Firstborn/Library/PackageCache/com.unity.inputsystem@1.5.1/InputSystem/Utilities/ArrayHelpers.cs
Schaken-Mods 9092858a58 updated to the latest editor
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2023-05-07 17:43:11 -05:00

813 lines
27 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
namespace UnityEngine.InputSystem.Utilities
{
/// <summary>
/// A collection of utility functions for working with arrays.
/// </summary>
/// <remarks>
/// The goal of this collection is to make it easy to use arrays directly rather than resorting to
/// <see cref="List{T}"/>.
/// </remarks>
internal static class ArrayHelpers
{
public static int LengthSafe<TValue>(this TValue[] array)
{
if (array == null)
return 0;
return array.Length;
}
public static void Clear<TValue>(this TValue[] array)
{
if (array == null)
return;
Array.Clear(array, 0, array.Length);
}
public static void Clear<TValue>(this TValue[] array, int count)
{
if (array == null)
return;
Array.Clear(array, 0, count);
}
public static void Clear<TValue>(this TValue[] array, ref int count)
{
if (array == null)
return;
Array.Clear(array, 0, count);
count = 0;
}
public static void EnsureCapacity<TValue>(ref TValue[] array, int count, int capacity, int capacityIncrement = 10)
{
if (capacity == 0)
return;
if (array == null)
{
array = new TValue[Math.Max(capacity, capacityIncrement)];
return;
}
var currentCapacity = array.Length - count;
if (currentCapacity >= capacity)
return;
DuplicateWithCapacity(ref array, count, capacity, capacityIncrement);
}
public static void DuplicateWithCapacity<TValue>(ref TValue[] array, int count, int capacity, int capacityIncrement = 10)
{
if (array == null)
{
array = new TValue[Math.Max(capacity, capacityIncrement)];
return;
}
var newSize = count + Math.Max(capacity, capacityIncrement);
var newArray = new TValue[newSize];
Array.Copy(array, newArray, count);
array = newArray;
}
public static bool Contains<TValue>(TValue[] array, TValue value)
{
if (array == null)
return false;
var comparer = EqualityComparer<TValue>.Default;
for (var i = 0; i < array.Length; ++i)
if (comparer.Equals(array[i], value))
return true;
return false;
}
public static bool ContainsReference<TValue>(this TValue[] array, TValue value)
where TValue : class
{
if (array == null)
return false;
return ContainsReference(array, array.Length, value);
}
public static bool ContainsReference<TFirst, TSecond>(this TFirst[] array, int count, TSecond value)
where TSecond : class
where TFirst : TSecond
{
return IndexOfReference(array, value, count) != -1;
}
public static bool ContainsReference<TFirst, TSecond>(this TFirst[] array, int startIndex, int count, TSecond value)
where TSecond : class
where TFirst : TSecond
{
return IndexOfReference(array, value, startIndex, count) != -1;
}
public static bool HaveDuplicateReferences<TFirst>(this TFirst[] first, int index, int count)
{
for (var i = 0; i < count; ++i)
{
var element = first[i];
for (var n = i + 1; n < count - i; ++n)
{
if (ReferenceEquals(element, first[n]))
return true;
}
}
return false;
}
public static bool HaveEqualElements<TValue>(TValue[] first, TValue[] second, int count = int.MaxValue)
{
if (first == null || second == null)
return second == first;
var lengthFirst = Math.Min(count, first.Length);
var lengthSecond = Math.Min(count, second.Length);
if (lengthFirst != lengthSecond)
return false;
var comparer = EqualityComparer<TValue>.Default;
for (var i = 0; i < lengthFirst; ++i)
if (!comparer.Equals(first[i], second[i]))
return false;
return true;
}
////REVIEW: remove this to get rid of default equality comparer?
