9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
460 lines
14 KiB
C#
460 lines
14 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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////REVIEW: what about ignoring 'firstValue' entirely in case length > 1 and putting everything into an array in that case
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namespace UnityEngine.InputSystem.Utilities
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{
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/// <summary>
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/// Helper to avoid array allocations if there's only a single value in the array.
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/// </summary>
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/// <remarks>
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/// Also, once more than one entry is necessary, allows treating the extra array as having capacity.
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/// This means that, for example, 5 or 10 entries can be allocated in batch rather than growing an
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/// array one by one.
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/// </remarks>
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/// <typeparam name="TValue">Element type for the array.</typeparam>
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internal struct InlinedArray<TValue> : IEnumerable<TValue>
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{
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// We inline the first value so if there's only one, there's
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// no additional allocation. If more are added, we allocate an array.
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public int length;
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public TValue firstValue;
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public TValue[] additionalValues;
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public int Capacity => additionalValues?.Length + 1 ?? 1;
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public InlinedArray(TValue value)
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{
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length = 1;
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firstValue = value;
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additionalValues = null;
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}
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public InlinedArray(TValue firstValue, params TValue[] additionalValues)
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{
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length = 1 + additionalValues.Length;
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this.firstValue = firstValue;
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this.additionalValues = additionalValues;
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}
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public InlinedArray(IEnumerable<TValue> values)
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: this()
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{
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length = values.Count();
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if (length > 1)
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additionalValues = new TValue[length - 1];
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else
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additionalValues = null;
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var index = 0;
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foreach (var value in values)
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{
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if (index == 0)
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firstValue = value;
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else
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additionalValues[index - 1] = value;
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++index;
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}
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}
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public TValue this[int index]
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{
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get
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{
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if (index < 0 || index >= length)
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throw new ArgumentOutOfRangeException(nameof(index));
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if (index == 0)
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return firstValue;
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return additionalValues[index - 1];
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}
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set
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{
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if (index < 0 || index >= length)
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throw new ArgumentOutOfRangeException(nameof(index));
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if (index == 0)
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firstValue = value;
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else
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additionalValues[index - 1] = value;
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}
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}
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public void Clear()
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{
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length = 0;
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firstValue = default;
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additionalValues = null;
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}
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public void ClearWithCapacity()
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{
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firstValue = default;
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for (var i = 0; i < length - 1; ++i)
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additionalValues[i] = default;
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length = 0;
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}
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////REVIEW: This is inconsistent with ArrayHelpers.Clone() which also clones elements
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public InlinedArray<TValue> Clone()
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{
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return new InlinedArray<TValue>
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{
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length = length,
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firstValue = firstValue,
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additionalValues = additionalValues != null ? ArrayHelpers.Copy(additionalValues) : null
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};
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}
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public void SetLength(int size)
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{
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// Null out everything we're cutting off.
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if (size < length)
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{
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for (var i = size; i < length; ++i)
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this[i] = default;
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}
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length = size;
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if (size > 1 && (additionalValues == null || additionalValues.Length < size - 1))
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Array.Resize(ref additionalValues, size - 1);
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}
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public TValue[] ToArray()
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{
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return ArrayHelpers.Join(firstValue, additionalValues);
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}
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public TOther[] ToArray<TOther>(Func<TValue, TOther> mapFunction)
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{
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if (length == 0)
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return null;
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var result = new TOther[length];
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for (var i = 0; i < length; ++i)
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result[i] = mapFunction(this[i]);
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return result;
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}
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public int IndexOf(TValue value)
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{
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var comparer = EqualityComparer<TValue>.Default;
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if (length > 0)
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{
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if (comparer.Equals(firstValue, value))
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return 0;
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if (additionalValues != null)
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{
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for (var i = 0; i < length - 1; ++i)
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if (comparer.Equals(additionalValues[i], value))
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return i + 1;
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}
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}
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return -1;
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}
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public int Append(TValue value)
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{
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if (length == 0)
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{
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firstValue = value;
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}
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else if (additionalValues == null)
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{
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additionalValues = new TValue[1];
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additionalValues[0] = value;
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}
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else
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{
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Array.Resize(ref additionalValues, length);
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additionalValues[length - 1] = value;
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}
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var index = length;
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++length;
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return index;
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}
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public int AppendWithCapacity(TValue value, int capacityIncrement = 10)
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{
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if (length == 0)
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{
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firstValue = value;
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}
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else
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{
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var numAdditionalValues = length - 1;
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ArrayHelpers.AppendWithCapacity(ref additionalValues, ref numAdditionalValues, value, capacityIncrement: capacityIncrement);
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}
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var index = length;
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++length;
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return index;
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}
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public void AssignWithCapacity(InlinedArray<TValue> values)
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{
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if (Capacity < values.length && values.length > 1)
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additionalValues = new TValue[values.length - 1];
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length = values.length;
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if (length > 0)
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firstValue = values.firstValue;
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if (length > 1)
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Array.Copy(values.additionalValues, additionalValues, length - 1);
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}
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public void Append(IEnumerable<TValue> values)
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{
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foreach (var value in values)
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Append(value);
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}
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public void Remove(TValue value)
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{
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if (length < 1)
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return;
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if (EqualityComparer<TValue>.Default.Equals(firstValue, value))
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{
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RemoveAt(0);
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}
