9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
88 lines
3.0 KiB
C#
88 lines
3.0 KiB
C#
#if UNITY_EDITOR || UNITY_IOS || UNITY_TVOS || PACKAGE_DOCS_GENERATION
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using System;
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using UnityEngine.InputSystem.iOS;
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namespace UnityEngine.InputSystem.iOS
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{
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/// <summary>
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/// Governs access to a privacy-related resource on the user's device. Corresponds to a key in the application's
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/// Information Property List (Info.plist).
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/// </summary>
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/// <seealso href="https://developer.apple.com/documentation/bundleresources/information_property_list/protected_resources"/>
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[Serializable]
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public class PrivacyDataUsage
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{
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/// <summary>
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/// Whether access to the respective resource will be requested.
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/// </summary>
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/// <remarks>
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/// Before accessing a resource or a sensor, you need to explicitly enable the usage for it, otherwise the access for the resource will be denied.
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///
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/// If this is set to true, the respective protected resource key will be entered in the application's Information Property List (Info.plist)
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/// using <see cref="usageDescription"/>.
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/// </remarks>
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public bool enabled
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{
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get => m_Enabled;
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set => m_Enabled = value;
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}
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/// <summary>
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/// Provide meaningful usage description.
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/// </summary>
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/// <remarks>
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/// The description will be presented to the user in the dialog when you'll try to access a related resource or sensor.
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/// </remarks>
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public string usageDescription
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{
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get => m_Description;
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set => m_Description = value;
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}
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[SerializeField] private bool m_Enabled;
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[SerializeField] private string m_Description;
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}
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}
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namespace UnityEngine.InputSystem
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{
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public partial class InputSettings
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{
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/// <summary>
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/// Project-wide input settings for the iOS/tvOS platform.
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/// </summary>
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[Serializable]
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public class iOSSettings
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{
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/// <summary>
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/// Setting for access to the device's motion sensors (such as <see cref="StepCounter"/>).
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/// </summary>
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/// <remarks>
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/// Alternatively, you can manually add <c>Privacy - Motion Usage Description</c> to the Info.plist file.
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/// </remarks>
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/// <seealso cref="StepCounter"/>
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/// <seealso href="https://developer.apple.com/documentation/bundleresources/information_property_list/nsmotionusagedescription"/>
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public PrivacyDataUsage motionUsage
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{
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get => m_MotionUsage;
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set => m_MotionUsage = value;
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}
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[SerializeField] private PrivacyDataUsage m_MotionUsage = new PrivacyDataUsage();
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}
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/// <summary>
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/// iOS/tvOS-specific settings.
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/// </summary>
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/// <remarks>
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/// This is only accessible in the editor or in iOS/tvOS players.
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/// </remarks>
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public iOSSettings iOS => m_iOSSettings;
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[SerializeField]
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private iOSSettings m_iOSSettings = new iOSSettings();
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}
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}
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#endif
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