9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
436 lines
17 KiB
C#
436 lines
17 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.5.1
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// from Assets/Samples/InGameHints/InGameHintsActions.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.Utilities;
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namespace UnityEngine.InputSystem.Samples.InGameHints
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{
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public partial class @InGameHintsActions: IInputActionCollection2, IDisposable
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{
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public InputActionAsset asset { get; }
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public @InGameHintsActions()
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{
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asset = InputActionAsset.FromJson(@"{
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""name"": ""InGameHintsActions"",
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""maps"": [
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{
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""name"": ""Gameplay"",
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""id"": ""9af2d1b0-cc47-4300-854c-838acb4b168b"",
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""actions"": [
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{
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""name"": ""Move"",
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""type"": ""Value"",
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""id"": ""7e7492e7-1329-48bb-9fdc-279fd15473b4"",
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""expectedControlType"": ""Vector2"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": true
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},
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{
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""name"": ""Look"",
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""type"": ""Value"",
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""id"": ""981fecc2-2e7a-4d6a-b041-00b47626e0a1"",
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""expectedControlType"": ""Vector2"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": true
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},
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{
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""name"": ""PickUp"",
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""type"": ""Button"",
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""id"": ""5a59bbc2-a3d4-4cbd-88bb-01120d97dc69"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Drop"",
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""type"": ""Button"",
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""id"": ""f37bbe7e-e241-443f-b868-c784e1219f25"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Throw"",
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""type"": ""Button"",
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""id"": ""e450d71c-7cc5-4879-afb5-f3ed682d9824"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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}
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],
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""bindings"": [
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{
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""name"": """",
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""id"": ""5abc4d20-74bd-4f14-902f-2bd2cf59cc28"",
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""path"": ""<Gamepad>/leftStick"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Gamepad"",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": ""WASD"",
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""id"": ""b16141b1-1611-44db-9576-5a004eb451f2"",
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""path"": ""2DVector"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard&Mouse"",
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""action"": ""Move"",
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""isComposite"": true,
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""isPartOfComposite"": false
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},
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{
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""name"": ""up"",
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""id"": ""2b20de3f-1ad8-4b42-b591-595edf60dced"",
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""path"": ""<Keyboard>/w"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard&Mouse"",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""down"",
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""id"": ""2f92eaa9-7f1f-4f42-9682-d105f7c2fc22"",
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""path"": ""<Keyboard>/s"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard&Mouse"",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""left"",
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""id"": ""3ba79a56-c5f8-4999-8203-bef8471f4bd8"",
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""path"": ""<Keyboard>/a"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard&Mouse"",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""right"",
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""id"": ""8d9acfe6-d844-4860-a151-01d6eb0dfb48"",
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""path"": ""<Keyboard>/d"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard&Mouse"",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": """",
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""id"": ""b69cbeb7-a5bf-4df1-8965-17d944634cef"",
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""path"": ""<Gamepad>/rightStick"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Gamepad"",
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""action"": ""Look"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""b2ddefc9-49da-485d-be28-58e3ec3f8080"",
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""path"": ""<Mouse>/delta"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard&Mouse"",
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""action"": ""Look"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""92182492-7b62-47e0-94ad-53d9937d9905"",
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""path"": ""<Gamepad>/buttonSouth"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Gamepad"",
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""action"": ""PickUp"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""e20635aa-ffe7-4ed9-8802-96c039d26a8f"",
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""path"": ""<Keyboard>/q"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard&Mouse"",
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""action"": ""PickUp"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""f5571cd9-1166-4ddc-9071-37dc597b1d4e"",
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""path"": ""<Gamepad>/buttonEast"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Gamepad"",
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""action"": ""Drop"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""950f549e-ec9c-4d03-aeff-f09ec4031d01"",
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""path"": ""<Keyboard>/e"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard&Mouse"",
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""action"": ""Drop"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""47d1952d-797b-4f5b-986c-654b8e479deb"",
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""path"": ""<Gamepad>/buttonSouth"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Gamepad"",
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""action"": ""Throw"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""02e2493d-1eb3-4334-9d25-92f2b5e21399"",
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""path"": ""<Keyboard>/space"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard&Mouse"",
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""action"": ""Throw"",
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""isComposite"": false,
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""isPartOfComposite"": false
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}
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]
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}
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],
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""controlSchemes"": [
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{
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""name"": ""Gamepad"",
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""bindingGroup"": ""Gamepad"",
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""devices"": [
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{
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""devicePath"": ""<Gamepad>"",
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""isOptional"": false,
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""isOR"": false
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}
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]
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},
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{
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""name"": ""Keyboard&Mouse"",
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""bindingGroup"": ""Keyboard&Mouse"",
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""devices"": [
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{
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""devicePath"": ""<Keyboard>"",
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""isOptional"": false,
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""isOR"": false
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},
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{
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""devicePath"": ""<Mouse>"",
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""isOptional"": false,
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""isOR"": false
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}
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]
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}
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]
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}");
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// Gameplay
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m_Gameplay = asset.FindActionMap("Gameplay", throwIfNotFound: true);
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m_Gameplay_Move = m_Gameplay.FindAction("Move", throwIfNotFound: true);
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m_Gameplay_Look = m_Gameplay.FindAction("Look", throwIfNotFound: true);
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m_Gameplay_PickUp = m_Gameplay.FindAction("PickUp", throwIfNotFound: true);
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m_Gameplay_Drop = m_Gameplay.FindAction("Drop", throwIfNotFound: true);
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m_Gameplay_Throw = m_Gameplay.FindAction("Throw", throwIfNotFound: true);
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}
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public void Dispose()
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{
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UnityEngine.Object.Destroy(asset);
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}
