9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
252 lines
11 KiB
C#
252 lines
11 KiB
C#
// ENABLE_VR is not defined on Game Core but the assembly is available with limited features when the XR module is enabled.
|
|
// Docs generation is skipped because these are intended to be replaced with the com.unity.xr.openvr package.
|
|
#if UNITY_INPUT_SYSTEM_ENABLE_XR && (ENABLE_VR || UNITY_GAMECORE) && !DISABLE_BUILTIN_INPUT_SYSTEM_OPENVR && !UNITY_FORCE_INPUTSYSTEM_XR_OFF && !PACKAGE_DOCS_GENERATION
|
|
using UnityEngine.InputSystem;
|
|
using UnityEngine.InputSystem.Controls;
|
|
using UnityEngine.InputSystem.Layouts;
|
|
using UnityEngine.InputSystem.XR;
|
|
|
|
namespace Unity.XR.OpenVR
|
|
{
|
|
[InputControlLayout(displayName = "OpenVR Headset", hideInUI = true)]
|
|
public class OpenVRHMD : XRHMD
|
|
{
|
|
[InputControl(noisy = true)]
|
|
public Vector3Control deviceVelocity { get; private set; }
|
|
[InputControl(noisy = true)]
|
|
public Vector3Control deviceAngularVelocity { get; private set; }
|
|
[InputControl(noisy = true)]
|
|
public Vector3Control leftEyeVelocity { get; private set; }
|
|
[InputControl(noisy = true)]
|
|
public Vector3Control leftEyeAngularVelocity { get; private set; }
|
|
[InputControl(noisy = true)]
|
|
public Vector3Control rightEyeVelocity { get; private set; }
|
|
[InputControl(noisy = true)]
|
|
public Vector3Control rightEyeAngularVelocity { get; private set; }
|
|
[InputControl(noisy = true)]
|
|
public Vector3Control centerEyeVelocity { get; private set; }
|
|
[InputControl(noisy = true)]
|
|
public Vector3Control centerEyeAngularVelocity { get; private set; }
|
|
|
|
protected override void FinishSetup()
|
|
{
|
|
base.FinishSetup();
|
|
|
|
deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity");
|
|
deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
|
|
leftEyeVelocity = GetChildControl<Vector3Control>("leftEyeVelocity");
|
|
leftEyeAngularVelocity = GetChildControl<Vector3Control>("leftEyeAngularVelocity");
|
|
rightEyeVelocity = GetChildControl<Vector3Control>("rightEyeVelocity");
|
|
rightEyeAngularVelocity = GetChildControl<Vector3Control>("rightEyeAngularVelocity");
|
|
centerEyeVelocity = GetChildControl<Vector3Control>("centerEyeVelocity");
|
|
centerEyeAngularVelocity = GetChildControl<Vector3Control>("centerEyeAngularVelocity");
|
|
}
|
|
}
|
|
|
|
[InputControlLayout(displayName = "Windows MR Controller (OpenVR)", commonUsages = new[] { "LeftHand", "RightHand" }, hideInUI = true)]
|
|
public class OpenVRControllerWMR : XRController
|
|
{
|
|
[InputControl(noisy = true)]
|
|
public Vector3Control deviceVelocity { get; private set; }
|
|
[InputControl(noisy = true)]
|
|
public Vector3Control deviceAngularVelocity { get; private set; }
|
|
|
|
[InputControl(aliases = new[] { "primary2DAxisClick", "joystickOrPadPressed" })]
|
|
public ButtonControl touchpadClick { get; private set; }
|
|
[InputControl(aliases = new[] { "primary2DAxisTouch", "joystickOrPadTouched" })]
|
|
public ButtonControl touchpadTouch { get; private set; }
|
|
[InputControl]
|
|
public ButtonControl gripPressed { get; private set; }
|
|
[InputControl]
|
|
public ButtonControl triggerPressed { get; private set; }
|
|
[InputControl(aliases = new[] { "primary" })]
|
|
public ButtonControl menu { get; private set; }
|
|
|
|
[InputControl]
|
|
