9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
264 lines
12 KiB
C#
264 lines
12 KiB
C#
#if UNITY_EDITOR
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using System;
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using System.Linq;
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using UnityEditor;
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using UnityEngine.InputSystem.Users;
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namespace UnityEngine.InputSystem.Editor
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{
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/// <summary>
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/// Custom inspector for <see cref="PlayerInputManager"/>.
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/// </summary>
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[CustomEditor(typeof(PlayerInputManager))]
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internal class PlayerInputManagerEditor : UnityEditor.Editor
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{
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public void OnEnable()
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{
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InputUser.onChange += OnUserChange;
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}
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public void OnDestroy()
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{
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InputUser.onChange -= OnUserChange;
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}
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private void OnUserChange(InputUser user, InputUserChange change, InputDevice device)
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{
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Repaint();
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}
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public override void OnInspectorGUI()
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{
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////TODO: cache properties
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EditorGUI.BeginChangeCheck();
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DoNotificationSectionUI();
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EditorGUILayout.Space();
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DoJoinSectionUI();
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EditorGUILayout.Space();
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DoSplitScreenSectionUI();
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if (EditorGUI.EndChangeCheck())
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serializedObject.ApplyModifiedProperties();
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if (EditorApplication.isPlaying)
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DoDebugUI();
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}
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private void DoNotificationSectionUI()
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{
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var notificationBehaviorProperty = serializedObject.FindProperty(nameof(PlayerInputManager.m_NotificationBehavior));
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EditorGUILayout.PropertyField(notificationBehaviorProperty);
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switch ((PlayerNotifications)notificationBehaviorProperty.intValue)
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{
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case PlayerNotifications.SendMessages:
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if (m_SendMessagesHelpText == null)
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m_SendMessagesHelpText = EditorGUIUtility.TrTextContent(
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$"Will SendMessage() to GameObject: " + string.Join(",", PlayerInputManager.messages));
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EditorGUILayout.HelpBox(m_SendMessagesHelpText);
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break;
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case PlayerNotifications.BroadcastMessages:
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if (m_BroadcastMessagesHelpText == null)
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m_BroadcastMessagesHelpText = EditorGUIUtility.TrTextContent(
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$"Will BroadcastMessage() to GameObject: " + string.Join(",", PlayerInputManager.messages));
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EditorGUILayout.HelpBox(m_BroadcastMessagesHelpText);
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break;
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case PlayerNotifications.InvokeUnityEvents:
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m_EventsExpanded = EditorGUILayout.Foldout(m_EventsExpanded, m_EventsLabel, toggleOnLabelClick: true);
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if (m_EventsExpanded)
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{
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var playerJoinedEventProperty = serializedObject.FindProperty(nameof(PlayerInputManager.m_PlayerJoinedEvent));
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var playerLeftEventProperty = serializedObject.FindProperty(nameof(PlayerInputManager.m_PlayerLeftEvent));
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EditorGUILayout.PropertyField(playerJoinedEventProperty);
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EditorGUILayout.PropertyField(playerLeftEventProperty);
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}
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break;
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}
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}
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private void DoJoinSectionUI()
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{
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EditorGUILayout.LabelField(m_JoiningGroupLabel, EditorStyles.boldLabel);
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// Join behavior
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var joinBehaviorProperty = serializedObject.FindProperty(nameof(PlayerInputManager.m_JoinBehavior));
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EditorGUILayout.PropertyField(joinBehaviorProperty);
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if ((PlayerJoinBehavior)joinBehaviorProperty.intValue != PlayerJoinBehavior.JoinPlayersManually)
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{
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++EditorGUI.indentLevel;
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// Join action.
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if ((PlayerJoinBehavior)joinBehaviorProperty.intValue ==
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PlayerJoinBehavior.JoinPlayersWhenJoinActionIsTriggered)
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{
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var joinActionProperty = serializedObject.FindProperty(nameof(PlayerInputManager.m_JoinAction));
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EditorGUILayout.PropertyField(joinActionProperty);
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}
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// Player prefab.
