9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
160 lines
4.9 KiB
Plaintext
160 lines
4.9 KiB
Plaintext
#if defined(__APPLE__)
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#include <TargetConditionals.h>
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#if TARGET_OS_IOS
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#include <CoreMotion/CoreMotion.h>
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#define ENABLE_STEP_COUNTER_LOGGING 1
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#if ENABLE_STEP_COUNTER_LOGGING
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#define STEP_COUNTER_LOG(...) NSLog(@"StepCounter - %@", [NSString stringWithFormat: __VA_ARGS__])
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#else
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#define STEP_COUNTER_LOG(...) {}
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#endif
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class iOSStepCounterWrapper
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{
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public:
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typedef void (*OnDataReceived) (int deviceId, int numberOfSteps);
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struct iOSStepCounterCallbacks
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{
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OnDataReceived dataReceived;
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};
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iOSStepCounterWrapper()
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{
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m_Pedometer = nullptr;
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m_Device = -1;
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}
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void Enable(int deviceId, iOSStepCounterCallbacks* callbacks)
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{
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if (IsEnabled())
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{
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STEP_COUNTER_LOG(@"Was already enabled?");
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if (m_Device != deviceId)
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STEP_COUNTER_LOG(@"Enabling with different device id? Expected %d, was %d. Are you creating more than one iOSStepCounter", m_Device, deviceId);
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}
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m_Pedometer = [[CMPedometer alloc]init];
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m_Callbacks = *callbacks;
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m_Device = deviceId;
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[m_Pedometer startPedometerUpdatesFromDate: [NSDate date] withHandler:^(CMPedometerData * _Nullable pedometerData, NSError * _Nullable error)
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{
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// Note: We need to call our callback on the same thread the Unity scripting is operating
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dispatch_async(dispatch_get_main_queue(), ^{
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if (error != nil)
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{
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STEP_COUNTER_LOG(@"startPedometerUpdatesFromDate threw an error '%@', was it authorized?", [error localizedDescription]);
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if (m_Device != -1)
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Disable(m_Device);
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return;
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}
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// Guard against situation where device was disabled, any event which are received after that, should be ignored.
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if (m_Device == -1)
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return;
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m_Callbacks.dataReceived(m_Device, [pedometerData.numberOfSteps intValue]);
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});
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}];
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}
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bool Disable(int deviceId)
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{
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if (m_Pedometer == nullptr)
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return false;
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if (m_Device != deviceId)
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STEP_COUNTER_LOG(@"Disabling with wrong device id, expected %d, was %d", m_Device, deviceId);
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[m_Pedometer stopPedometerUpdates];
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m_Pedometer = nullptr;
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m_Device = -1;
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return true;
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}
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bool IsEnabled() const
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{
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return m_Pedometer != nullptr;
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}
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private:
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CMPedometer* m_Pedometer;
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iOSStepCounterCallbacks m_Callbacks;
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int m_Device;
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};
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static iOSStepCounterWrapper s_Wrapper;
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static const int kResultSuccess = 1;
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static const int kResultFailure = -1;
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extern "C" int _iOSStepCounterIsAvailable()
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{
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return [CMPedometer isStepCountingAvailable] ? 1 : 0;
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}
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extern "C" int _iOSStepCounterGetAuthorizationStatus()
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{
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if (@available(iOS 11.0, *))
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{
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return (int)[CMPedometer authorizationStatus];
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}
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return 0;
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}
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extern "C" int _iOSStepCounterEnable(int deviceId, iOSStepCounterWrapper::iOSStepCounterCallbacks* callbacks, int sizeOfCallbacks)
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{
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if (sizeof(iOSStepCounterWrapper::iOSStepCounterCallbacks) != sizeOfCallbacks)
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{
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STEP_COUNTER_LOG(@"iOSStepCounterCallbacks size mismatch, expected %lu was %d", sizeof(iOSStepCounterWrapper::iOSStepCounterCallbacks), sizeOfCallbacks);
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return kResultFailure;
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}
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if (_iOSStepCounterIsAvailable() == 0)
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{
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STEP_COUNTER_LOG(@"Step counting is not available");
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return kResultFailure;
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}
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NSString* motionUsage = @"NSMotionUsageDescription";
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if ([[NSBundle mainBundle] objectForInfoDictionaryKey: motionUsage] == nil)
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{
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STEP_COUNTER_LOG(@"%@ is missing in Info.plist, please enable Motion Usage in Input Settings", motionUsage);
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return kResultFailure;
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}
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if (@available(iOS 11.0, *))
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{
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if ([CMPedometer authorizationStatus] == CMAuthorizationStatusRestricted)
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{
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STEP_COUNTER_LOG(@"Step Counter was restricted.");
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return kResultFailure;
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}
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if ([CMPedometer authorizationStatus] == CMAuthorizationStatusDenied)
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{
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STEP_COUNTER_LOG(@"Step Counter was denied. Enable Motion & Fitness under app settings.");
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return kResultFailure;
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}
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// Do nothing for Authorized and NotDetermined
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}
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// Note: After installation this function will prompt a dialog asking about Motion & Fitness authorization
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// If user denies the prompt, there will be an error in startPedometerUpdatesFromDate callback
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// The dialog only appears once, not sure how to trigger it again, besides reinstalling app
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s_Wrapper.Enable(deviceId, callbacks);
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return kResultSuccess;
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}
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extern "C" int _iOSStepCounterDisable(int deviceId)
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{
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return s_Wrapper.Disable(deviceId) ? kResultSuccess : kResultFailure;
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}
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extern "C" int _iOSStepCounterIsEnabled(int deviceId)
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{
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return s_Wrapper.IsEnabled() ? 1 : 0;
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}
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#endif
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#endif
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