public AxisControl trigger { get; private set; }
|
|
[InputControl]
|
|
public AxisControl grip { get; private set; }
|
|
|
|
[InputControl(aliases = new[] { "secondary2DAxis" })]
|
|
public Vector2Control touchpad { get; private set; }
|
|
[InputControl(aliases = new[] { "primary2DAxis" })]
|
|
public Vector2Control joystick { get; private set; }
|
|
|
|
protected override void FinishSetup()
|
|
{
|
|
base.FinishSetup();
|
|
|
|
deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity");
|
|
deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
|
|
|
|
touchpadClick = GetChildControl<ButtonControl>("touchpadClick");
|
|
touchpadTouch = GetChildControl<ButtonControl>("touchpadTouch");
|
|
gripPressed = GetChildControl<ButtonControl>("gripPressed");
|
|
triggerPressed = GetChildControl<ButtonControl>("triggerPressed");
|
|
menu = GetChildControl<ButtonControl>("menu");
|
|
|
|
trigger = GetChildControl<AxisControl>("trigger");
|
|
grip = GetChildControl<AxisControl>("grip");
|
|
|
|
touchpad = GetChildControl<Vector2Control>("touchpad");
|
|
joystick = GetChildControl<Vector2Control>("joystick");
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// An HTC Vive Wand controller.
|
|
/// </summary>
|
|
[InputControlLayout(displayName = "Vive Wand", commonUsages = new[] { "LeftHand", "RightHand" }, hideInUI = true)]
|
|
public class ViveWand : XRControllerWithRumble
|
|
{
|
|
[InputControl]
|
|
public AxisControl grip { get; private set; }
|
|
[InputControl]
|
|
public ButtonControl gripPressed { get; private set; }
|
|
[InputControl]
|
|
public ButtonControl primary { get; private set; }
|
|
[InputControl(aliases = new[] { "primary2DAxisClick", "joystickOrPadPressed" })]
|
|
public ButtonControl trackpadPressed { get; private set; }
|
|
[InputControl(aliases = new[] { "primary2DAxisTouch", "joystickOrPadTouched" })]
|
|
public ButtonControl trackpadTouched { get; private set; }
|
|
[InputControl(aliases = new[] { "Primary2DAxis" })]
|
|
public Vector2Control trackpad { get; private set; }
|
|
[InputControl]
|
|
public AxisControl trigger { get; private set; }
|
|
[InputControl]
|
|
public ButtonControl triggerPressed { get; private set; }
|
|
|
|
[InputControl(noisy = true)]
|
|
public Vector3Control deviceVelocity { get; private set; }
|
|
[InputControl(noisy = true)]
|
|
public Vector3Control deviceAngularVelocity { get; private set; }
|
|
|
|
protected override void FinishSetup()
|
|
{
|
|
base.FinishSetup();
|
|
|
|
grip = GetChildControl<AxisControl>("grip");
|
|
primary = GetChildControl<ButtonControl>("primary");
|
|
gripPressed = GetChildControl<ButtonControl>("gripPressed");
|
|
trackpadPressed = GetChildControl<ButtonControl>("trackpadPressed");
|
|
trackpadTouched = GetChildControl<ButtonControl>("trackpadTouched");
|
|
trackpad = GetChildControl<Vector2Control>("trackpad");
|
|
trigger = GetChildControl<AxisControl>("trigger");
|
|
triggerPressed = GetChildControl<ButtonControl>("triggerPressed");
|
|
|
|
deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity");
|
|
deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// An HTC Vive lighthouse.
|
|
/// </summary>
|
|
[InputControlLayout(displayName = "Vive Lighthouse", hideInUI = true)]
|
|
public class ViveLighthouse : TrackedDevice
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// An HTC Vive tracker.