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var playerPrefabProperty = serializedObject.FindProperty(nameof(PlayerInputManager.m_PlayerPrefab));
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EditorGUILayout.PropertyField(playerPrefabProperty);
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ValidatePlayerPrefab(joinBehaviorProperty, playerPrefabProperty);
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--EditorGUI.indentLevel;
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}
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// Enabled-by-default.
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var allowJoiningProperty = serializedObject.FindProperty(nameof(PlayerInputManager.m_AllowJoining));
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if (m_AllowingJoiningLabel == null)
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m_AllowingJoiningLabel = new GUIContent("Joining Enabled By Default", allowJoiningProperty.GetTooltip());
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EditorGUILayout.PropertyField(allowJoiningProperty, m_AllowingJoiningLabel);
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// Max player count.
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var maxPlayerCountProperty = serializedObject.FindProperty(nameof(PlayerInputManager.m_MaxPlayerCount));
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if (m_EnableMaxPlayerCountLabel == null)
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m_EnableMaxPlayerCountLabel = EditorGUIUtility.TrTextContent("Limit Number of Players", maxPlayerCountProperty.GetTooltip());
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if (maxPlayerCountProperty.intValue > 0)
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m_MaxPlayerCountEnabled = true;
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m_MaxPlayerCountEnabled = EditorGUILayout.Toggle(m_EnableMaxPlayerCountLabel, m_MaxPlayerCountEnabled);
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if (m_MaxPlayerCountEnabled)
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{
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++EditorGUI.indentLevel;
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if (maxPlayerCountProperty.intValue < 0)
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maxPlayerCountProperty.intValue = 1;
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EditorGUILayout.PropertyField(maxPlayerCountProperty);
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--EditorGUI.indentLevel;
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}
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else
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maxPlayerCountProperty.intValue = -1;
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}
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private static void ValidatePlayerPrefab(SerializedProperty joinBehaviorProperty,
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SerializedProperty playerPrefabProperty)
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{
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if ((PlayerJoinBehavior)joinBehaviorProperty.intValue != PlayerJoinBehavior.JoinPlayersWhenButtonIsPressed)
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return;
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if (playerPrefabProperty.objectReferenceValue == null)
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return;
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var playerInput = ((GameObject)playerPrefabProperty.objectReferenceValue)
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.GetComponentInChildren<PlayerInput>();
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if (playerInput == null)
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{
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EditorGUILayout.HelpBox("No PlayerInput component found in player prefab.", MessageType.Info);
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return;
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}
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if (playerInput.actions == null)
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{
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EditorGUILayout.HelpBox("PlayerInput component has no input action asset assigned.", MessageType.Info);
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return;
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}
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if (playerInput.actions.controlSchemes.Any(c => c.deviceRequirements.Count > 0) == false)
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EditorGUILayout.HelpBox("Join Players When Button Is Pressed behavior will not work when the Input Action Asset " +
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"assigned to the PlayerInput component has no required devices in any control scheme.",
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MessageType.Info);
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}
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private void DoSplitScreenSectionUI()
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{
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EditorGUILayout.LabelField(m_SplitScreenGroupLabel, EditorStyles.boldLabel);
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// Split-screen toggle.
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var splitScreenProperty = serializedObject.FindProperty(nameof(PlayerInputManager.m_SplitScreen));
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if (m_SplitScreenLabel == null)
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m_SplitScreenLabel = new GUIContent("Enable Split-Screen", splitScreenProperty.GetTooltip());
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EditorGUILayout.PropertyField(splitScreenProperty, m_SplitScreenLabel);
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if (!splitScreenProperty.boolValue)
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return;
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++EditorGUI.indentLevel;
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// Maintain-aspect-ratio toggle.
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var maintainAspectRatioProperty = serializedObject.FindProperty(nameof(PlayerInputManager.m_MaintainAspectRatioInSplitScreen));
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if (m_MaintainAspectRatioLabel == null)
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m_MaintainAspectRatioLabel =
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new GUIContent("Maintain Aspect Ratio", maintainAspectRatioProperty.GetTooltip());
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EditorGUILayout.PropertyField(maintainAspectRatioProperty, m_MaintainAspectRatioLabel);
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// Fixed-number toggle.
