9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
113 lines
6.0 KiB
C#
113 lines
6.0 KiB
C#
#if UNITY_EDITOR || UNITY_SWITCH || UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX || UNITY_WSA
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using UnityEngine.InputSystem.Layouts;
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namespace UnityEngine.InputSystem.Switch
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{
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/// <summary>
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/// Adds support for Switch NPad controllers.
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/// </summary>
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#if UNITY_DISABLE_DEFAULT_INPUT_PLUGIN_INITIALIZATION
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public
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#else
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internal
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#endif
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static class SwitchSupportHID
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{
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public static void Initialize()
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{
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#if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WSA
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InputSystem.RegisterLayout<SwitchProControllerHID>(
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matches: new InputDeviceMatcher()
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.WithInterface("HID")
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.WithCapability("vendorId", 0x057e) // Nintendo
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.WithCapability("productId", 0x2009)); // Pro Controller.
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InputSystem.RegisterLayoutMatcher<SwitchProControllerHID>(
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new InputDeviceMatcher()
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.WithInterface("HID")
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.WithCapability("vendorId", 0x0f0d) // Hori Co., Ltd
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.WithCapability("productId", 0x0092)); // Pokken Tournament DX Pro Pad
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InputSystem.RegisterLayoutMatcher<SwitchProControllerHID>(
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new InputDeviceMatcher()
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.WithInterface("HID")
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.WithCapability("vendorId", 0x0f0d) // Hori Co., Ltd
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.WithCapability("productId", 0x00aa)); // Real Arcade Pro
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InputSystem.RegisterLayoutMatcher<SwitchProControllerHID>(
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new InputDeviceMatcher()
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.WithInterface("HID")
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.WithCapability("vendorId", 0x0f0d) // Hori Co., Ltd
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.WithCapability("productId", 0x00c1)); // HORIPAD for Nintendo Switch
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InputSystem.RegisterLayoutMatcher<SwitchProControllerHID>(
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new InputDeviceMatcher()
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.WithInterface("HID")
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.WithCapability("vendorId", 0x0f0d) // Hori Co., Ltd
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.WithCapability("productId", 0x00dc)); // Fighting Commander
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InputSystem.RegisterLayoutMatcher<SwitchProControllerHID>(
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new InputDeviceMatcher()
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.WithInterface("HID")
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.WithCapability("vendorId", 0x0f0d) // Hori Co., Ltd
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.WithCapability("productId", 0x00f6)); // HORI Wireless Switch Pad
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InputSystem.RegisterLayoutMatcher<SwitchProControllerHID>(
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new InputDeviceMatcher()
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.WithInterface("HID")
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.WithCapability("vendorId", 0x0e6f) // PDP
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.WithCapability("productId", 0x0180)); // Faceoff Wired Pro Controller for Nintendo Switch
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InputSystem.RegisterLayoutMatcher<SwitchProControllerHID>(
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new InputDeviceMatcher()
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.WithInterface("HID")
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.WithCapability("vendorId", 0x0e6f) // PDP
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.WithCapability("productId", 0x0181)); // Faceoff Deluxe Wired Pro Controller for Nintendo Switch
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InputSystem.RegisterLayoutMatcher<SwitchProControllerHID>(
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new InputDeviceMatcher()
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.WithInterface("HID")
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.WithCapability("vendorId", 0x0e6f) // PDP
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.WithCapability("productId", 0x0185)); // Wired Fight Pad Pro
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InputSystem.RegisterLayoutMatcher<SwitchProControllerHID>(
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new InputDeviceMatcher()
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.WithInterface("HID")
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.WithCapability("vendorId", 0x0e6f) // PDP
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.WithCapability("productId", 0x0186)); // Afterglow Wireless Switch Controller - "Nintento Wireless Gamepad"
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InputSystem.RegisterLayoutMatcher<SwitchProControllerHID>(
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new InputDeviceMatcher()
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.WithInterface("HID")
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.WithCapability("vendorId", 0x0e6f) // PDP
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.WithCapability("productId", 0x0187)); // Rock Candy Wired Controller for Nintendo Switch
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InputSystem.RegisterLayoutMatcher<SwitchProControllerHID>(
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new InputDeviceMatcher()
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.WithInterface("HID")
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.WithCapability("vendorId", 0x20d6) // PowerA
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.WithCapability("productId", 0xa712)); // NSW Fusion Wired FightPad
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InputSystem.RegisterLayoutMatcher<SwitchProControllerHID>(
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new InputDeviceMatcher()
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.WithInterface("HID")
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.WithCapability("vendorId", 0x20d6) // PowerA
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.WithCapability("productId", 0xa716)); // NSW Fusion Pro Controller
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// gamepads below currently break Mac Editor and Standalone
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#if !(UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX)
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InputSystem.RegisterLayoutMatcher<SwitchProControllerHID>(
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new InputDeviceMatcher()
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.WithInterface("HID")
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.WithCapability("vendorId", 0x0e6f) // PDP
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.WithCapability("productId", 0x0184)); // Faceoff Premiere Wired Pro Controller for Nintendo Switch
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InputSystem.RegisterLayoutMatcher<SwitchProControllerHID>(
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new InputDeviceMatcher()
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.WithInterface("HID")
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.WithCapability("vendorId", 0x0e6f) // PDP
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.WithCapability("productId", 0x0188)); // Afterglow Deluxe+ Audio Wired Controller
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InputSystem.RegisterLayoutMatcher<SwitchProControllerHID>(
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new InputDeviceMatcher()
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.WithInterface("HID")
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.WithCapability("vendorId", 0x20d6) // PowerA
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.WithCapability("productId", 0xa714)); // NSW Spectra Wired Controller
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InputSystem.RegisterLayoutMatcher<SwitchProControllerHID>(
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new InputDeviceMatcher()
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.WithInterface("HID")
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.WithCapability("vendorId", 0x20d6) // PowerA
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.WithCapability("productId", 0xa715)); // Fusion Wireless Arcade Stick
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#endif
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#endif
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}
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}
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}
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#endif
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