Firstborn/Library/PackageCache/com.unity.inputsystem@1.5.1/InputSystem/Plugins/XR/Devices/WindowsMR.cs
Schaken-Mods 9092858a58 updated to the latest editor
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2023-05-07 17:43:11 -05:00

119 lines
6.1 KiB
C#

// ENABLE_VR is not defined on Game Core but the assembly is available with limited features when the XR module is enabled.
// Docs generation is skipped because these are intended to be replaced with the com.unity.xr.windowsmr package.
#if UNITY_INPUT_SYSTEM_ENABLE_XR && (ENABLE_VR || UNITY_GAMECORE) && !DISABLE_BUILTIN_INPUT_SYSTEM_WINDOWSMR && !UNITY_FORCE_INPUTSYSTEM_XR_OFF && !PACKAGE_DOCS_GENERATION
using UnityEngine.InputSystem.Controls;
using UnityEngine.InputSystem.Layouts;
using UnityEngine.InputSystem.XR;
namespace UnityEngine.XR.WindowsMR.Input
{
/// <summary>
/// A Windows Mixed Reality XR headset.
/// </summary>
[InputControlLayout(displayName = "Windows MR Headset", hideInUI = true)]
public class WMRHMD : XRHMD
{
[InputControl]
[InputControl(name = "devicePosition", layout = "Vector3", aliases = new[] { "HeadPosition" })]
[InputControl(name = "deviceRotation", layout = "Quaternion", aliases = new[] { "HeadRotation" })]
public ButtonControl userPresence { get; private set; }
protected override void FinishSetup()
{
base.FinishSetup();
userPresence = GetChildControl<ButtonControl>("userPresence");
}
}
/// <summary>
/// A Windows Mixed Reality XR controller.
/// </summary>
[InputControlLayout(displayName = "HoloLens Hand", commonUsages = new[] { "LeftHand", "RightHand" }, hideInUI = true)]
public class HololensHand : XRController
{
[InputControl(noisy = true, aliases = new[] { "gripVelocity" })]
public Vector3Control deviceVelocity { get; private set; }
[InputControl(aliases = new[] { "triggerbutton" })]
public ButtonControl airTap { get; private set; }
[InputControl(noisy = true)]
public AxisControl sourceLossRisk { get; private set; }
[InputControl(noisy = true)]
public Vector3Control sourceLossMitigationDirection { get; private set; }
protected override void FinishSetup()
{
base.FinishSetup();
airTap = GetChildControl<ButtonControl>("airTap");
deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity");
sourceLossRisk = GetChildControl<AxisControl>("sourceLossRisk");
sourceLossMitigationDirection = GetChildControl<Vector3Control>("sourceLossMitigationDirection");
}
}
[InputControlLayout(displayName = "Windows MR Controller", commonUsages = new[] { "LeftHand", "RightHand" }, hideInUI = true)]
public class WMRSpatialController : XRControllerWithRumble
{
[InputControl(aliases = new[] { "Primary2DAxis", "thumbstickaxes" })]
public Vector2Control joystick { get; private set; }
[InputControl(aliases = new[] { "Secondary2DAxis", "touchpadaxes" })]
public Vector2Control touchpad { get; private set; }
[InputControl(aliases = new[] { "gripaxis" })]
public AxisControl grip { get; private set; }
[InputControl(aliases = new[] { "gripbutton" })]
public ButtonControl gripPressed { get; private set; }
[InputControl(aliases = new[] { "Primary", "menubutton" })]
public ButtonControl menu { get; private set; }
[InputControl(aliases = new[] { "triggeraxis" })]
public AxisControl trigger { get; private set; }
[InputControl(aliases = new[] { "triggerbutton" })]
public ButtonControl triggerPressed { get; private set; }
[InputControl(aliases = new[] { "thumbstickpressed" })]
public ButtonControl joystickClicked { get; private set; }
[InputControl(aliases = new[] { "joystickorpadpressed", "touchpadpressed" })]
public ButtonControl touchpadClicked { get; private set; }
[InputControl(aliases = new[] { "joystickorpadtouched", "touchpadtouched" })]
public ButtonControl touchpadTouched { get; private set; }
[InputControl(noisy = true, aliases = new[] { "gripVelocity" })]
public Vector3Control deviceVelocity { get; private set; }
[InputControl(noisy = true, aliases = new[] { "gripAngularVelocity" })]
public Vector3Control deviceAngularVelocity { get; private set; }
[InputControl(noisy = true)]
public AxisControl batteryLevel { get; private set; }
[InputControl(noisy = true)]
public AxisControl sourceLossRisk { get; private set; }
[InputControl(noisy = true)]
public Vector3Control sourceLossMitigationDirection { get; private set; }
[InputControl(noisy = true)]
public Vector3Control pointerPosition { get; private set; }
[InputControl(noisy = true, aliases = new[] { "PointerOrientation" })]
public QuaternionControl pointerRotation { get; private set; }
protected override void FinishSetup()
{
base.FinishSetup();
joystick = GetChildControl<Vector2Control>("joystick");
trigger = GetChildControl<AxisControl>("trigger");
touchpad = GetChildControl<Vector2Control>("touchpad");
grip = GetChildControl<AxisControl>("grip");
gripPressed = GetChildControl<ButtonControl>("gripPressed");
menu = GetChildControl<ButtonControl>("menu");
joystickClicked = GetChildControl<ButtonControl>("joystickClicked");
triggerPressed = GetChildControl<ButtonControl>("triggerPressed");
touchpadClicked = GetChildControl<ButtonControl>("touchpadClicked");
touchpadTouched = GetChildControl<ButtonControl>("touchPadTouched");
deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity");
deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
batteryLevel = GetChildControl<AxisControl>("batteryLevel");
sourceLossRisk = GetChildControl<AxisControl>("sourceLossRisk");
sourceLossMitigationDirection = GetChildControl<Vector3Control>("sourceLossMitigationDirection");
pointerPosition = GetChildControl<Vector3Control>("pointerPosition");
pointerRotation = GetChildControl<QuaternionControl>("pointerRotation");
}
}
}
#endif