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var fixedNumberProperty = serializedObject.FindProperty(nameof(PlayerInputManager.m_FixedNumberOfSplitScreens));
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if (m_EnableFixedNumberOfSplitScreensLabel == null)
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m_EnableFixedNumberOfSplitScreensLabel = EditorGUIUtility.TrTextContent("Set Fixed Number", fixedNumberProperty.GetTooltip());
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if (fixedNumberProperty.intValue > 0)
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m_FixedNumberOfSplitScreensEnabled = true;
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m_FixedNumberOfSplitScreensEnabled = EditorGUILayout.Toggle(m_EnableFixedNumberOfSplitScreensLabel,
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m_FixedNumberOfSplitScreensEnabled);
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if (m_FixedNumberOfSplitScreensEnabled)
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{
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++EditorGUI.indentLevel;
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if (fixedNumberProperty.intValue < 0)
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fixedNumberProperty.intValue = 4;
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if (m_FixedNumberOfSplitScreensLabel == null)
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m_FixedNumberOfSplitScreensLabel = EditorGUIUtility.TrTextContent("Number of Screens",
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fixedNumberProperty.tooltip);
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EditorGUILayout.PropertyField(fixedNumberProperty, m_FixedNumberOfSplitScreensLabel);
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--EditorGUI.indentLevel;
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}
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else
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{
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fixedNumberProperty.intValue = -1;
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}
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// Split-screen area.
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var splitScreenAreaProperty = serializedObject.FindProperty(nameof(PlayerInputManager.m_SplitScreenRect));
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if (m_SplitScreenAreaLabel == null)
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m_SplitScreenAreaLabel = new GUIContent("Screen Rectangle", splitScreenAreaProperty.GetTooltip());
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EditorGUILayout.PropertyField(splitScreenAreaProperty, m_SplitScreenAreaLabel);
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--EditorGUI.indentLevel;
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}
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private void DoDebugUI()
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{
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EditorGUILayout.Space();
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EditorGUILayout.LabelField(m_DebugLabel, EditorStyles.boldLabel);
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EditorGUI.BeginDisabledGroup(true);
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var players = PlayerInput.all;
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if (players.Count == 0)
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{
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EditorGUILayout.LabelField("No Players");
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}
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else
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{
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foreach (var player in players)
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{
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var str = player.gameObject.name;
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if (player.splitScreenIndex != -1)
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str += $" (Screen #{player.splitScreenIndex})";
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EditorGUILayout.LabelField("Player #" + player.playerIndex, str);
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}
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}
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EditorGUI.EndDisabledGroup();
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}
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[SerializeField] private bool m_EventsExpanded;
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[SerializeField] private bool m_MaxPlayerCountEnabled;
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[SerializeField] private bool m_FixedNumberOfSplitScreensEnabled;
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[NonSerialized] private readonly GUIContent m_JoiningGroupLabel = EditorGUIUtility.TrTextContent("Joining");
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[NonSerialized] private readonly GUIContent m_SplitScreenGroupLabel = EditorGUIUtility.TrTextContent("Split-Screen");
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[NonSerialized] private readonly GUIContent m_EventsLabel = EditorGUIUtility.TrTextContent("Events");
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[NonSerialized] private readonly GUIContent m_DebugLabel = EditorGUIUtility.TrTextContent("Debug");
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[NonSerialized] private GUIContent m_SendMessagesHelpText;
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[NonSerialized] private GUIContent m_BroadcastMessagesHelpText;
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[NonSerialized] private GUIContent m_AllowingJoiningLabel;
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[NonSerialized] private GUIContent m_SplitScreenLabel;
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[NonSerialized] private GUIContent m_MaintainAspectRatioLabel;
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[NonSerialized] private GUIContent m_SplitScreenAreaLabel;
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[NonSerialized] private GUIContent m_FixedNumberOfSplitScreensLabel;
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[NonSerialized] private GUIContent m_EnableMaxPlayerCountLabel;
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[NonSerialized] private GUIContent m_EnableFixedNumberOfSplitScreensLabel;
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}
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}
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#endif // UNITY_EDITOR
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