public static int IndexOf<TValue>(TValue[] array, TValue value, int startIndex = 0, int count = -1)
{
if (array == null)
return -1;
if (count < 0)
count = array.Length - startIndex;
var comparer = EqualityComparer<TValue>.Default;
for (var i = startIndex; i < startIndex + count; ++i)
if (comparer.Equals(array[i], value))
return i;
return -1;
}
public static int IndexOf<TValue>(this TValue[] array, Predicate<TValue> predicate)
{
if (array == null)
return -1;
var length = array.Length;
for (var i = 0; i < length; ++i)
if (predicate(array[i]))
return i;
return -1;
}
public static int IndexOf<TValue>(this TValue[] array, Predicate<TValue> predicate, int startIndex = 0, int count = -1)
{
if (array == null)
return -1;
var end = startIndex + (count < 0 ? array.Length - startIndex : count);
for (var i = startIndex; i < end; ++i)
{
if (predicate(array[i]))
return i;
}
return -1;
}
public static int IndexOfReference<TFirst, TSecond>(this TFirst[] array, TSecond value, int count = -1)
where TSecond : class
where TFirst : TSecond
{
return IndexOfReference(array, value, 0, count);
}
public static int IndexOfReference<TFirst, TSecond>(this TFirst[] array, TSecond value, int startIndex, int count)
where TSecond : class
where TFirst : TSecond
{
if (array == null)
return -1;
if (count < 0)
count = array.Length - startIndex;
for (var i = startIndex; i < startIndex + count; ++i)
if (ReferenceEquals(array[i], value))
return i;
return -1;
}
public static int IndexOfValue<TValue>(this TValue[] array, TValue value, int startIndex = 0, int count = -1)
where TValue : struct, IEquatable<TValue>
{
if (array == null)
return -1;
if (count < 0)
count = array.Length - startIndex;
for (var i = startIndex; i < startIndex + count; ++i)
if (value.Equals(array[i]))
return i;
return -1;
}
public static unsafe void Resize<TValue>(ref NativeArray<TValue> array, int newSize, Allocator allocator)
where TValue : struct
{
var oldSize = array.Length;
if (oldSize == newSize)
return;
if (newSize == 0)
{
if (array.IsCreated)
array.Dispose();
array = new NativeArray<TValue>();
return;
}
var newArray = new NativeArray<TValue>(newSize, allocator);
if (oldSize != 0)
{
// Copy contents from old array.
UnsafeUtility.MemCpy(newArray.GetUnsafePtr(), array.GetUnsafeReadOnlyPtr(),
UnsafeUtility.SizeOf<TValue>() * (newSize < oldSize ? newSize : oldSize));
array.Dispose();
}
array = newArray;
}
public static int Append<TValue>(ref TValue[] array, TValue value)
{
if (array == null)
{
array = new TValue[1];
array[0] = value;
return 0;
}
var length = array.Length;
Array.Resize(ref array, length + 1);
array[length] = value;
return length;
}
public static int Append<TValue>(ref TValue[] array, IEnumerable<TValue> values)
{
if (array == null)
{
array = values.ToArray();
return 0;
}
var oldLength = array.Length;
var valueCount = values.Count();
Array.Resize(ref array, oldLength + valueCount);
var index = oldLength;
foreach (var value in values)
array[index++] = value;
return oldLength;
}
// Append to an array that is considered immutable. This allows using 'values' as is
// if 'array' is null.
// Returns the index of the first newly added element in the resulting array.
