9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
502 lines
21 KiB
C#
502 lines
21 KiB
C#
#if UNITY_EDITOR
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using System;
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using System.Runtime.InteropServices;
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using UnityEditor;
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using UnityEngine.InputSystem.LowLevel;
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namespace UnityEngine.InputSystem
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{
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/// <summary>
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/// Adds support for processing input-related messages sent from the <c>Unite Remote</c> app.
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/// </summary>
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/// <remarks>
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/// A hook in the Unity runtime allows us to observe messages received from the remote (see Modules/GenericRemoteEditor).
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/// We get the binary blob of each message and a shot at processing the message instead of
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/// the native code doing it.
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/// </remarks>
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internal static class UnityRemoteSupport
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{
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public static bool isConnected => s_State.connected;
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public static void Initialize()
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{
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InputRuntime.s_Instance.onUnityRemoteMessage = ProcessMessageFromUnityRemote;
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InputSystem.onSettingsChange += () =>
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{
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if (InputSystem.settings.IsFeatureEnabled(InputFeatureNames.kDisableUnityRemoteSupport))
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{
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InputRuntime.s_Instance.onUnityRemoteMessage = null;
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if (s_State.connected)
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Disconnect();
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}
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else
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InputRuntime.s_Instance.onUnityRemoteMessage = ProcessMessageFromUnityRemote;
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};
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}
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private static unsafe bool ProcessMessageFromUnityRemote(IntPtr messageData)
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{
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var messageHeader = (MessageHeader*)messageData;
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switch (messageHeader->type)
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{
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case (byte)MessageType.Hello:
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if (s_State.connected)
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break;
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// Install handlers.
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s_State.deviceChangeHandler = OnDeviceChange;
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s_State.deviceCommandHandler = OnDeviceCommand; ////REVIEW: We really should have a way of installing a handler just for a specific device.
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InputSystem.onDeviceChange += s_State.deviceChangeHandler;
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InputSystem.onDeviceCommand += s_State.deviceCommandHandler;
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// Add devices.
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s_State.touchscreen = InputSystem.AddDevice<Touchscreen>();
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s_State.touchscreen.m_DeviceFlags |= InputDevice.DeviceFlags.Remote;
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s_State.accelerometer = InputSystem.AddDevice<Accelerometer>();
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s_State.accelerometer.m_DeviceFlags |= InputDevice.DeviceFlags.Remote;
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// Gryo etc. added only when we receive GyroSettingsMessage.
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s_State.connected = true;
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Debug.Log("Unity Remote connected to input!");
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break;
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case (byte)MessageType.Goodbye:
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if (!s_State.connected)
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break;
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Disconnect();
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Debug.Log("Unity Remote disconnected from input!");
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break;
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case (byte)MessageType.Options:
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var optionsMessage = (OptionsMessage*)messageData;
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s_State.screenSize = DetermineScreenSize(optionsMessage->dimension1, optionsMessage->dimension2);
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break;
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case (byte)MessageType.TouchInput:
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if (s_State.touchscreen == null)
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break;
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// Android Remote seems to not be sending the last two fields (azimuthAngle and attitudeAngle).
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if (messageHeader->length < 56)
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break;
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var touchMessage = (TouchInputMessage*)messageData;
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var phase = TouchPhase.None;
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switch (touchMessage->phase)
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{
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case (int)UnityEngine.TouchPhase.Began: phase = TouchPhase.Began; break;
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case (int)UnityEngine.TouchPhase.Canceled: phase = TouchPhase.Canceled; break;
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case (int)UnityEngine.TouchPhase.Ended: phase = TouchPhase.Ended; break;
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case (int)UnityEngine.TouchPhase.Moved: phase = TouchPhase.Moved; break;
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// Ignore stationary.
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}
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if (phase == default)
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break;
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InputSystem.QueueStateEvent(s_State.touchscreen, new TouchState
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{
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touchId = touchMessage->id + 1,
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phase = phase,
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position = MapRemoteTouchCoordinatesToLocal(new Vector2(touchMessage->positionX, touchMessage->positionY)),
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radius = new Vector2(touchMessage->radius, touchMessage->radius),
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pressure = touchMessage->pressure
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});
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break;
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case (byte)MessageType.GyroSettings:
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var gyroSettingsMessage = (GyroSettingsMessage*)messageData;
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if (!s_State.gyroInitialized)
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{
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// Message itself indicates presence of a gyro. Add the devices.
