9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
66 lines
2.9 KiB
C#
66 lines
2.9 KiB
C#
// ENABLE_VR is not defined on Game Core but the assembly is available with limited features when the XR module is enabled.
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// Docs generation is skipped because these are intended to be replaced with the com.unity.xr.googlevr package.
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#if UNITY_INPUT_SYSTEM_ENABLE_XR && (ENABLE_VR || UNITY_GAMECORE) && !DISABLE_BUILTIN_INPUT_SYSTEM_GOOGLEVR && !UNITY_FORCE_INPUTSYSTEM_XR_OFF && !PACKAGE_DOCS_GENERATION
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using UnityEngine.InputSystem.Controls;
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using UnityEngine.InputSystem.Layouts;
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using UnityEngine.InputSystem.XR;
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namespace Unity.XR.GoogleVr
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{
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/// <summary>
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/// A head-mounted display powered by Google Daydream.
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/// </summary>
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[InputControlLayout(displayName = "Daydream Headset", hideInUI = true)]
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public class DaydreamHMD : XRHMD
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{
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}
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/// <summary>
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/// An XR controller powered by Google Daydream.
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/// </summary>
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[InputControlLayout(displayName = "Daydream Controller", commonUsages = new[] { "LeftHand", "RightHand" }, hideInUI = true)]
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public class DaydreamController : XRController
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{
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[InputControl]
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public Vector2Control touchpad { get; private set; }
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[InputControl]
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public ButtonControl volumeUp { get; private set; }
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[InputControl]
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public ButtonControl recentered { get; private set; }
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[InputControl]
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public ButtonControl volumeDown { get; private set; }
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[InputControl]
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public ButtonControl recentering { get; private set; }
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[InputControl]
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public ButtonControl app { get; private set; }
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[InputControl]
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public ButtonControl home { get; private set; }
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[InputControl]
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public ButtonControl touchpadClicked { get; private set; }
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[InputControl]
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public ButtonControl touchpadTouched { get; private set; }
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[InputControl(noisy = true)]
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public Vector3Control deviceVelocity { get; private set; }
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[InputControl(noisy = true)]
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public Vector3Control deviceAcceleration { get; private set; }
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protected override void FinishSetup()
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{
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base.FinishSetup();
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touchpad = GetChildControl<Vector2Control>("touchpad");
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volumeUp = GetChildControl<ButtonControl>("volumeUp");
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recentered = GetChildControl<ButtonControl>("recentered");
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volumeDown = GetChildControl<ButtonControl>("volumeDown");
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recentering = GetChildControl<ButtonControl>("recentering");
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app = GetChildControl<ButtonControl>("app");
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home = GetChildControl<ButtonControl>("home");
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touchpadClicked = GetChildControl<ButtonControl>("touchpadClicked");
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touchpadTouched = GetChildControl<ButtonControl>("touchpadTouched");
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deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity");
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deviceAcceleration = GetChildControl<Vector3Control>("deviceAcceleration");
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}
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}
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}
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#endif
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