b486678290
Library -Artifacts
136 lines
5.2 KiB
C#
136 lines
5.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using UnityEngine;
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namespace UnityEditor.TestTools.TestRunner
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{
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/// <summary>
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/// Handles deserialization of TestSettings from a provided json file path.
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/// </summary>
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internal class TestSettingsDeserializer : ITestSettingsDeserializer
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{
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private static readonly SettingsMap[] s_SettingsMapping =
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{
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new SettingsMap<ScriptingImplementation>("scriptingBackend", (settings, value) => settings.scriptingBackend = value),
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new SettingsMap<string>("architecture", (settings, value) => settings.Architecture = value),
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new SettingsMap<ApiCompatibilityLevel>("apiProfile", (settings, value) => settings.apiProfile = value),
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new SettingsMap<bool>("appleEnableAutomaticSigning", (settings, value) => settings.appleEnableAutomaticSigning = value),
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new SettingsMap<string>("appleDeveloperTeamID", (settings, value) => settings.appleDeveloperTeamID = value),
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new SettingsMap<ProvisioningProfileType>("iOSManualProvisioningProfileType", (settings, value) => settings.iOSManualProvisioningProfileType = value),
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new SettingsMap<string>("iOSManualProvisioningProfileID", (settings, value) => settings.iOSManualProvisioningProfileID = value),
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new SettingsMap<ProvisioningProfileType>("tvOSManualProvisioningProfileType", (settings, value) => settings.tvOSManualProvisioningProfileType = value),
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new SettingsMap<string>("tvOSManualProvisioningProfileID", (settings, value) => settings.tvOSManualProvisioningProfileID = value),
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new SettingsMap<string>("playerGraphicsAPI", (settings, value) =>
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{
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settings.autoGraphicsAPIs = false;
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settings.playerGraphicsAPIs = new[] {value};
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}),
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};
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private readonly Func<ITestSettings> m_TestSettingsFactory;
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public TestSettingsDeserializer(Func<ITestSettings> testSettingsFactory)
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{
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m_TestSettingsFactory = testSettingsFactory;
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}
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public ITestSettings GetSettingsFromJsonFile(string jsonFilePath)
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{
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var text = File.ReadAllText(jsonFilePath);
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var settingsDictionary = Json.Deserialize(text) as Dictionary<string, object>;
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var testSettings = m_TestSettingsFactory();
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if (settingsDictionary == null)
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{
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return testSettings;
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}
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foreach (var settingsMap in s_SettingsMapping)
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{
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if (!settingsDictionary.ContainsKey(settingsMap.Key))
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{
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continue;
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}
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if (settingsMap.Type.IsEnum)
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{
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SetEnumValue(settingsMap.Key, settingsDictionary[settingsMap.Key], settingsMap.Type, value => settingsMap.ApplyToSettings(testSettings, value));
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}
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else
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{
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SetValue(settingsMap.Key, settingsDictionary[settingsMap.Key], settingsMap.Type, value => settingsMap.ApplyToSettings(testSettings, value));
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}
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}
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return testSettings;
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}
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private abstract class SettingsMap
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{
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public string Key { get; }
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public Type Type { get; }
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protected SettingsMap(string key, Type type)
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{
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Key = key;
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Type = type;
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}
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public abstract void ApplyToSettings(ITestSettings settings, object value);
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}
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private class SettingsMap<T> : SettingsMap
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{
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private Action<ITestSettings, T> m_Setter;
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public SettingsMap(string key, Action<ITestSettings, T> setter) : base(key, typeof(T))
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{
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m_Setter = setter;
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}
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public override void ApplyToSettings(ITestSettings settings, object value)
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{
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m_Setter(settings, (T)value);
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}
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}
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private static void SetEnumValue(string key, object value, Type type, Action<object> setter)
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{
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object enumValue;
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if (TryGetEnum(value as string, type, out enumValue))
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{
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setter(enumValue);
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return;
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}
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var acceptedValues = string.Join(", ", Enum.GetValues(type).OfType<object>().Select(val => val.ToString()).ToArray());
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Debug.LogFormat("Could not convert '{0}' argument '{1}' to a valid {2}. Accepted values: {3}.", key, value, type.Name, acceptedValues);
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}
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private static bool TryGetEnum(string value, Type type, out object enumValue)
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{
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try
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{
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enumValue = Enum.Parse(type, value, true);
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return true;
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}
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catch (Exception)
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{
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enumValue = null;
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return false;
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}
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}
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private static void SetValue(string key, object value, Type type, Action<object> setter)
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{
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if (type.IsInstanceOfType(value))
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{
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setter(value);
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return;
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}
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Debug.LogFormat("Could not convert '{0}' argument '{1}' to a valid {2}.", key, value, type.Name);
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}
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}
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}
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