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public InputBinding? bindingMask
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{
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get => asset.bindingMask;
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set => asset.bindingMask = value;
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}
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public ReadOnlyArray<InputDevice>? devices
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{
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get => asset.devices;
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set => asset.devices = value;
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}
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public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
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public bool Contains(InputAction action)
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{
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return asset.Contains(action);
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}
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public IEnumerator<InputAction> GetEnumerator()
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{
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return asset.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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public void Enable()
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{
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asset.Enable();
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}
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public void Disable()
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{
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asset.Disable();
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}
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public IEnumerable<InputBinding> bindings => asset.bindings;
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public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
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{
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return asset.FindAction(actionNameOrId, throwIfNotFound);
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}
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public int FindBinding(InputBinding bindingMask, out InputAction action)
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{
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return asset.FindBinding(bindingMask, out action);
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}
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// Gameplay
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private readonly InputActionMap m_Gameplay;
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private List<IGameplayActions> m_GameplayActionsCallbackInterfaces = new List<IGameplayActions>();
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private readonly InputAction m_Gameplay_Move;
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private readonly InputAction m_Gameplay_Look;
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private readonly InputAction m_Gameplay_PickUp;
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private readonly InputAction m_Gameplay_Drop;
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private readonly InputAction m_Gameplay_Throw;
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public struct GameplayActions
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{
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private @InGameHintsActions m_Wrapper;
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public GameplayActions(@InGameHintsActions wrapper) { m_Wrapper = wrapper; }
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public InputAction @Move => m_Wrapper.m_Gameplay_Move;
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public InputAction @Look => m_Wrapper.m_Gameplay_Look;
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public InputAction @PickUp => m_Wrapper.m_Gameplay_PickUp;
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public InputAction @Drop => m_Wrapper.m_Gameplay_Drop;
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public InputAction @Throw => m_Wrapper.m_Gameplay_Throw;
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public InputActionMap Get() { return m_Wrapper.m_Gameplay; }
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public void Enable() { Get().Enable(); }
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public void Disable() { Get().Disable(); }
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public bool enabled => Get().enabled;
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public static implicit operator InputActionMap(GameplayActions set) { return set.Get(); }
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public void AddCallbacks(IGameplayActions instance)
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{
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if (instance == null || m_Wrapper.m_GameplayActionsCallbackInterfaces.Contains(instance)) return;
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m_Wrapper.m_GameplayActionsCallbackInterfaces.Add(instance);
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@Move.started += instance.OnMove;
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@Move.performed += instance.OnMove;
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@Move.canceled += instance.OnMove;
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@Look.started += instance.OnLook;
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@Look.performed += instance.OnLook;
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@Look.canceled += instance.OnLook;
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@PickUp.started += instance.OnPickUp;
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@PickUp.performed += instance.OnPickUp;
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@PickUp.canceled += instance.OnPickUp;
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@Drop.started += instance.OnDrop;
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@Drop.performed += instance.OnDrop;
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@Drop.canceled += instance.OnDrop;
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@Throw.started += instance.OnThrow;
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@Throw.performed += instance.OnThrow;
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@Throw.canceled += instance.OnThrow;
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}
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private void UnregisterCallbacks(IGameplayActions instance)
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{
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@Move.started -= instance.OnMove;
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@Move.performed -= instance.OnMove;
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@Move.canceled -= instance.OnMove;
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@Look.started -= instance.OnLook;
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@Look.performed -= instance.OnLook;
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@Look.canceled -= instance.OnLook;
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@PickUp.started -= instance.OnPickUp;
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@PickUp.performed -= instance.OnPickUp;
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@PickUp.canceled -= instance.OnPickUp;
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@Drop.started -= instance.OnDrop;
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@Drop.performed -= instance.OnDrop;
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@Drop.canceled -= instance.OnDrop;
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@Throw.started -= instance.OnThrow;
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@Throw.performed -= instance.OnThrow;
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@Throw.canceled -= instance.OnThrow;
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}
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public void RemoveCallbacks(IGameplayActions instance)
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{
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if (m_Wrapper.m_GameplayActionsCallbackInterfaces.Remove(instance))
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UnregisterCallbacks(instance);
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}
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public void SetCallbacks(IGameplayActions instance)
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{
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foreach (var item in m_Wrapper.m_GameplayActionsCallbackInterfaces)
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UnregisterCallbacks(item);
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m_Wrapper.m_GameplayActionsCallbackInterfaces.Clear();
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AddCallbacks(instance);
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}
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}
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public GameplayActions @Gameplay => new GameplayActions(this);
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private int m_GamepadSchemeIndex = -1;
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public InputControlScheme GamepadScheme
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{
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get
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{
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if (m_GamepadSchemeIndex == -1) m_GamepadSchemeIndex = asset.FindControlSchemeIndex("Gamepad");
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return asset.controlSchemes[m_GamepadSchemeIndex];
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}
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}
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private int m_KeyboardMouseSchemeIndex = -1;
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public InputControlScheme KeyboardMouseScheme
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{
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get
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{
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if (m_KeyboardMouseSchemeIndex == -1) m_KeyboardMouseSchemeIndex = asset.FindControlSchemeIndex("Keyboard&Mouse");
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return asset.controlSchemes[m_KeyboardMouseSchemeIndex];
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}
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}
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public interface IGameplayActions
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{
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void OnMove(InputAction.CallbackContext context);
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void OnLook(InputAction.CallbackContext context);
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void OnPickUp(InputAction.CallbackContext context);
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void OnDrop(InputAction.CallbackContext context);
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void OnThrow(InputAction.CallbackContext context);
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}
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}
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}
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