9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
79 lines
3.0 KiB
C#
79 lines
3.0 KiB
C#
using System;
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using System.Runtime.CompilerServices;
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[assembly: InternalsVisibleTo("PPv2URPConverters")]
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namespace UnityEditor.Rendering.Universal.Converters
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{
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// Might need to change this name before making it public
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internal abstract class RenderPipelineConverter
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{
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/// <summary>
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/// Name of the converter.
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/// </summary>
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public abstract string name { get; }
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/// <summary>
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/// The information when hovering over the converter.
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/// </summary>
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public abstract string info { get; }
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/// <summary>
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/// A check if the converter is enabled or not. Can be used to do a check if prerequisites are met to have it enabled or disabled.
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/// </summary>
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public virtual bool isEnabled => true;
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/// <summary>
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/// A priority of the converter. The lower the number (can be negative), the earlier it will be executed. Can be used to make sure that a converter runs before another converter.
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/// </summary>
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public virtual int priority => 0;
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/// <summary>
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/// A check to see if the converter needs to create the index.
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/// This will only need to be set to true if the converter is using search api, and search queries.
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/// If set to true the converter framework will create the indexer and remove it after all search queries are done.
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/// </summary>
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public virtual bool needsIndexing => false;
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/// <summary>
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/// This method getting triggered when clicking the listview item in the UI.
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/// </summary>
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public virtual void OnClicked(int index)
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{
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}
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// This is so that we can have different segment in our UI, example Unity converters, your custom converters etc..
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// This is not implemented yet
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public virtual string category { get; }
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// This is in which drop down item the converter belongs to.
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// Not properly implemented yet
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public abstract Type container { get; }
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/// <summary>
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/// This runs when initializing the converter. To gather data for the UI and also for the converter if needed.
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/// </summary>
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/// <param name="context">The context that will be used to initialize data for the converter.</param>
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public abstract void OnInitialize(InitializeConverterContext context, Action callback);
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/// <summary>
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/// The method that will be run before Run method if needed.
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/// </summary>
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public virtual void OnPreRun()
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{
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}
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/// <summary>
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/// The method that will be run when converting the assets.
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/// </summary>
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/// <param name="context">The context that will be used when executing converter.</param>
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public abstract void OnRun(ref RunItemContext context);
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/// <summary>
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/// The method that will be run after the converters are done if needed.
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/// </summary>
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public virtual void OnPostRun()
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{
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}
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}
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}
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