public static int AppendToImmutable<TValue>(ref TValue[] array, TValue[] values)
{
if (array == null)
{
array = values;
return 0;
}
if (values != null && values.Length > 0)
{
var oldCount = array.Length;
var valueCount = values.Length;
Array.Resize(ref array, oldCount + valueCount);
Array.Copy(values, 0, array, oldCount, valueCount);
return oldCount;
}
return array.Length;
}
public static int AppendWithCapacity<TValue>(ref TValue[] array, ref int count, TValue value, int capacityIncrement = 10)
{
if (array == null)
{
array = new TValue[capacityIncrement];
array[0] = value;
++count;
return 0;
}
var capacity = array.Length;
if (capacity == count)
{
capacity += capacityIncrement;
Array.Resize(ref array, capacity);
}
var index = count;
array[index] = value;
++count;
return index;
}
public static int AppendListWithCapacity<TValue, TValues>(ref TValue[] array, ref int length, TValues values, int capacityIncrement = 10)
where TValues : IReadOnlyList<TValue>
{
var numToAdd = values.Count;
if (array == null)
{
var size = Math.Max(numToAdd, capacityIncrement);
array = new TValue[size];
for (var i = 0; i < numToAdd; ++i)
array[i] = values[i];
length += numToAdd;
return 0;
}
var capacity = array.Length;
if (capacity < length + numToAdd)
{
capacity += Math.Max(length + numToAdd, capacityIncrement);
Array.Resize(ref array, capacity);
}
var index = length;
for (var i = 0; i < numToAdd; ++i)
array[index + i] = values[i];
length += numToAdd;
return index;
}
public static int AppendWithCapacity<TValue>(ref NativeArray<TValue> array, ref int count, TValue value,
int capacityIncrement = 10, Allocator allocator = Allocator.Persistent)
where TValue : struct
{
var capacity = array.Length;
if (capacity == count)
GrowBy(ref array, capacityIncrement > 1 ? capacityIncrement : 1, allocator);
var index = count;
array[index] = value;
++count;
return index;
}
public static void InsertAt<TValue>(ref TValue[] array, int index, TValue value)
{
if (array == null)
{
////REVIEW: allow growing array to specific size by inserting at arbitrary index?
if (index != 0)
throw new ArgumentOutOfRangeException(nameof(index));
array = new TValue[1];
array[0] = value;
return;
}
// Reallocate.
var oldLength = array.Length;
Array.Resize(ref array, oldLength + 1);
// Make room for element.
if (index != oldLength)
Array.Copy(array, index, array, index + 1, oldLength - index);
array[index] = value;
}
public static void InsertAtWithCapacity<TValue>(ref TValue[] array, ref int count, int index, TValue value, int capacityIncrement = 10)
{
EnsureCapacity(ref array, count, count + 1, capacityIncrement);
if (index != count)
Array.Copy(array, index, array, index + 1, count - index);
array[index] = value;
++count;
}
public static void PutAtIfNotSet<TValue>(ref TValue[] array, int index, Func<TValue> valueFn)
{
if (array.LengthSafe() < index + 1)
Array.Resize(ref array, index + 1);
if (EqualityComparer<TValue>.Default.Equals(array[index], default(TValue)))
array[index] = valueFn();
}
// Adds 'count' entries to the array. Returns first index of newly added entries.
public static int GrowBy<TValue>(ref TValue[] array, int count)
{
if (array == null)
{
array = new TValue[count];
return 0;
}
var oldLength = array.Length;
Array.Resize(ref array, oldLength + count);
return oldLength;
}
public static unsafe int GrowBy<TValue>(ref NativeArray<TValue> array, int count, Allocator allocator = Allocator.Persistent)
where TValue : struct
{
var length = array.Length;
if (length == 0)
{
array = new NativeArray<TValue>(count, allocator);
return 0;
}
var newArray = new NativeArray<TValue>(length + count, allocator);
// CopyFrom() expects length to match. Copy manually.
UnsafeUtility.MemCpy(newArray.GetUnsafePtr(), array.GetUnsafeReadOnlyPtr(), (long)length * UnsafeUtility.SizeOf<TValue>());
array.Dispose();
array = newArray;
return length;
}
public static int GrowWithCapacity<TValue>(ref TValue[] array, ref int count, int growBy, int capacityIncrement = 10)
{
var length = array != null ? array.Length : 0;
if (length < count + growBy)
{
if (capacityIncrement < growBy)
capacityIncrement = growBy;
GrowBy(ref array, capacityIncrement);
}
var offset = count;
count += growBy;
return offset;
}
public static int GrowWithCapacity<TValue>(ref NativeArray<TValue> array, ref int count, int growBy,
int capacityIncrement = 10, Allocator allocator = Allocator.Persistent)
where TValue : struct
{
var length = array.Length;
if (length < count + growBy)
{
if (capacityIncrement < growBy)
capacityIncrement = growBy;
GrowBy(ref array, capacityIncrement, allocator);
}
var offset = count;
count += growBy;
return offset;
}
public static TValue[] Join<TValue>(TValue value, params TValue[] values)
{
// Determine length.
