9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
47 lines
908 B
C#
47 lines
908 B
C#
using UnityEngine.Scripting.APIUpdating;
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namespace UnityEditor.Rendering.Universal
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{
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public enum UpgradeSurfaceType
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{
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Opaque,
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Transparent
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}
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public enum UpgradeBlendMode
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{
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Alpha,
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Premultiply,
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Additive,
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Multiply
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}
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public enum SpecularSource
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{
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SpecularTextureAndColor,
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NoSpecular
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}
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public enum SmoothnessSource
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{
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SpecularAlpha,
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BaseAlpha,
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}
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public enum ReflectionSource
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{
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NoReflection,
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Cubemap,
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ReflectionProbe
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}
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public struct UpgradeParams
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{
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public UpgradeSurfaceType surfaceType { get; set; }
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public UpgradeBlendMode blendMode { get; set; }
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public bool alphaClip { get; set; }
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public SpecularSource specularSource { get; set; }
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public SmoothnessSource smoothnessSource { get; set; }
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}
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}
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