9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
56 lines
1.9 KiB
C#
56 lines
1.9 KiB
C#
// ENABLE_VR is not defined on Game Core but the assembly is available with limited features when the XR module is enabled.
|
|
#if UNITY_INPUT_SYSTEM_ENABLE_XR && (ENABLE_VR || UNITY_GAMECORE) || PACKAGE_DOCS_GENERATION
|
|
using System.Runtime.InteropServices;
|
|
using UnityEngine.InputSystem.LowLevel;
|
|
using UnityEngine.InputSystem.Utilities;
|
|
|
|
namespace UnityEngine.InputSystem.XR.Haptics
|
|
{
|
|
public struct HapticCapabilities
|
|
{
|
|
public HapticCapabilities(uint numChannels, uint frequencyHz, uint maxBufferSize)
|
|
{
|
|
this.numChannels = numChannels;
|
|
this.frequencyHz = frequencyHz;
|
|
this.maxBufferSize = maxBufferSize;
|
|
}
|
|
|
|
public uint numChannels { get; private set; }
|
|
public uint frequencyHz { get; private set; }
|
|
public uint maxBufferSize { get; private set; }
|
|
}
|
|
|
|
[StructLayout(LayoutKind.Explicit, Size = kSize)]
|
|
public struct GetHapticCapabilitiesCommand : IInputDeviceCommandInfo
|
|
{
|
|
static FourCC Type => new FourCC('X', 'H', 'C', '0');
|
|
|
|
const int kSize = InputDeviceCommand.kBaseCommandSize + sizeof(uint) * 3;
|
|
|
|
public FourCC typeStatic => Type;
|
|
|
|
[FieldOffset(0)]
|
|
InputDeviceCommand baseCommand;
|
|
|
|
[FieldOffset(InputDeviceCommand.kBaseCommandSize)]
|
|
public uint numChannels;
|
|
|
|
[FieldOffset(InputDeviceCommand.kBaseCommandSize + sizeof(uint))]
|
|
public uint frequencyHz;
|
|
|
|
[FieldOffset(InputDeviceCommand.kBaseCommandSize + (sizeof(uint) * 2))]
|
|
public uint maxBufferSize;
|
|
|
|
public HapticCapabilities capabilities => new HapticCapabilities(numChannels, frequencyHz, maxBufferSize);
|
|
|
|
public static GetHapticCapabilitiesCommand Create()
|
|
{
|
|
return new GetHapticCapabilitiesCommand
|
|
{
|
|
baseCommand = new InputDeviceCommand(Type, kSize),
|
|
};
|
|
}
|
|
}
|
|
}
|
|
#endif
|