Firstborn/Library/PackageCache/com.unity.inputsystem@1.5.1/InputSystem/Plugins/XR/Devices/GoogleVR.cs
Schaken-Mods 9092858a58 updated to the latest editor
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2023-05-07 17:43:11 -05:00

66 lines
2.9 KiB
C#

// ENABLE_VR is not defined on Game Core but the assembly is available with limited features when the XR module is enabled.
// Docs generation is skipped because these are intended to be replaced with the com.unity.xr.googlevr package.
#if UNITY_INPUT_SYSTEM_ENABLE_XR && (ENABLE_VR || UNITY_GAMECORE) && !DISABLE_BUILTIN_INPUT_SYSTEM_GOOGLEVR && !UNITY_FORCE_INPUTSYSTEM_XR_OFF && !PACKAGE_DOCS_GENERATION
using UnityEngine.InputSystem.Controls;
using UnityEngine.InputSystem.Layouts;
using UnityEngine.InputSystem.XR;
namespace Unity.XR.GoogleVr
{
/// <summary>
/// A head-mounted display powered by Google Daydream.
/// </summary>
[InputControlLayout(displayName = "Daydream Headset", hideInUI = true)]
public class DaydreamHMD : XRHMD
{
}
/// <summary>
/// An XR controller powered by Google Daydream.
/// </summary>
[InputControlLayout(displayName = "Daydream Controller", commonUsages = new[] { "LeftHand", "RightHand" }, hideInUI = true)]
public class DaydreamController : XRController
{
[InputControl]
public Vector2Control touchpad { get; private set; }
[InputControl]
public ButtonControl volumeUp { get; private set; }
[InputControl]
public ButtonControl recentered { get; private set; }
[InputControl]
public ButtonControl volumeDown { get; private set; }
[InputControl]
public ButtonControl recentering { get; private set; }
[InputControl]
public ButtonControl app { get; private set; }
[InputControl]
public ButtonControl home { get; private set; }
[InputControl]
public ButtonControl touchpadClicked { get; private set; }
[InputControl]
public ButtonControl touchpadTouched { get; private set; }
[InputControl(noisy = true)]
public Vector3Control deviceVelocity { get; private set; }
[InputControl(noisy = true)]
public Vector3Control deviceAcceleration { get; private set; }
protected override void FinishSetup()
{
base.FinishSetup();
touchpad = GetChildControl<Vector2Control>("touchpad");
volumeUp = GetChildControl<ButtonControl>("volumeUp");
recentered = GetChildControl<ButtonControl>("recentered");
volumeDown = GetChildControl<ButtonControl>("volumeDown");
recentering = GetChildControl<ButtonControl>("recentering");
app = GetChildControl<ButtonControl>("app");
home = GetChildControl<ButtonControl>("home");
touchpadClicked = GetChildControl<ButtonControl>("touchpadClicked");
touchpadTouched = GetChildControl<ButtonControl>("touchpadTouched");
deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity");
deviceAcceleration = GetChildControl<Vector3Control>("deviceAcceleration");
}
}
}
#endif