Firstborn/Library/PackageCache/com.unity.inputsystem@1.5.1/InputSystem/Plugins/HID/HIDDescriptorWindow.cs
Schaken-Mods 9092858a58 updated to the latest editor
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2023-05-07 17:43:11 -05:00

234 lines
9.0 KiB
C#

#if UNITY_EDITOR
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.IMGUI.Controls;
using UnityEngine.InputSystem.Layouts;
using UnityEngine.InputSystem.LowLevel;
////TODO: use two columns for treeview and separate name and value
namespace UnityEngine.InputSystem.HID.Editor
{
/// <summary>
/// A window that dumps a raw HID descriptor in a tree view.
/// </summary>
/// <remarks>
/// Not specific to InputDevices of type <see cref="HID"/> so that it can work with
/// any <see cref="InputDevice"/> created for a device using the "HID" interface.
/// </remarks>
internal class HIDDescriptorWindow : EditorWindow, ISerializationCallbackReceiver
{
public static void CreateOrShowExisting(int deviceId, InputDeviceDescription deviceDescription)
{
// See if we have an existing window for the device and if so pop it
// in front.
if (s_OpenWindows != null)
{
for (var i = 0; i < s_OpenWindows.Count; ++i)
{
var existingWindow = s_OpenWindows[i];
if (existingWindow.m_DeviceId == deviceId)
{
existingWindow.Show();
existingWindow.Focus();
return;
}
}
}
// No, so create a new one.
var window = CreateInstance<HIDDescriptorWindow>();
window.InitializeWith(deviceId, deviceDescription);
window.minSize = new Vector2(270, 200);
window.Show();
window.titleContent = new GUIContent("HID Descriptor");
}
public void Awake()
{
AddToList();
}
public void OnDestroy()
{
RemoveFromList();
}
public void OnGUI()
{
if (!m_Initialized)
InitializeWith(m_DeviceId, m_DeviceDescription);
GUILayout.BeginHorizontal(EditorStyles.toolbar);
GUILayout.Label(m_Label, GUILayout.MinWidth(100), GUILayout.ExpandWidth(true));
GUILayout.EndHorizontal();
var rect = EditorGUILayout.GetControlRect(GUILayout.ExpandHeight(true));
m_TreeView.OnGUI(rect);
}
private void InitializeWith(int deviceId, InputDeviceDescription deviceDescription)
{
m_DeviceId = deviceId;
m_DeviceDescription = deviceDescription;
m_Initialized = true;
// Set up tree view for HID descriptor.
var hidDescriptor = HID.ReadHIDDeviceDescriptor(ref m_DeviceDescription,
(ref InputDeviceCommand command) => InputRuntime.s_Instance.DeviceCommand(m_DeviceId, ref command));
if (m_TreeViewState == null)
m_TreeViewState = new TreeViewState();
m_TreeView = new HIDDescriptorTreeView(m_TreeViewState, hidDescriptor);
m_TreeView.SetExpanded(1, true);
m_Label = new GUIContent(
$"HID Descriptor for '{deviceDescription.manufacturer} {deviceDescription.product}'");
}
[NonSerialized] private bool m_Initialized;
[NonSerialized] private HIDDescriptorTreeView m_TreeView;
[NonSerialized] private GUIContent m_Label;
[SerializeField] private int m_DeviceId;
[SerializeField] private InputDeviceDescription m_DeviceDescription;
[SerializeField] private TreeViewState m_TreeViewState;
private void AddToList()
{
if (s_OpenWindows == null)
s_OpenWindows = new List<HIDDescriptorWindow>();
if (!s_OpenWindows.Contains(this))
s_OpenWindows.Add(this);
}
private void RemoveFromList()
{
if (s_OpenWindows != null)
s_OpenWindows.Remove(this);
}
private static List<HIDDescriptorWindow> s_OpenWindows;
private class HIDDescriptorTreeView : TreeView
{
private HID.HIDDeviceDescriptor m_Descriptor;
public HIDDescriptorTreeView(TreeViewState state, HID.HIDDeviceDescriptor descriptor)
: base(state)
{
m_Descriptor = descriptor;
Reload();
}
protected override TreeViewItem BuildRoot()
{
var id = 0;
var root = new TreeViewItem
{
id = id++,
depth = -1
};
var item = BuildDeviceItem(m_Descriptor, ref id);
root.AddChild(item);
return root;
}
private TreeViewItem BuildDeviceItem(HID.HIDDeviceDescriptor device, ref int id)
{
var item = new TreeViewItem
{
id = id++,
depth = 0,
displayName = "Device"
};
AddChild(item, string.Format("Vendor ID: 0x{0:X}", device.vendorId), ref id);
AddChild(item, string.Format("Product ID: 0x{0:X}", device.productId), ref id);
AddChild(item, string.Format("Usage Page: 0x{0:X} ({1})", (uint)device.usagePage, device.usagePage), ref id);
AddChild(item, string.Format("Usage: 0x{0:X}", device.usage), ref id);
AddChild(item, "Input Report Size: " + device.inputReportSize, ref id);
AddChild(item, "Output Report Size: " + device.outputReportSize, ref id);
AddChild(item, "Feature Report Size: " + device.featureReportSize, ref id);
// Elements.
