Firstborn/Library/PackageCache/com.unity.render-pipelines..../Editor/GlobalSettings/SerializedUniversalRenderPi...
Schaken-Mods 9092858a58 updated to the latest editor
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2023-05-07 17:43:11 -05:00

55 lines
2.8 KiB
C#

using UnityEngine;
using System.Linq;
using UnityEngine.Rendering.Universal;
using System.Collections.Generic;
namespace UnityEditor.Rendering.Universal
{
class SerializedUniversalRenderPipelineGlobalSettings
{
public SerializedObject serializedObject;
private List<UniversalRenderPipelineGlobalSettings> serializedSettings = new List<UniversalRenderPipelineGlobalSettings>();
public SerializedProperty lightLayerName0;
public SerializedProperty lightLayerName1;
public SerializedProperty lightLayerName2;
public SerializedProperty lightLayerName3;
public SerializedProperty lightLayerName4;
public SerializedProperty lightLayerName5;
public SerializedProperty lightLayerName6;
public SerializedProperty lightLayerName7;
public SerializedProperty stripDebugVariants;
public SerializedProperty stripUnusedPostProcessingVariants;
public SerializedProperty stripUnusedVariants;
public SerializedUniversalRenderPipelineGlobalSettings(SerializedObject serializedObject)
{
this.serializedObject = serializedObject;
// do the cast only once
foreach (var currentSetting in serializedObject.targetObjects)
{
if (currentSetting is UniversalRenderPipelineGlobalSettings urpSettings)
serializedSettings.Add(urpSettings);
else
throw new System.Exception($"Target object has an invalid object, objects must be of type {typeof(UniversalRenderPipelineGlobalSettings)}");
}
lightLayerName0 = serializedObject.Find((UniversalRenderPipelineGlobalSettings s) => s.lightLayerName0);
lightLayerName1 = serializedObject.Find((UniversalRenderPipelineGlobalSettings s) => s.lightLayerName1);
lightLayerName2 = serializedObject.Find((UniversalRenderPipelineGlobalSettings s) => s.lightLayerName2);
lightLayerName3 = serializedObject.Find((UniversalRenderPipelineGlobalSettings s) => s.lightLayerName3);
lightLayerName4 = serializedObject.Find((UniversalRenderPipelineGlobalSettings s) => s.lightLayerName4);
lightLayerName5 = serializedObject.Find((UniversalRenderPipelineGlobalSettings s) => s.lightLayerName5);
lightLayerName6 = serializedObject.Find((UniversalRenderPipelineGlobalSettings s) => s.lightLayerName6);
lightLayerName7 = serializedObject.Find((UniversalRenderPipelineGlobalSettings s) => s.lightLayerName7);
stripDebugVariants = serializedObject.FindProperty("m_StripDebugVariants");
stripUnusedPostProcessingVariants = serializedObject.FindProperty("m_StripUnusedPostProcessingVariants");
stripUnusedVariants = serializedObject.FindProperty("m_StripUnusedVariants");
}
}
}