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s_State.gyroscope = InputSystem.AddDevice<Gyroscope>();
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s_State.attitude = InputSystem.AddDevice<AttitudeSensor>();
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s_State.gravity = InputSystem.AddDevice<GravitySensor>();
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s_State.linearAcceleration = InputSystem.AddDevice<LinearAccelerationSensor>();
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s_State.gyroscope.m_DeviceFlags |= InputDevice.DeviceFlags.Remote;
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s_State.attitude.m_DeviceFlags |= InputDevice.DeviceFlags.Remote;
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s_State.gravity.m_DeviceFlags |= InputDevice.DeviceFlags.Remote;
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s_State.linearAcceleration.m_DeviceFlags |= InputDevice.DeviceFlags.Remote;
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s_State.gyroInitialized = true;
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}
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// Disable them if they are not currently enabled.
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if (gyroSettingsMessage->enabled == 0)
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{
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InputSystem.DisableDevice(s_State.gyroscope);
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InputSystem.DisableDevice(s_State.attitude);
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InputSystem.DisableDevice(s_State.gravity);
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InputSystem.DisableDevice(s_State.linearAcceleration);
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}
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else
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{
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s_State.gyroEnabled = true;
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}
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s_State.gyroUpdateInterval = gyroSettingsMessage->receivedGyroUpdateInternal;
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break;
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case (byte)MessageType.GyroInput:
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var gyroInputMessage = (GyroInputMessage*)messageData;
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if (s_State.attitude != null && s_State.attitude.enabled)
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{
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InputSystem.QueueStateEvent(s_State.attitude, new AttitudeState
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{
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attitude = new Quaternion(gyroInputMessage->attitudeX, gyroInputMessage->attitudeY, gyroInputMessage->attitudeZ,
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gyroInputMessage->attitudeW)
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});
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}
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if (s_State.gyroscope != null && s_State.gyroscope.enabled)
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{
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InputSystem.QueueStateEvent(s_State.gyroscope, new GyroscopeState
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{
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angularVelocity = new Vector3(gyroInputMessage->rotationRateX, gyroInputMessage->rotationRateY,
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gyroInputMessage->rotationRateZ)
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});
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}
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if (s_State.gravity != null && s_State.gravity.enabled)
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{
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InputSystem.QueueStateEvent(s_State.gravity, new GravityState
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{
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gravity = new Vector3(gyroInputMessage->gravityX, gyroInputMessage->gravityY,
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gyroInputMessage->gravityZ)
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});
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}
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if (s_State.linearAcceleration != null && s_State.linearAcceleration.enabled)
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{
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InputSystem.QueueStateEvent(s_State.linearAcceleration, new LinearAccelerationState
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{
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acceleration = new Vector3(gyroInputMessage->userAccelerationX, gyroInputMessage->userAccelerationY,
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gyroInputMessage->userAccelerationZ)
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});
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}
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break;
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case (byte)MessageType.AccelerometerInput:
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if (s_State.accelerometer == null)
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break;
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var accelerometerMessage = (AccelerometerInputMessage*)messageData;
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InputSystem.QueueStateEvent(s_State.accelerometer, new AccelerometerState
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{
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acceleration = new Vector3(accelerometerMessage->accelerationX, accelerometerMessage->accelerationY,
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accelerometerMessage->accelerationZ)
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});
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break;
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}
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return false;
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}
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private static void Disconnect()
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{
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InputSystem.RemoveDevice(s_State.touchscreen);
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InputSystem.RemoveDevice(s_State.accelerometer);
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if (s_State.gyroscope != null)
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InputSystem.RemoveDevice(s_State.gyroscope);
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if (s_State.attitude != null)
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InputSystem.RemoveDevice(s_State.attitude);
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if (s_State.gravity != null)
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InputSystem.RemoveDevice(s_State.gravity);
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if (s_State.linearAcceleration != null)
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InputSystem.RemoveDevice(s_State.linearAcceleration);
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ResetGlobalState();
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}
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private static void OnDeviceChange(InputDevice device, InputDeviceChange change)
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{
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switch (change)
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{
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case InputDeviceChange.Removed:
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// Deal with someone manually removing one of our devices.
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if (device == s_State.accelerometer)
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s_State.accelerometer = null;
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else if (device == s_State.attitude)
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s_State.accelerometer = null;
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else if (device == s_State.gravity)
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s_State.gravity = null;
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else if (device == s_State.gyroscope)
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s_State.gyroscope = null;
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else if (device == s_State.touchscreen)
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s_State.touchscreen = null;
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else if (device == s_State.linearAcceleration)
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s_State.linearAcceleration = null;
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break;
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case InputDeviceChange.Enabled:
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case InputDeviceChange.Disabled:
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// If it's any of our devices that make up the remote gyro,
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// send a message to the remote.