|
|
/// </summary>
|
|
[InputControlLayout(displayName = "Vive Tracker")]
|
|
public class ViveTracker : TrackedDevice
|
|
{
|
|
[InputControl(noisy = true)]
|
|
public Vector3Control deviceVelocity { get; private set; }
|
|
[InputControl(noisy = true)]
|
|
public Vector3Control deviceAngularVelocity { get; private set; }
|
|
|
|
protected override void FinishSetup()
|
|
{
|
|
base.FinishSetup();
|
|
|
|
deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity");
|
|
deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
|
|
}
|
|
}
|
|
|
|
[InputControlLayout(displayName = "Handed Vive Tracker", commonUsages = new[] { "LeftHand", "RightHand" }, hideInUI = true)]
|
|
public class HandedViveTracker : ViveTracker
|
|
{
|
|
[InputControl]
|
|
public AxisControl grip { get; private set; }
|
|
[InputControl]
|
|
public ButtonControl gripPressed { get; private set; }
|
|
[InputControl]
|
|
public ButtonControl primary { get; private set; }
|
|
[InputControl(aliases = new[] { "JoystickOrPadPressed" })]
|
|
public ButtonControl trackpadPressed { get; private set; }
|
|
[InputControl]
|
|
public ButtonControl triggerPressed { get; private set; }
|
|
|
|
protected override void FinishSetup()
|
|
{
|
|
grip = GetChildControl<AxisControl>("grip");
|
|
primary = GetChildControl<ButtonControl>("primary");
|
|
gripPressed = GetChildControl<ButtonControl>("gripPressed");
|
|
trackpadPressed = GetChildControl<ButtonControl>("trackpadPressed");
|
|
triggerPressed = GetChildControl<ButtonControl>("triggerPressed");
|
|
|
|
base.FinishSetup();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// An Oculus Touch controller.
|
|
/// </summary>
|
|
[InputControlLayout(displayName = "Oculus Touch Controller (OpenVR)", commonUsages = new[] { "LeftHand", "RightHand" }, hideInUI = true)]
|
|
public class OpenVROculusTouchController : XRControllerWithRumble
|
|
{
|
|
[InputControl]
|
|
public Vector2Control thumbstick { get; private set; }
|
|
|
|
[InputControl]
|
|
public AxisControl trigger { get; private set; }
|
|
[InputControl]
|
|
public AxisControl grip { get; private set; }
|
|
|
|
// Primary & Secondary are switched in order to retain consistency with the Oculus SDK
|
|
[InputControl(aliases = new[] { "Alternate" })]
|
|
public ButtonControl primaryButton { get; private set; }
|
|
[InputControl(aliases = new[] { "Primary" })]
|
|
public ButtonControl secondaryButton { get; private set; }
|
|
|
|
[InputControl]
|
|
public ButtonControl gripPressed { get; private set; }
|
|
[InputControl]
|
|
public ButtonControl triggerPressed { get; private set; }
|
|
[InputControl(aliases = new[] { "primary2DAxisClicked" })]
|
|
public ButtonControl thumbstickClicked { get; private set; }
|
|
[InputControl(aliases = new[] { "primary2DAxisTouch" })]
|
|
public ButtonControl thumbstickTouched { get; private set; }
|
|
|
|
[InputControl(noisy = true)]
|
|
public Vector3Control deviceVelocity { get; private set; }
|
|
[InputControl(noisy = true)]
|
|
public Vector3Control deviceAngularVelocity { get; private set; }
|
|
|
|
protected override void FinishSetup()
|
|
{
|
|
base.FinishSetup();
|
|
|
|
thumbstick = GetChildControl<Vector2Control>("thumbstick");
|
|
|
|
trigger = GetChildControl<AxisControl>("trigger");
|
|
grip = GetChildControl<AxisControl>("grip");
|
|
|
|
primaryButton = GetChildControl<ButtonControl>("primaryButton");
|
|
secondaryButton = GetChildControl<ButtonControl>("secondaryButton");
|
|
gripPressed = GetChildControl<ButtonControl>("gripPressed");
|
|
thumbstickClicked = GetChildControl<ButtonControl>("thumbstickClicked");
|
|
thumbstickTouched = GetChildControl<ButtonControl>("thumbstickTouched");
|
|
triggerPressed = GetChildControl<ButtonControl>("triggerPressed");
|
|
|
|
deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity");
|
|
deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
|
|
}
|
|
}
|
|
}
|
|
#endif
|