9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
35 lines
1.3 KiB
C#
35 lines
1.3 KiB
C#
using System;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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namespace UnityEditor.Rendering.Universal
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{
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using CED = CoreEditorDrawer<UniversalRenderPipelineSerializedLight>;
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partial class UniversalRenderPipelineLightUI
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{
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static readonly ExpandedState<Expandable, Light> k_ExpandedStatePreset = new(0, "URP-preset");
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public static readonly CED.IDrawer PresetInspector = CED.Group(
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CED.Group((serialized, owner) =>
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EditorGUILayout.HelpBox(LightUI.Styles.unsupportedPresetPropertiesMessage, MessageType.Info)),
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CED.Group((serialized, owner) => EditorGUILayout.Space()),
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CED.FoldoutGroup(LightUI.Styles.generalHeader,
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Expandable.General,
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k_ExpandedStatePreset,
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DrawGeneralContentPreset),
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CED.FoldoutGroup(LightUI.Styles.emissionHeader,
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Expandable.Emission,
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k_ExpandedStatePreset,
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CED.Group(
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LightUI.DrawColor,
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DrawEmissionContent)),
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CED.FoldoutGroup(Styles.lightCookieHeader,
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Expandable.LightCookie,
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k_ExpandedState,
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DrawLightCookieContent)
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);
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}
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}
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