9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
57 lines
3.7 KiB
HLSL
57 lines
3.7 KiB
HLSL
#ifndef UNIVERSAL_DOTS_INSTANCING_INCLUDED
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#define UNIVERSAL_DOTS_INSTANCING_INCLUDED
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#ifdef UNITY_DOTS_INSTANCING_ENABLED
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#undef unity_ObjectToWorld
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#undef unity_WorldToObject
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#undef unity_MatrixPreviousM
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#undef unity_MatrixPreviousMI
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// TODO: This might not work correctly in all cases, double check!
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UNITY_DOTS_INSTANCING_START(BuiltinPropertyMetadata)
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UNITY_DOTS_INSTANCED_PROP(float3x4, unity_ObjectToWorld)
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UNITY_DOTS_INSTANCED_PROP(float3x4, unity_WorldToObject)
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UNITY_DOTS_INSTANCED_PROP(float4, unity_LODFade)
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UNITY_DOTS_INSTANCED_PROP(float4, unity_WorldTransformParams)
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UNITY_DOTS_INSTANCED_PROP(float4, unity_RenderingLayer)
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UNITY_DOTS_INSTANCED_PROP(float4, unity_LightData)
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UNITY_DOTS_INSTANCED_PROP(float2x4, unity_LightIndices)
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UNITY_DOTS_INSTANCED_PROP(float4, unity_ProbesOcclusion)
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UNITY_DOTS_INSTANCED_PROP(float4, unity_SpecCube0_HDR)
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UNITY_DOTS_INSTANCED_PROP(float4, unity_LightmapST)
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UNITY_DOTS_INSTANCED_PROP(float4, unity_LightmapIndex)
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UNITY_DOTS_INSTANCED_PROP(float4, unity_DynamicLightmapST)
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UNITY_DOTS_INSTANCED_PROP(float4, unity_SHAr)
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UNITY_DOTS_INSTANCED_PROP(float4, unity_SHAg)
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UNITY_DOTS_INSTANCED_PROP(float4, unity_SHAb)
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UNITY_DOTS_INSTANCED_PROP(float4, unity_SHBr)
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UNITY_DOTS_INSTANCED_PROP(float4, unity_SHBg)
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UNITY_DOTS_INSTANCED_PROP(float4, unity_SHBb)
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UNITY_DOTS_INSTANCED_PROP(float4, unity_SHC)
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UNITY_DOTS_INSTANCED_PROP(float3x4, unity_MatrixPreviousM)
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UNITY_DOTS_INSTANCED_PROP(float3x4, unity_MatrixPreviousMI)
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UNITY_DOTS_INSTANCING_END(BuiltinPropertyMetadata)
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// Note: Macros for unity_ObjectToWorld, unity_WorldToObject, unity_MatrixPreviousM and unity_MatrixPreviousMI are declared in UnityInstancing.hlsl
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// because of some special handling
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#define unity_LODFade UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float4, Metadataunity_LODFade)
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#define unity_WorldTransformParams UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float4, Metadataunity_WorldTransformParams)
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#define unity_RenderingLayer UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float4, Metadataunity_RenderingLayer)
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#define unity_LightData UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float4, Metadataunity_LightData)
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#define unity_LightIndices UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float2x4, Metadataunity_LightIndices)
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#define unity_ProbesOcclusion UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float4, Metadataunity_ProbesOcclusion)
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#define unity_SpecCube0_HDR UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float4, Metadataunity_SpecCube0_HDR)
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#define unity_LightmapST UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float4, Metadataunity_LightmapST)
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#define unity_LightmapIndex UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float4, Metadataunity_LightmapIndex)
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#define unity_DynamicLightmapST UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float4, Metadataunity_DynamicLightmapST)
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#define unity_SHAr UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float4, Metadataunity_SHAr)
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#define unity_SHAg UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float4, Metadataunity_SHAg)
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#define unity_SHAb UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float4, Metadataunity_SHAb)
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#define unity_SHBr UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float4, Metadataunity_SHBr)
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#define unity_SHBg UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float4, Metadataunity_SHBg)
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#define unity_SHBb UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float4, Metadataunity_SHBb)
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#define unity_SHC UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float4, Metadataunity_SHC)
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#endif
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#endif
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