Firstborn/Library/PackageCache/com.unity.visualscripting@1.../Editor/VisualScripting.Flow/Connections/ValueConnectionWidget.cs
Schaken-Mods 9092858a58 updated to the latest editor
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2023-05-07 17:43:11 -05:00

151 lines
4.6 KiB
C#

using System;
using UnityEditor;
using UnityEngine;
namespace Unity.VisualScripting
{
[Widget(typeof(ValueConnection))]
public sealed class ValueConnectionWidget : UnitConnectionWidget<ValueConnection>
{
public ValueConnectionWidget(FlowCanvas canvas, ValueConnection connection) : base(canvas, connection) { }
private new ValueConnection.DebugData ConnectionDebugData => GetDebugData<ValueConnection.DebugData>();
#region Drawing
public override Color color => DetermineColor(connection.source.type, connection.destination.type);
protected override bool colorIfActive => !BoltFlow.Configuration.animateControlConnections || !BoltFlow.Configuration.animateValueConnections;
public override void DrawForeground()
{
base.DrawForeground();
if (BoltFlow.Configuration.showConnectionValues)
{
var showLastValue = EditorApplication.isPlaying && ConnectionDebugData.assignedLastValue;
var showPredictedvalue = BoltFlow.Configuration.predictConnectionValues && !EditorApplication.isPlaying && Flow.CanPredict(connection.source, reference);
if (showLastValue || showPredictedvalue)
{
var previousIconSize = EditorGUIUtility.GetIconSize();
EditorGUIUtility.SetIconSize(new Vector2(IconSize.Small, IconSize.Small));
object value;
if (showLastValue)
{
value = ConnectionDebugData.lastValue;
}
else // if (showPredictedvalue)
{
value = Flow.Predict(connection.source, reference);
}
var label = new GUIContent(value.ToShortString(), Icons.Type(value?.GetType())?[IconSize.Small]);
var labelSize = Styles.prediction.CalcSize(label);
var labelPosition = new Rect(position.position - labelSize / 2, labelSize);
BeginDim();
GUI.Label(labelPosition, label, Styles.prediction);
EndDim();
EditorGUIUtility.SetIconSize(previousIconSize);
}
}
}
public static Color DetermineColor(Type source, Type destination)
{
if (destination == typeof(object))
{
return DetermineColor(source);
}
return DetermineColor(destination);
}
public static Color DetermineColor(Type type)
{
if (type == null)
{
return new Color(0.8f, 0.8f, 0.8f);
}
if (type == typeof(string))
{
return new Color(1.0f, 0.62f, 0.35f);
}
if (type == typeof(bool))
{
return new Color(0.86f, 0.55f, 0.92f);
}
if (type == typeof(char))
{
return new Color(1.0f, 0.90f, 0.40f);
}
if (type.IsEnum)
{
return new Color(1.0f, 0.63f, 0.66f);
}
if (type.IsNumeric())
{
return new Color(0.45f, 0.78f, 1f);
}
if (type.IsNumericConstruct())
{
return new Color(0.45f, 1.00f, 0.82f);
}
return new Color(0.60f, 0.88f, 0.00f);
}
#endregion
#region Droplets
protected override bool showDroplets => BoltFlow.Configuration.animateValueConnections;
protected override Vector2 GetDropletSize()
{
return BoltFlow.Icons.valuePortConnected?[12].Size() ?? 12 * Vector3.one;
}
protected override void DrawDroplet(Rect position)
{
if (BoltFlow.Icons.valuePortConnected != null)
{
GUI.DrawTexture(position, BoltFlow.Icons.valuePortConnected?[12]);
}
}
#endregion
private static class Styles
{
static Styles()
{
prediction = new GUIStyle(EditorStyles.label);
prediction.normal.textColor = Color.white;
prediction.fontSize = 9;
prediction.normal.background = new Color(0, 0, 0, 0.25f).GetPixel();
prediction.padding = new RectOffset(4, 6, 3, 3);
prediction.margin = new RectOffset(0, 0, 0, 0);
prediction.alignment = TextAnchor.MiddleCenter;
}
public static readonly GUIStyle prediction;
}
}
}