9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
53 lines
2.2 KiB
C#
53 lines
2.2 KiB
C#
using System.IO;
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using UnityEngine;
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using UnityEngine.Rendering.Universal;
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using UnityEngine.Rendering;
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using UnityEditor;
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using UnityEditor.Rendering;
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namespace UnityEngine.Rendering.Universal
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{
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internal class UniversalGlobalSettingsCreator : UnityEditor.ProjectWindowCallback.EndNameEditAction
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{
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public override void Action(int instanceId, string pathName, string resourceFile)
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{
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var newAsset = UniversalRenderPipelineGlobalSettings.Create(pathName, settings);
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if (updateGraphicsSettings)
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UniversalRenderPipelineGlobalSettings.UpdateGraphicsSettings(newAsset);
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ProjectWindowUtil.ShowCreatedAsset(newAsset);
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}
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static UniversalRenderPipelineGlobalSettings settings;
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static bool updateGraphicsSettings = false;
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public static void Clone(UniversalRenderPipelineGlobalSettings src, bool activateAsset)
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{
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settings = src;
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updateGraphicsSettings = activateAsset;
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var path = AssetDatabase.GetAssetPath(src);
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var assetCreator = ScriptableObject.CreateInstance<UniversalGlobalSettingsCreator>();
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ProjectWindowUtil.StartNameEditingIfProjectWindowExists(assetCreator.GetInstanceID(), assetCreator, path, CoreEditorStyles.globalSettingsIcon, null);
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}
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public static void Create(bool useProjectSettingsFolder, bool activateAsset)
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{
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settings = null;
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updateGraphicsSettings = activateAsset;
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var path = $"{UniversalRenderPipelineGlobalSettings.defaultAssetName}.asset";
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if (useProjectSettingsFolder)
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{
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path = $"Assets/{path}";
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CoreUtils.EnsureFolderTreeInAssetFilePath(path);
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}
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ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance<UniversalGlobalSettingsCreator>(), path, CoreEditorStyles.globalSettingsIcon, null);
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}
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[MenuItem("Assets/Create/Rendering/URP Global Settings Asset", priority = CoreUtils.Sections.section4 + 1)]
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internal static void CreateUniversalRenderPipelineGlobalSettings()
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{
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UniversalGlobalSettingsCreator.Create(useProjectSettingsFolder: false, activateAsset: false);
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}
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}
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}
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