9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
112 lines
3.6 KiB
C#
112 lines
3.6 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.InputSystem.LowLevel;
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namespace UnityEngine.InputSystem.EnhancedTouch
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{
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/// <summary>
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/// A fixed-size buffer of <see cref="Touch"/> records used to trace the history of touches.
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/// </summary>
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/// <remarks>
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/// This struct provides access to a recorded list of touches.
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/// </remarks>
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public struct TouchHistory : IReadOnlyList<Touch>
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{
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private readonly InputStateHistory<TouchState> m_History;
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private readonly Finger m_Finger;
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private readonly int m_Count;
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private readonly int m_StartIndex;
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private readonly uint m_Version;
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internal TouchHistory(Finger finger, InputStateHistory<TouchState> history, int startIndex = -1, int count = -1)
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{
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m_Finger = finger;
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m_History = history;
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m_Version = history.version;
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m_Count = count >= 0 ? count : m_History.Count;
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m_StartIndex = startIndex >= 0 ? startIndex : m_History.Count - 1;
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}
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/// <summary>
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/// Enumerate touches in the history. Goes from newest records to oldest.
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/// </summary>
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/// <returns>Enumerator over the touches in the history.</returns>
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public IEnumerator<Touch> GetEnumerator()
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{
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return new Enumerator(this);
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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/// <summary>
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/// Number of history records available.
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/// </summary>
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public int Count => m_Count;
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/// <summary>
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/// Return a history record by index. Indexing starts at 0 == newest to <see cref="Count"/> - 1 == oldest.
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/// </summary>
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/// <param name="index">Index of history record.</param>
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/// <exception cref="ArgumentOutOfRangeException"><paramref name="index"/> is less than 0 or >= <see cref="Count"/>.</exception>
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public Touch this[int index]
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{
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get
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{
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CheckValid();
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if (index < 0 || index >= Count)
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throw new ArgumentOutOfRangeException(
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$"Index {index} is out of range for history with {Count} entries", nameof(index));
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// History records oldest-first but we index newest-first.
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return new Touch(m_Finger, m_History[m_StartIndex - index]);
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}
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}
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internal void CheckValid()
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{
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if (m_Finger == null || m_History == null)
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throw new InvalidOperationException("Touch history not initialized");
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if (m_History.version != m_Version)
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throw new InvalidOperationException(
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"Touch history is no longer valid; the recorded history has been changed");
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}
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private class Enumerator : IEnumerator<Touch>
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{
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private readonly TouchHistory m_Owner;
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private int m_Index;
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internal Enumerator(TouchHistory owner)
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{
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m_Owner = owner;
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m_Index = -1;
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}
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public bool MoveNext()
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{
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if (m_Index >= m_Owner.Count - 1)
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return false;
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++m_Index;
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return true;
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}
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public void Reset()
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{
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m_Index = -1;
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}
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public Touch Current => m_Owner[m_Index];
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object IEnumerator.Current => Current;
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public void Dispose()
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{
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}
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}
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}
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}
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