData => GetDebugData<ValueConnection.DebugData>();
|
|
|
|
|
|
#region Drawing
|
|
|
|
public override Color color => DetermineColor(connection.source.type, connection.destination.type);
|
|
|
|
protected override bool colorIfActive => !BoltFlow.Configuration.animateControlConnections || !BoltFlow.Configuration.animateValueConnections;
|
|
|
|
public override void DrawForeground()
|
|
{
|
|
base.DrawForeground();
|
|
|
|
if (BoltFlow.Configuration.showConnectionValues)
|
|
{
|
|
var showLastValue = EditorApplication.isPlaying && ConnectionDebugData.assignedLastValue;
|
|
var showPredictedvalue = BoltFlow.Configuration.predictConnectionValues && !EditorApplication.isPlaying && Flow.CanPredict(connection.source, reference);
|
|
|
|
if (showLastValue || showPredictedvalue)
|
|
{
|
|
var previousIconSize = EditorGUIUtility.GetIconSize();
|
|
EditorGUIUtility.SetIconSize(new Vector2(IconSize.Small, IconSize.Small));
|
|
|
|
object value;
|
|
|
|
if (showLastValue)
|
|
{
|
|
value = ConnectionDebugData.lastValue;
|
|
}
|
|
else // if (showPredictedvalue)
|
|
{
|
|
value = Flow.Predict(connection.source, reference);
|
|
}
|
|
|
|
var label = new GUIContent(value.ToShortString(), Icons.Type(value?.GetType())?[IconSize.Small]);
|
|
var labelSize = Styles.prediction.CalcSize(label);
|
|
var labelPosition = new Rect(position.position - labelSize / 2, labelSize);
|
|
|
|
BeginDim();
|
|
|
|
GUI.Label(labelPosition, label, Styles.prediction);
|
|
|
|
EndDim();
|
|
|
|
EditorGUIUtility.SetIconSize(previousIconSize);
|
|
}
|
|
}
|
|
}
|
|
|
|
public static Color DetermineColor(Type source, Type destination)
|
|
{
|
|
if (destination == typeof(object))
|
|
{
|
|
return DetermineColor(source);
|
|
}
|
|
|
|
return DetermineColor(destination);
|
|
}
|
|
|
|
public static Color DetermineColor(Type type)
|
|
{
|
|
if (type == null)
|
|
{
|
|
return new Color(0.8f, 0.8f, 0.8f);
|
|
}
|
|
|
|
if (type == typeof(string))
|
|
{
|
|
return new Color(1.0f, 0.62f, 0.35f);
|
|
}
|
|
|
|
if (type == typeof(bool))
|
|
{
|
|
return new Color(0.86f, 0.55f, 0.92f);
|
|
}
|
|
|
|
if (type == typeof(char))
|
|
{
|
|
return new Color(1.0f, 0.90f, 0.40f);
|
|
}
|
|
|
|
if (type.IsEnum)
|
|
{
|
|
return new Color(1.0f, 0.63f, 0.66f);
|
|
}
|
|
|
|
if (type.IsNumeric())
|
|
{
|
|
return new Color(0.45f, 0.78f, 1f);
|
|
}
|
|
|
|
if (type.IsNumericConstruct())
|
|
{
|
|
return new Color(0.45f, 1.00f, 0.82f);
|
|
}
|
|
|
|
return new Color(0.60f, 0.88f, 0.00f);
|
|
}
|
|
|
|
#endregion
|
|
|
|
|
|
#region Droplets
|
|
|
|
protected override bool showDroplets => BoltFlow.Configuration.animateValueConnections;
|
|
|
|
protected override Vector2 GetDropletSize()
|
|
{
|
|
return BoltFlow.Icons.valuePortConnected?[12].Size() ?? 12 * Vector3.one;
|
|
}
|
|
|
|
protected override void DrawDroplet(Rect position)
|
|
{
|
|
if (BoltFlow.Icons.valuePortConnected != null)
|
|
{
|
|
GUI.DrawTexture(position, BoltFlow.Icons.valuePortConnected?[12]);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
|
|
private static class Styles
|
|
{
|
|
static Styles()
|
|
{
|
|
prediction = new GUIStyle(EditorStyles.label);
|
|
prediction.normal.textColor = Color.white;
|
|
prediction.fontSize = 9;
|
|
prediction.normal.background = new Color(0, 0, 0, 0.25f).GetPixel();
|
|
prediction.padding = new RectOffset(4, 6, 3, 3);
|
|
prediction.margin = new RectOffset(0, 0, 0, 0);
|
|
prediction.alignment = TextAnchor.MiddleCenter;
|
|
}
|
|
|
|
public static readonly GUIStyle prediction;
|
|
}
|
|
}
|
|
}
|