if (device.elements != null)
{
var elementCount = device.elements.Length;
var elements = AddChild(item, elementCount + " Elements", ref id);
for (var i = 0; i < elementCount; ++i)
BuildElementItem(i, elements, device.elements[i], ref id);
}
else
AddChild(item, "0 Elements", ref id);
////TODO: collections
return item;
}
private TreeViewItem BuildElementItem(int index, TreeViewItem parent, HID.HIDElementDescriptor element, ref int id)
{
var item = AddChild(parent, string.Format("Element {0} ({1})", index, element.reportType), ref id);
string usagePageString = HID.UsagePageToString(element.usagePage);
string usageString = HID.UsageToString(element.usagePage, element.usage);
AddChild(item, string.Format("Usage Page: 0x{0:X} ({1})", (uint)element.usagePage, usagePageString), ref id);
if (usageString != null)
AddChild(item, string.Format("Usage: 0x{0:X} ({1})", element.usage, usageString), ref id);
else
AddChild(item, string.Format("Usage: 0x{0:X}", element.usage), ref id);
AddChild(item, "Report Type: " + element.reportType, ref id);
AddChild(item, "Report ID: " + element.reportId, ref id);
AddChild(item, "Report Size in Bits: " + element.reportSizeInBits, ref id);
AddChild(item, "Report Bit Offset: " + element.reportOffsetInBits, ref id);
AddChild(item, "Collection Index: " + element.collectionIndex, ref id);
AddChild(item, string.Format("Unit: {0:X}", element.unit), ref id);
AddChild(item, string.Format("Unit Exponent: {0:X}", element.unitExponent), ref id);
AddChild(item, "Logical Min: " + element.logicalMin, ref id);
AddChild(item, "Logical Max: " + element.logicalMax, ref id);
AddChild(item, "Physical Min: " + element.physicalMin, ref id);
AddChild(item, "Physical Max: " + element.physicalMax, ref id);
AddChild(item, "Has Null State?: " + element.hasNullState, ref id);
AddChild(item, "Has Preferred State?: " + element.hasPreferredState, ref id);
AddChild(item, "Is Array?: " + element.isArray, ref id);
AddChild(item, "Is Non-Linear?: " + element.isNonLinear, ref id);
AddChild(item, "Is Relative?: " + element.isRelative, ref id);
AddChild(item, "Is Constant?: " + element.isConstant, ref id);
AddChild(item, "Is Wrapping?: " + element.isWrapping, ref id);
return item;
}
private TreeViewItem AddChild(TreeViewItem parent, string displayName, ref int id)
{
var item = new TreeViewItem
{
id = id++,
depth = parent.depth + 1,
displayName = displayName
};
parent.AddChild(item);
return item;
}
}
public void OnBeforeSerialize()
{
}
public void OnAfterDeserialize()
{
AddToList();
}
}
}
#endif // UNITY_EDITOR