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if (device == s_State.attitude || device == s_State.gravity || device == s_State.gyroscope ||
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device == s_State.linearAcceleration)
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{
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SyncGyroEnabledInRemote();
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}
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break;
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}
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}
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private static unsafe long? OnDeviceCommand(InputDevice device, InputDeviceCommand* command)
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{
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if (device != s_State.attitude && device != s_State.gyroscope && device != s_State.gravity &&
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device != s_State.linearAcceleration)
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return null;
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if (command->type == SetSamplingFrequencyCommand.Type)
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{
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s_State.gyroUpdateInterval = ((SetSamplingFrequencyCommand*)command)->frequency;
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InputRuntime.s_Instance.SetUnityRemoteGyroUpdateInterval(s_State.gyroUpdateInterval);
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return InputDeviceCommand.GenericSuccess;
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}
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if (command->type == QuerySamplingFrequencyCommand.Type)
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{
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((QuerySamplingFrequencyCommand*)command)->frequency = s_State.gyroUpdateInterval;
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return InputDeviceCommand.GenericSuccess;
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}
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return InputDeviceCommand.GenericFailure;
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}
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private static void SyncGyroEnabledInRemote()
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{
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var enabled = (s_State.attitude?.enabled ?? false) || (s_State.gravity?.enabled ?? false) ||
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(s_State.gyroscope?.enabled ?? false) || (s_State.linearAcceleration?.enabled ?? false);
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if (enabled != s_State.gyroEnabled)
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{
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s_State.gyroEnabled = enabled;
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InputRuntime.s_Instance.SetUnityRemoteGyroEnabled(enabled);
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}
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}
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// This is taken from HandleOptionsMessage() in GenericRemote.cpp.
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private static Vector2 DetermineScreenSize(int dimension1, int dimension2)
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{
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const float kMaxPixels = 640 * 480; // limit the resolution to VGA
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float screenPixels = dimension1 * dimension2;
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var divider = (int)Mathf.Ceil(Mathf.Sqrt(screenPixels / kMaxPixels));
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if (divider == 0)
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return default;
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var hdim1 = dimension1 / divider;
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var hdim2 = dimension2 / divider;
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// GetConfigValue is private. Reflect around it.
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var getConfigValueMethod = typeof(EditorSettings).GetMethod("GetConfigValue");
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if (getConfigValueMethod != null && "Normal".Equals(getConfigValueMethod.Invoke(null, new[] { "UnityRemoteResolution" })))
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{
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hdim1 = dimension1;
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hdim2 = dimension2;
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}
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if (hdim1 >= 1 && hdim2 >= 1)
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return new Vector2(dimension1, dimension2);
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return default;
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}
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private static Vector2 MapRemoteTouchCoordinatesToLocal(Vector2 position)
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{
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var screenSizeRemote = s_State.screenSize;
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var screenSizeLocal = InputRuntime.s_Instance.screenSize;
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return new Vector2(
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position.x / screenSizeRemote.x * screenSizeLocal.x,
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position.y = position.y / screenSizeRemote.y * screenSizeLocal.y);
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}
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// See Editor/Src/RemoteInput/GenericRemote.cpp
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internal enum MessageType : byte
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{
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Invalid = 0,
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Hello = 1,
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Options = 2,
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GyroSettings = 3,
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DeviceOrientation = 4,
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DeviceFeatures = 5,
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TouchInput = 10,
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AccelerometerInput = 11,
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TrackBallInput = 12,
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Key = 13,
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GyroInput = 14,
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MousePresence = 15,
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JoystickInput = 16,
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JoystickNames = 17,
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WebCamDeviceList = 20,
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WebCamStream = 21,
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LocationServiceData = 30,
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CompassData = 31,
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Goodbye = 32,
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Reserved = 255,
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}
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internal interface IUnityRemoteMessage
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{
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byte staticType { get; }
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}
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[StructLayout(LayoutKind.Explicit, Size = 5)]
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internal struct MessageHeader
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{
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// Unfortunately, the header has an odd 5 byte length and everything
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// coming after it is misaligned. Reason is that native reads is as a stream
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// and wants to pack tightly.
