Firstborn/Library/PackageCache/com.unity.inputsystem@1.5.1/InputSystem/Plugins/iOS/InputSettingsiOS.cs
Schaken-Mods 9092858a58 updated to the latest editor
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2023-05-07 17:43:11 -05:00

88 lines
3.0 KiB
C#

#if UNITY_EDITOR || UNITY_IOS || UNITY_TVOS || PACKAGE_DOCS_GENERATION
using System;
using UnityEngine.InputSystem.iOS;
namespace UnityEngine.InputSystem.iOS
{
/// <summary>
/// Governs access to a privacy-related resource on the user's device. Corresponds to a key in the application's
/// Information Property List (Info.plist).
/// </summary>
/// <seealso href="https://developer.apple.com/documentation/bundleresources/information_property_list/protected_resources"/>
[Serializable]
public class PrivacyDataUsage
{
/// <summary>
/// Whether access to the respective resource will be requested.
/// </summary>
/// <remarks>
/// Before accessing a resource or a sensor, you need to explicitly enable the usage for it, otherwise the access for the resource will be denied.
///
/// If this is set to true, the respective protected resource key will be entered in the application's Information Property List (Info.plist)
/// using <see cref="usageDescription"/>.
/// </remarks>
public bool enabled
{
get => m_Enabled;
set => m_Enabled = value;
}
/// <summary>
/// Provide meaningful usage description.
/// </summary>
/// <remarks>
/// The description will be presented to the user in the dialog when you'll try to access a related resource or sensor.
/// </remarks>
public string usageDescription
{
get => m_Description;
set => m_Description = value;
}
[SerializeField] private bool m_Enabled;
[SerializeField] private string m_Description;
}
}
namespace UnityEngine.InputSystem
{
public partial class InputSettings
{
/// <summary>
/// Project-wide input settings for the iOS/tvOS platform.
/// </summary>
[Serializable]
public class iOSSettings
{
/// <summary>
/// Setting for access to the device's motion sensors (such as <see cref="StepCounter"/>).
/// </summary>
/// <remarks>
/// Alternatively, you can manually add <c>Privacy - Motion Usage Description</c> to the Info.plist file.
/// </remarks>
/// <seealso cref="StepCounter"/>
/// <seealso href="https://developer.apple.com/documentation/bundleresources/information_property_list/nsmotionusagedescription"/>
public PrivacyDataUsage motionUsage
{
get => m_MotionUsage;
set => m_MotionUsage = value;
}
[SerializeField] private PrivacyDataUsage m_MotionUsage = new PrivacyDataUsage();
}
/// <summary>
/// iOS/tvOS-specific settings.
/// </summary>
/// <remarks>
/// This is only accessible in the editor or in iOS/tvOS players.
/// </remarks>
public iOSSettings iOS => m_iOSSettings;
[SerializeField]
private iOSSettings m_iOSSettings = new iOSSettings();
}
}
#endif