9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
234 lines
9.0 KiB
C#
234 lines
9.0 KiB
C#
#if UNITY_EDITOR
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using System;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEditor.IMGUI.Controls;
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using UnityEngine.InputSystem.Layouts;
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using UnityEngine.InputSystem.LowLevel;
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////TODO: use two columns for treeview and separate name and value
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namespace UnityEngine.InputSystem.HID.Editor
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{
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/// <summary>
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/// A window that dumps a raw HID descriptor in a tree view.
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/// </summary>
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/// <remarks>
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/// Not specific to InputDevices of type <see cref="HID"/> so that it can work with
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/// any <see cref="InputDevice"/> created for a device using the "HID" interface.
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/// </remarks>
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internal class HIDDescriptorWindow : EditorWindow, ISerializationCallbackReceiver
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{
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public static void CreateOrShowExisting(int deviceId, InputDeviceDescription deviceDescription)
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{
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// See if we have an existing window for the device and if so pop it
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// in front.
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if (s_OpenWindows != null)
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{
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for (var i = 0; i < s_OpenWindows.Count; ++i)
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{
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var existingWindow = s_OpenWindows[i];
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if (existingWindow.m_DeviceId == deviceId)
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{
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existingWindow.Show();
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existingWindow.Focus();
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return;
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}
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}
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}
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// No, so create a new one.
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var window = CreateInstance<HIDDescriptorWindow>();
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window.InitializeWith(deviceId, deviceDescription);
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window.minSize = new Vector2(270, 200);
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window.Show();
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window.titleContent = new GUIContent("HID Descriptor");
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}
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public void Awake()
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{
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AddToList();
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}
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public void OnDestroy()
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{
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RemoveFromList();
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}
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public void OnGUI()
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{
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if (!m_Initialized)
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InitializeWith(m_DeviceId, m_DeviceDescription);
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GUILayout.BeginHorizontal(EditorStyles.toolbar);
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GUILayout.Label(m_Label, GUILayout.MinWidth(100), GUILayout.ExpandWidth(true));
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GUILayout.EndHorizontal();
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var rect = EditorGUILayout.GetControlRect(GUILayout.ExpandHeight(true));
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m_TreeView.OnGUI(rect);
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}
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private void InitializeWith(int deviceId, InputDeviceDescription deviceDescription)
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{
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m_DeviceId = deviceId;
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m_DeviceDescription = deviceDescription;
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m_Initialized = true;
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// Set up tree view for HID descriptor.
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var hidDescriptor = HID.ReadHIDDeviceDescriptor(ref m_DeviceDescription,
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(ref InputDeviceCommand command) => InputRuntime.s_Instance.DeviceCommand(m_DeviceId, ref command));
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if (m_TreeViewState == null)
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m_TreeViewState = new TreeViewState();
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m_TreeView = new HIDDescriptorTreeView(m_TreeViewState, hidDescriptor);
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m_TreeView.SetExpanded(1, true);
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m_Label = new GUIContent(
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$"HID Descriptor for '{deviceDescription.manufacturer} {deviceDescription.product}'");
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}
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[NonSerialized] private bool m_Initialized;
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[NonSerialized] private HIDDescriptorTreeView m_TreeView;
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[NonSerialized] private GUIContent m_Label;
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[SerializeField] private int m_DeviceId;
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[SerializeField] private InputDeviceDescription m_DeviceDescription;
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[SerializeField] private TreeViewState m_TreeViewState;
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private void AddToList()
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{
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if (s_OpenWindows == null)
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s_OpenWindows = new List<HIDDescriptorWindow>();
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if (!s_OpenWindows.Contains(this))
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s_OpenWindows.Add(this);
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}
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private void RemoveFromList()
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{
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if (s_OpenWindows != null)
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s_OpenWindows.Remove(this);
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}
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private static List<HIDDescriptorWindow> s_OpenWindows;
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private class HIDDescriptorTreeView : TreeView
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{
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private HID.HIDDeviceDescriptor m_Descriptor;
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public HIDDescriptorTreeView(TreeViewState state, HID.HIDDeviceDescriptor descriptor)
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: base(state)
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{
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m_Descriptor = descriptor;
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Reload();
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}
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protected override TreeViewItem BuildRoot()
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{
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var id = 0;
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var root = new TreeViewItem
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{
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id = id++,
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depth = -1
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};
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var item = BuildDeviceItem(m_Descriptor, ref id);
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root.AddChild(item);
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return root;
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}
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private TreeViewItem BuildDeviceItem(HID.HIDDeviceDescriptor device, ref int id)
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{
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var item = new TreeViewItem
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{
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id = id++,
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depth = 0,
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displayName = "Device"
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};
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AddChild(item, string.Format("Vendor ID: 0x{0:X}", device.vendorId), ref id);
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AddChild(item, string.Format("Product ID: 0x{0:X}", device.productId), ref id);
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AddChild(item, string.Format("Usage Page: 0x{0:X} ({1})", (uint)device.usagePage, device.usagePage), ref id);
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AddChild(item, string.Format("Usage: 0x{0:X}", device.usage), ref id);
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AddChild(item, "Input Report Size: " + device.inputReportSize, ref id);
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AddChild(item, "Output Report Size: " + device.outputReportSize, ref id);
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AddChild(item, "Feature Report Size: " + device.featureReportSize, ref id);
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// Elements.