var length = 0;
if (value != null)
++length;
if (values != null)
length += values.Length;
if (length == 0)
return null;
var array = new TValue[length];
// Populate.
var index = 0;
if (value != null)
array[index++] = value;
if (values != null)
Array.Copy(values, 0, array, index, values.Length);
return array;
}
public static TValue[] Merge<TValue>(TValue[] first, TValue[] second)
where TValue : IEquatable<TValue>
{
if (first == null)
return second;
if (second == null)
return first;
var merged = new List<TValue>();
merged.AddRange(first);
for (var i = 0; i < second.Length; ++i)
{
var secondValue = second[i];
if (!merged.Exists(x => x.Equals(secondValue)))
{
merged.Add(secondValue);
}
}
return merged.ToArray();
}
public static TValue[] Merge<TValue>(TValue[] first, TValue[] second, IEqualityComparer<TValue> comparer)
{
if (first == null)
return second;
if (second == null)
return null;
var merged = new List<TValue>();
merged.AddRange(first);
for (var i = 0; i < second.Length; ++i)
{
var secondValue = second[i];
if (!merged.Exists(x => comparer.Equals(secondValue)))
{
merged.Add(secondValue);
}
}
return merged.ToArray();
}
public static void EraseAt<TValue>(ref TValue[] array, int index)
{
Debug.Assert(array != null);
Debug.Assert(index >= 0 && index < array.Length);
var length = array.Length;
if (index == 0 && length == 1)
{
array = null;
return;
}
if (index < length - 1)
Array.Copy(array, index + 1, array, index, length - index - 1);
Array.Resize(ref array, length - 1);
}
public static void EraseAtWithCapacity<TValue>(this TValue[] array, ref int count, int index)
{
Debug.Assert(array != null);
Debug.Assert(count <= array.Length);
Debug.Assert(index >= 0 && index < count);
// If we're erasing from the beginning or somewhere in the middle, move
// the array contents down from after the index.
if (index < count - 1)
{
Array.Copy(array, index + 1, array, index, count - index - 1);
}
array[count - 1] = default; // Tail has been moved down by one.
--count;
}
public static unsafe void EraseAtWithCapacity<TValue>(NativeArray<TValue> array, ref int count, int index)
where TValue : struct
{
Debug.Assert(array.IsCreated);
Debug.Assert(count <= array.Length);
Debug.Assert(index >= 0 && index < count);
// If we're erasing from the beginning or somewhere in the middle, move
// the array contents down from after the index.
if (index < count - 1)
{
var elementSize = UnsafeUtility.SizeOf<TValue>();
var arrayPtr = (byte*)array.GetUnsafePtr();
UnsafeUtility.MemCpy(arrayPtr + elementSize * index, arrayPtr + elementSize * (index + 1),
(count - index - 1) * elementSize);
}
--count;
}
public static bool Erase<TValue>(ref TValue[] array, TValue value)
{
var index = IndexOf(array, value);
if (index != -1)
{
EraseAt(ref array, index);
return true;
}
return false;
}
/// <summary>
/// Erase an element from the array by moving the tail element into its place.
/// </summary>
/// <param name="array">Array to modify. May be not <c>null</c>.</param>
/// <param name="count">Current number of elements inside of array. May be less than <c>array.Length</c>.</param>
/// <param name="index">Index of element to remove. Tail element will get moved into its place.</param>
/// <typeparam name="TValue"></typeparam>
/// <remarks>
/// This method does not re-allocate the array. Instead <paramref name="count"/> is used
/// to keep track of how many elements there actually are in the array.
/// </remarks>
public static void EraseAtByMovingTail<TValue>(TValue[] array, ref int count, int index)
{
Debug.Assert(array != null);
Debug.Assert(index >= 0 && index < array.Length);
Debug.Assert(count >= 0 && count <= array.Length);
Debug.Assert(index < count);
// Move tail, if necessary.
if (index != count - 1)
array[index] = array[count - 1];
// Destroy current tail.
