9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
196 lines
6.0 KiB
C#
196 lines
6.0 KiB
C#
#if UNITY_EDITOR || UNITY_IOS || PACKAGE_DOCS_GENERATION
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using System.Runtime.InteropServices;
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using AOT;
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using Unity.Collections.LowLevel.Unsafe;
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using UnityEngine.InputSystem.Layouts;
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using UnityEngine.InputSystem.LowLevel;
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using UnityEngine.InputSystem.Utilities;
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namespace UnityEngine.InputSystem.iOS.LowLevel
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{
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/// <summary>
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/// Describes the access for motion related features.
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/// </summary>
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/// <remarks>Enum values map values from CoreMotion.framework/Headers/CMAuthorization.h</remarks>
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public enum MotionAuthorizationStatus
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{
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/// <summary>
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/// The access status was not yet determined.
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/// </summary>
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NotDetermined = 0,
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/// <summary>
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/// Access was denied due system settings.
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/// </summary>
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Restricted,
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/// <summary>
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/// Access was denied by the user.
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/// </summary>
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Denied,
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/// <summary>
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/// Access was allowed by the user.
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/// </summary>
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Authorized
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}
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[StructLayout(LayoutKind.Sequential)]
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internal struct iOSStepCounterState : IInputStateTypeInfo
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{
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public static FourCC kFormat = new FourCC('I', 'S', 'C', 'S');
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public FourCC format => kFormat;
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[InputControl(name = "stepCounter", layout = "Integer")]
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public int stepCounter;
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}
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/// <summary>
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/// Step Counter (also known as pedometer) sensor for iOS.
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/// </summary>
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/// <remarks>
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/// You need to enable Motion Usage in Input System settings (see <see cref="InputSettings.iOSSettings.motionUsage"/>), to be allowed
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/// to access the sensor on the user's device.
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/// <example>
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/// <code>
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/// void Start()
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/// {
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/// InputSystem.EnableDevice(StepCounter.current);
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/// }
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///
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/// void OnGUI()
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/// {
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/// GUILayout.Label(StepCounter.current.stepCounter.ReadValue().ToString());
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/// }
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/// </code>
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/// </example>
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/// </remarks>
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/// <seealso cref="InputSettings.iOSSettings.motionUsage"/>
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[InputControlLayout(stateType = typeof(iOSStepCounterState), variants = "StepCounter", hideInUI = true)]
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public class iOSStepCounter : StepCounter
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{
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private const int kCommandFailure = -1;
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private const int kCommandSuccess = 1;
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internal delegate void OnDataReceivedDelegate(int deviceId, int numberOfSteps);
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[StructLayout(LayoutKind.Sequential)]
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private struct iOSStepCounterCallbacks
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{
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internal OnDataReceivedDelegate onData;
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}
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[DllImport("__Internal")]
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private static extern int _iOSStepCounterEnable(int deviceId, ref iOSStepCounterCallbacks callbacks, int sizeOfCallbacks);
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[DllImport("__Internal")]
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private static extern int _iOSStepCounterDisable(int deviceId);
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[DllImport("__Internal")]
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private static extern int _iOSStepCounterIsEnabled(int deviceId);
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[DllImport("__Internal")]
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private static extern int _iOSStepCounterIsAvailable();
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[DllImport("__Internal")]
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private static extern int _iOSStepCounterGetAuthorizationStatus();
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[MonoPInvokeCallback(typeof(OnDataReceivedDelegate))]
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private static void OnDataReceived(int deviceId, int numberOfSteps)
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{
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var stepCounter = (iOSStepCounter)InputSystem.GetDeviceById(deviceId);
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InputSystem.QueueStateEvent(stepCounter, new iOSStepCounterState {stepCounter = numberOfSteps});
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}
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#if UNITY_EDITOR
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private bool m_Enabled = false;
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#endif
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protected override unsafe long ExecuteCommand(InputDeviceCommand* commandPtr)
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{
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var t = commandPtr->type;
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if (t == QueryEnabledStateCommand.Type)
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{
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#if UNITY_EDITOR
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((QueryEnabledStateCommand*)commandPtr)->isEnabled = m_Enabled;
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#else
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((QueryEnabledStateCommand*)commandPtr)->isEnabled = _iOSStepCounterIsEnabled(deviceId) != 0;
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#endif
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return kCommandSuccess;
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}
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if (t == EnableDeviceCommand.Type)
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{
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if (InputSystem.settings.iOS.motionUsage.enabled == false)
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{
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Debug.LogError("Please enable Motion Usage in Input Settings before using Step Counter.");
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return kCommandFailure;
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}
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#if UNITY_EDITOR
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m_Enabled = true;
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return kCommandSuccess;
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#else
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var callbacks = new iOSStepCounterCallbacks();
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callbacks.onData = OnDataReceived;
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return _iOSStepCounterEnable(deviceId, ref callbacks, Marshal.SizeOf(callbacks));
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#endif
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}
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if (t == DisableDeviceCommand.Type)
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{
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#if UNITY_EDITOR
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m_Enabled = false;
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return kCommandSuccess;
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#else
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return _iOSStepCounterDisable(deviceId);
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#endif
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}
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if (t == QueryCanRunInBackground.Type)
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{
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((QueryCanRunInBackground*)commandPtr)->canRunInBackground = true;
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return kCommandSuccess;
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}
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if (t == RequestResetCommand.Type)
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{
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#if UNITY_EDITOR
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m_Enabled = false;
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#else
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_iOSStepCounterDisable(deviceId);
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#endif
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return kCommandSuccess;
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}
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return kCommandFailure;
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}
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/// <summary>
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/// Does the phone support the pedometer?
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/// </summary>
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public static bool IsAvailable()
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{
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#if UNITY_EDITOR
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return false;
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#else
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return _iOSStepCounterIsAvailable() != 0;
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#endif
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}
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/// <summary>
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/// Indicates whether the app is authorized to gather data for step counter sensor.
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/// </summary>
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public static MotionAuthorizationStatus AuthorizationStatus
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{
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get
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{
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#if UNITY_EDITOR
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return MotionAuthorizationStatus.NotDetermined;
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#else
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return (MotionAuthorizationStatus)_iOSStepCounterGetAuthorizationStatus();
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#endif
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}
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}
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}
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}
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#endif
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