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if (device.elements != null)
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{
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var elementCount = device.elements.Length;
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var elements = AddChild(item, elementCount + " Elements", ref id);
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for (var i = 0; i < elementCount; ++i)
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BuildElementItem(i, elements, device.elements[i], ref id);
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}
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else
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AddChild(item, "0 Elements", ref id);
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////TODO: collections
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return item;
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}
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private TreeViewItem BuildElementItem(int index, TreeViewItem parent, HID.HIDElementDescriptor element, ref int id)
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{
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var item = AddChild(parent, string.Format("Element {0} ({1})", index, element.reportType), ref id);
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string usagePageString = HID.UsagePageToString(element.usagePage);
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string usageString = HID.UsageToString(element.usagePage, element.usage);
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AddChild(item, string.Format("Usage Page: 0x{0:X} ({1})", (uint)element.usagePage, usagePageString), ref id);
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if (usageString != null)
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AddChild(item, string.Format("Usage: 0x{0:X} ({1})", element.usage, usageString), ref id);
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else
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AddChild(item, string.Format("Usage: 0x{0:X}", element.usage), ref id);
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AddChild(item, "Report Type: " + element.reportType, ref id);
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AddChild(item, "Report ID: " + element.reportId, ref id);
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AddChild(item, "Report Size in Bits: " + element.reportSizeInBits, ref id);
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AddChild(item, "Report Bit Offset: " + element.reportOffsetInBits, ref id);
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AddChild(item, "Collection Index: " + element.collectionIndex, ref id);
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AddChild(item, string.Format("Unit: {0:X}", element.unit), ref id);
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AddChild(item, string.Format("Unit Exponent: {0:X}", element.unitExponent), ref id);
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AddChild(item, "Logical Min: " + element.logicalMin, ref id);
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AddChild(item, "Logical Max: " + element.logicalMax, ref id);
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AddChild(item, "Physical Min: " + element.physicalMin, ref id);
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AddChild(item, "Physical Max: " + element.physicalMax, ref id);
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AddChild(item, "Has Null State?: " + element.hasNullState, ref id);
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AddChild(item, "Has Preferred State?: " + element.hasPreferredState, ref id);
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AddChild(item, "Is Array?: " + element.isArray, ref id);
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AddChild(item, "Is Non-Linear?: " + element.isNonLinear, ref id);
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AddChild(item, "Is Relative?: " + element.isRelative, ref id);
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AddChild(item, "Is Constant?: " + element.isConstant, ref id);
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AddChild(item, "Is Wrapping?: " + element.isWrapping, ref id);
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return item;
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}
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private TreeViewItem AddChild(TreeViewItem parent, string displayName, ref int id)
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{
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var item = new TreeViewItem
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{
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id = id++,
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depth = parent.depth + 1,
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displayName = displayName
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};
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parent.AddChild(item);
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return item;
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}
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}
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public void OnBeforeSerialize()
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{
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}
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public void OnAfterDeserialize()
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{
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AddToList();
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}
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}
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}
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#endif // UNITY_EDITOR
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