if (count >= 1)
array[count - 1] = default;
--count;
}
public static TValue[] Copy<TValue>(TValue[] array)
{
if (array == null)
return null;
var length = array.Length;
var result = new TValue[length];
Array.Copy(array, result, length);
return result;
}
public static TValue[] Clone<TValue>(TValue[] array)
where TValue : ICloneable
{
if (array == null)
return null;
var count = array.Length;
var result = new TValue[count];
for (var i = 0; i < count; ++i)
result[i] = (TValue)array[i].Clone();
return result;
}
public static TNew[] Select<TOld, TNew>(TOld[] array, Func<TOld, TNew> converter)
{
if (array == null)
return null;
var length = array.Length;
var result = new TNew[length];
for (var i = 0; i < length; ++i)
result[i] = converter(array[i]);
return result;
}
private static void Swap<TValue>(ref TValue first, ref TValue second)
{
var temp = first;
first = second;
second = temp;
}
/// <summary>
/// Move a slice in the array to a different place without allocating a temporary array.
/// </summary>
/// <param name="array"></param>
/// <param name="sourceIndex"></param>
/// <param name="destinationIndex"></param>
/// <param name="count"></param>
/// <typeparam name="TValue"></typeparam>
/// <remarks>
/// The slice is moved by repeatedly swapping slices until all the slices are where they
/// are supposed to go. This is not super efficient but avoids having to allocate a temporary
/// array on the heap.
/// </remarks>
public static void MoveSlice<TValue>(TValue[] array, int sourceIndex, int destinationIndex, int count)
{
if (count <= 0 || sourceIndex == destinationIndex)
return;
// Determine the number of elements in the window.
int elementCount;
if (destinationIndex > sourceIndex)
elementCount = destinationIndex + count - sourceIndex;
else
elementCount = sourceIndex + count - destinationIndex;
// If the source and target slice are right next to each other, just go
// and swap out the elements in both slices.
if (elementCount == count * 2)
{
for (var i = 0; i < count; ++i)
Swap(ref array[sourceIndex + i], ref array[destinationIndex + i]);
}
else
{
// There's elements in-between the two slices.
//
// The easiest way to picture this operation is as a rotation of the elements within
// the window given by sourceIndex, destination, and count. Within that window, we are
// simply treating it as a wrap-around buffer and then sliding the elements clockwise
// or counter-clockwise (depending on whether we move up or down, respectively) through
// the window.
//
// Unfortunately, we can't just memcopy the slices within that window as we have to
// have a temporary copy in place in order to preserve element values. So instead, we
// go and swap elements one by one, something that doesn't require anything other than
// a single value temporary copy.
// Determine the number of swaps we need to achieve the desired order. Swaps
// operate in pairs so it's one less than the number of elements in the range.
var swapCount = elementCount - 1;
// We simply take sourceIndex as fixed and do all swaps from there until all
// the elements in the window are in the right order. Each swap will put one
// element in its final place.
var dst = destinationIndex;
for (var i = 0; i < swapCount; ++i)
{
// Swap source into its destination place. This puts the current sourceIndex
// element in its final place.
Swap(ref array[dst], ref array[sourceIndex]);
// Find out where the element that we now swapped into sourceIndex should
// actually go.
if (destinationIndex > sourceIndex)
{
// Rotating clockwise.
dst -= count;
if (dst < sourceIndex)
dst = destinationIndex + count - Math.Abs(sourceIndex - dst); // Wrap around.
}
else
{
// Rotating counter-clockwise.
dst += count;
if (dst >= sourceIndex + count)
dst = destinationIndex + (dst - (sourceIndex + count)); // Wrap around.
}
}
}
}
public static void EraseSliceWithCapacity<TValue>(ref TValue[] array, ref int length, int index, int count)
{
// Move elements down.
if (count < length)
Array.Copy(array, index + count, array, index, length - index - count);
// Erase now vacant slots.
for (var i = 0; i < count; ++i)
array[length - i - 1] = default;
length -= count;
}
public static void SwapElements<TValue>(this TValue[] array, int index1, int index2)
{
MemoryHelpers.Swap(ref array[index1], ref array[index2]);
}
public static void SwapElements<TValue>(this NativeArray<TValue> array, int index1, int index2)
where TValue : struct
{
var temp = array[index1];
array[index1] = array[index2];
array[index2] = temp;
}
}
}