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[FieldOffset(0)] public byte type;
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[FieldOffset(1)] public int length;
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}
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[StructLayout(LayoutKind.Explicit)]
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internal unsafe struct HelloMessage : IUnityRemoteMessage
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{
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[FieldOffset(0)] public MessageHeader header;
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[FieldOffset(5)] public uint protocolIdLength;
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[FieldOffset(9)] public fixed char protocolId[11];
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[FieldOffset(20)] public int protocolVersion;
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public byte staticType => (byte)MessageType.Hello;
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public static HelloMessage Create()
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{
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var msg = default(HelloMessage);
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msg.protocolIdLength = 11;
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msg.protocolId[0] = 'U';
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msg.protocolId[1] = 'n';
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msg.protocolId[2] = 'i';
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msg.protocolId[3] = 't';
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msg.protocolId[4] = 'y';
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msg.protocolId[5] = 'R';
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msg.protocolId[6] = 'e';
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msg.protocolId[7] = 'm';
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msg.protocolId[8] = 'o';
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msg.protocolId[9] = 't';
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msg.protocolId[10] = 'e';
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msg.protocolVersion = 0;
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return msg;
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}
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}
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[StructLayout(LayoutKind.Explicit)]
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internal struct OptionsMessage : IUnityRemoteMessage
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{
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[FieldOffset(0)] public MessageHeader header;
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[FieldOffset(5)] public int dimension1;
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[FieldOffset(9)] public int dimension2;
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public byte staticType => (byte)MessageType.Options;
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}
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[StructLayout(LayoutKind.Explicit)]
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internal struct GoodbyeMessage : IUnityRemoteMessage
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{
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[FieldOffset(0)] public MessageHeader header;
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public byte staticType => (byte)MessageType.Goodbye;
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}
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[StructLayout(LayoutKind.Explicit)]
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internal struct TouchInputMessage : IUnityRemoteMessage
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{
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[FieldOffset(0)] public MessageHeader header;
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[FieldOffset(5)] public float positionX;
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[FieldOffset(9)] public float positionY;
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[FieldOffset(13)] public ulong frame;
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[FieldOffset(21)] public int id;
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[FieldOffset(25)] public int phase;
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[FieldOffset(29)] public int tapCount;
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[FieldOffset(33)] public float radius;
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[FieldOffset(37)] public float radiusVariance;
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[FieldOffset(41)] public int type;
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[FieldOffset(45)] public float pressure;
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[FieldOffset(49)] public float maximumPossiblePressure;
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[FieldOffset(53)] public float azimuthAngle;
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[FieldOffset(57)] public float altitudeAngle;
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public byte staticType => (byte)MessageType.TouchInput;
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}
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[StructLayout(LayoutKind.Explicit)]
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internal struct GyroSettingsMessage : IUnityRemoteMessage
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{
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[FieldOffset(0)] public MessageHeader header;
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[FieldOffset(5)] public int enabled;
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[FieldOffset(9)] public float receivedGyroUpdateInternal;
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public byte staticType => (byte)MessageType.GyroSettings;
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}
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[StructLayout(LayoutKind.Explicit)]
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internal struct GyroInputMessage : IUnityRemoteMessage
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{
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[FieldOffset(0)] public MessageHeader header;
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[FieldOffset(5)] public float rotationRateX;
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[FieldOffset(9)] public float rotationRateY;
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[FieldOffset(13)] public float rotationRateZ;
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[FieldOffset(17)] public float rotationRateUnbiasedX;
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[FieldOffset(21)] public float rotationRateUnbiasedY;
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[FieldOffset(25)] public float rotationRateUnbiasedZ;
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[FieldOffset(29)] public float gravityX;
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[FieldOffset(33)] public float gravityY;
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[FieldOffset(37)] public float gravityZ;
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[FieldOffset(41)] public float userAccelerationX;
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[FieldOffset(45)] public float userAccelerationY;
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[FieldOffset(49)] public float userAccelerationZ;
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[FieldOffset(53)] public float attitudeX;
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[FieldOffset(57)] public float attitudeY;
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[FieldOffset(61)] public float attitudeZ;
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[FieldOffset(65)] public float attitudeW;
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public byte staticType => (byte)MessageType.GyroInput;
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}
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[StructLayout(LayoutKind.Explicit)]
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internal struct AccelerometerInputMessage : IUnityRemoteMessage
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{
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[FieldOffset(0)] public MessageHeader header;
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[FieldOffset(5)] public float accelerationX;
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[FieldOffset(9)] public float accelerationY;
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[FieldOffset(13)] public float accelerationZ;
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[FieldOffset(17)] public float deltaTime;
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public byte staticType => (byte)MessageType.AccelerometerInput;
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}
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private struct State
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{
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public bool connected;
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public bool gyroInitialized;
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public bool gyroEnabled;
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public float gyroUpdateInterval;
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public Vector2 screenSize;
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public Action<InputDevice, InputDeviceChange> deviceChangeHandler;
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public InputDeviceCommandDelegate deviceCommandHandler;
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// Devices that we create for receiving input from the remote.
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public Touchscreen touchscreen;
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public Accelerometer accelerometer;
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public Gyroscope gyroscope;
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public AttitudeSensor attitude;
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public GravitySensor gravity;
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public LinearAccelerationSensor linearAcceleration;
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}
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private static State s_State;
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////TODO: hook this into Hakan's new cleanup mechanism
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internal static void ResetGlobalState()
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{
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if (s_State.deviceChangeHandler != null)
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InputSystem.onDeviceChange -= s_State.deviceChangeHandler;
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if (s_State.deviceCommandHandler != null)
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InputSystem.onDeviceCommand -= s_State.deviceCommandHandler;
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s_State = default;
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}
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}
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}
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#endif
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