9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
248 lines
7.1 KiB
C#
248 lines
7.1 KiB
C#
using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace Unity.VisualScripting
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{
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public abstract class UnitConnectionWidget<TConnection> : GraphElementWidget<FlowCanvas, TConnection>, IUnitConnectionWidget
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where TConnection : class, IUnitConnection
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{
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protected UnitConnectionWidget(FlowCanvas canvas, TConnection connection) : base(canvas, connection) { }
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#region Model
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protected TConnection connection => element;
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protected IUnitConnectionDebugData ConnectionDebugData => GetDebugData<IUnitConnectionDebugData>();
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#endregion
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#region Lifecycle
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public override void BeforeFrame()
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{
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base.BeforeFrame();
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if (showDroplets)
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{
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GraphGUI.UpdateDroplets(canvas, droplets, ConnectionDebugData.lastInvokeFrame, ref lastInvokeTime, ref dropTime);
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}
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}
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#endregion
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#region Positioning
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public override IEnumerable<IWidget> positionDependencies
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{
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get
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{
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yield return canvas.Widget(connection.source);
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yield return canvas.Widget(connection.destination);
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}
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}
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protected override bool snapToGrid => false;
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public Rect sourceHandlePosition { get; private set; }
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public Rect destinationHandlePosition { get; private set; }
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public Vector2 sourceHandleEdgeCenter { get; private set; }
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public Vector2 destinationHandleEdgeCenter { get; private set; }
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public Vector2 middlePosition;
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private Rect _position;
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private Rect _clippingPosition;
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public override Rect position
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{
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get { return _position; }
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set { }
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}
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public override Rect clippingPosition => _clippingPosition;
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public override void CachePosition()
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{
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base.CachePosition();
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sourceHandlePosition = canvas.Widget<IUnitPortWidget>(connection.source).handlePosition;
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destinationHandlePosition = canvas.Widget<IUnitPortWidget>(connection.destination).handlePosition;
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sourceHandleEdgeCenter = sourceHandlePosition.GetEdgeCenter(Edge.Right);
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destinationHandleEdgeCenter = destinationHandlePosition.GetEdgeCenter(Edge.Left);
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middlePosition = (sourceHandlePosition.center + destinationHandlePosition.center) / 2;
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_position = new Rect
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(
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middlePosition.x,
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middlePosition.y,
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0,
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0
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);
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_clippingPosition = _position.Encompass(sourceHandleEdgeCenter).Encompass(destinationHandleEdgeCenter);
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}
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#endregion
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#region Drawing
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protected virtual bool colorIfActive => true;
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public abstract Color color { get; }
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protected override bool dim
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{
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get
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{
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var dim = BoltCore.Configuration.dimInactiveNodes && !connection.destination.unit.Analysis<UnitAnalysis>(context).isEntered;
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if (BoltCore.Configuration.dimIncompatibleNodes && canvas.isCreatingConnection)
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{
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dim = true;
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}
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return dim;
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}
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}
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public override void DrawBackground()
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{
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base.DrawBackground();
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BeginDim();
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DrawConnection();
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if (showDroplets)
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{
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DrawDroplets();
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}
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EndDim();
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}
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protected virtual void DrawConnection()
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{
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var color = this.color;
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var sourceWidget = canvas.Widget<IUnitPortWidget>(connection.source);
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var destinationWidget = canvas.Widget<IUnitPortWidget>(connection.destination);
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var highlight = !canvas.isCreatingConnection && (sourceWidget.isMouseOver || destinationWidget.isMouseOver);
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var willDisconnect = sourceWidget.willDisconnect || destinationWidget.willDisconnect;
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if (willDisconnect)
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{
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color = UnitConnectionStyles.disconnectColor;
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}
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else if (highlight)
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{
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color = UnitConnectionStyles.highlightColor;
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}
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else if (colorIfActive)
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{
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if (EditorApplication.isPaused)
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{
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if (EditorTimeBinding.frame == ConnectionDebugData.lastInvokeFrame)
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{
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color = UnitConnectionStyles.activeColor;
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}
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}
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else
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{
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color = Color.Lerp(UnitConnectionStyles.activeColor, color, (EditorTimeBinding.time - ConnectionDebugData.lastInvokeTime) / UnitWidget<IUnit>.Styles.invokeFadeDuration);
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}
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}
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var thickness = 3;
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GraphGUI.DrawConnection(color, sourceHandleEdgeCenter, destinationHandleEdgeCenter, Edge.Right, Edge.Left, null, Vector2.zero, UnitConnectionStyles.relativeBend, UnitConnectionStyles.minBend, thickness);
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}
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#endregion
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#region Selecting
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public override bool canSelect => false;
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#endregion
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#region Dragging
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public override bool canDrag => false;
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#endregion
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#region Deleting
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public override bool canDelete => true;
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#endregion
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#region Droplets
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private readonly List<float> droplets = new List<float>();
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private float dropTime;
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private float lastInvokeTime;
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private const float handleAlignmentMargin = 0.1f;
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protected virtual bool showDroplets => true;
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protected abstract Vector2 GetDropletSize();
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protected abstract void DrawDroplet(Rect position);
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protected virtual void DrawDroplets()
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{
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foreach (var droplet in droplets)
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{
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Vector2 position;
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if (droplet < handleAlignmentMargin)
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{
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var t = droplet / handleAlignmentMargin;
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position = Vector2.Lerp(sourceHandlePosition.center, sourceHandleEdgeCenter, t);
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}
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else if (droplet > 1 - handleAlignmentMargin)
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{
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var t = (droplet - (1 - handleAlignmentMargin)) / handleAlignmentMargin;
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position = Vector2.Lerp(destinationHandleEdgeCenter, destinationHandlePosition.center, t);
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}
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else
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{
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var t = (droplet - handleAlignmentMargin) / (1 - 2 * handleAlignmentMargin);
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position = GraphGUI.GetPointOnConnection(t, sourceHandleEdgeCenter, destinationHandleEdgeCenter, Edge.Right, Edge.Left, UnitConnectionStyles.relativeBend, UnitConnectionStyles.minBend);
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}
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var size = GetDropletSize();
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using (LudiqGUI.color.Override(GUI.color * color))
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{
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DrawDroplet(new Rect(position.x - size.x / 2, position.y - size.y / 2, size.x, size.y));
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}
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}
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}
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#endregion
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}
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}
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