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else if (additionalValues != null)
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{
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for (var i = 0; i < length - 1; ++i)
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{
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if (EqualityComparer<TValue>.Default.Equals(additionalValues[i], value))
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{
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RemoveAt(i + 1);
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break;
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}
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}
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}
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}
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public void RemoveAtWithCapacity(int index)
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{
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if (index < 0 || index >= length)
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throw new ArgumentOutOfRangeException(nameof(index));
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if (index == 0)
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{
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if (length == 1)
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{
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firstValue = default;
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}
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else if (length == 2)
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{
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firstValue = additionalValues[0];
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additionalValues[0] = default;
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}
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else
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{
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Debug.Assert(length > 2);
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firstValue = additionalValues[0];
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var numAdditional = length - 1;
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ArrayHelpers.EraseAtWithCapacity(additionalValues, ref numAdditional, 0);
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}
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}
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else
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{
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var numAdditional = length - 1;
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ArrayHelpers.EraseAtWithCapacity(additionalValues, ref numAdditional, index - 1);
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}
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--length;
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}
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public void RemoveAt(int index)
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{
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if (index < 0 || index >= length)
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throw new ArgumentOutOfRangeException(nameof(index));
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if (index == 0)
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{
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if (additionalValues != null)
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{
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firstValue = additionalValues[0];
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if (additionalValues.Length == 1)
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additionalValues = null;
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else
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{
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Array.Copy(additionalValues, 1, additionalValues, 0, additionalValues.Length - 1);
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Array.Resize(ref additionalValues, additionalValues.Length - 1);
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}
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}
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else
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{
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firstValue = default;
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}
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}
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else
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{
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Debug.Assert(additionalValues != null);
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var numAdditionalValues = length - 1;
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if (numAdditionalValues == 1)
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{
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// Remove only entry in array.
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additionalValues = null;
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}
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else if (index == length - 1)
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{
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// Remove entry at end.
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Array.Resize(ref additionalValues, numAdditionalValues - 1);
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}
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else
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{
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// Remove entry at beginning or in middle by pasting together
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// into a new array.
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var newAdditionalValues = new TValue[numAdditionalValues - 1];
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if (index >= 2)
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{
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// Copy elements before entry.
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Array.Copy(additionalValues, 0, newAdditionalValues, 0, index - 1);
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}
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// Copy elements after entry. We already know that we're not removing
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// the last entry so there have to be entries.
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Array.Copy(additionalValues, index + 1 - 1, newAdditionalValues, index - 1,
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length - index - 1);
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additionalValues = newAdditionalValues;
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}
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}
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--length;
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}
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public void RemoveAtByMovingTailWithCapacity(int index)
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{
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if (index < 0 || index >= length)
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throw new ArgumentOutOfRangeException(nameof(index));
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var numAdditionalValues = length - 1;
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if (index == 0)
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{
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if (length > 1)
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{
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firstValue = additionalValues[numAdditionalValues - 1];
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additionalValues[numAdditionalValues - 1] = default;
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}
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else
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{
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firstValue = default;
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}
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}
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else
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{
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Debug.Assert(additionalValues != null);
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ArrayHelpers.EraseAtByMovingTail(additionalValues, ref numAdditionalValues, index - 1);
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}
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--length;
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}
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public bool RemoveByMovingTailWithCapacity(TValue value)
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{
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var index = IndexOf(value);
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if (index == -1)
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return false;
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RemoveAtByMovingTailWithCapacity(index);
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return true;
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}
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public bool Contains(TValue value, IEqualityComparer<TValue> comparer)
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{
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for (var n = 0; n < length; ++n)
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if (comparer.Equals(this[n], value))
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return true;
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return false;
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}
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public void Merge(InlinedArray<TValue> other)
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{
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var comparer = EqualityComparer<TValue>.Default;
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for (var i = 0; i < other.length; ++i)
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{
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var value = other[i];
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if (Contains(value, comparer))
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continue;
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////FIXME: this is ugly as it repeatedly copies
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Append(value);
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}
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}
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public IEnumerator<TValue> GetEnumerator()
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{
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return new Enumerator { array = this, index = -1 };
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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private struct Enumerator : IEnumerator<TValue>
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{
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public InlinedArray<TValue> array;
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public int index;
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public bool MoveNext()
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{
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if (index >= array.length)
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return false;
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++index;
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return index < array.length;
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}
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public void Reset()
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{
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index = -1;
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}
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public TValue Current => array[index];
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object IEnumerator.Current => Current;
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public void Dispose()
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{
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}
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}
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}
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internal static class InputArrayExtensions
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{
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public static int IndexOfReference<TValue>(this InlinedArray<TValue> array, TValue value)
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where TValue : class
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{
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for (var i = 0; i < array.length; ++i)
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if (ReferenceEquals(array[i], value))
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return i;
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return -1;
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}
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public static bool Contains<TValue>(this InlinedArray<TValue> array, TValue value)
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{
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for (var i = 0; i < array.length; ++i)
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if (array[i].Equals(value))
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return true;
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return false;
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}
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public static bool ContainsReference<TValue>(this InlinedArray<TValue> array, TValue value)
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where TValue : class
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{
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return IndexOfReference(array, value) != -1;
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}
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}
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}
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