9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
129 lines
4.7 KiB
C#
129 lines
4.7 KiB
C#
using UnityEngine.InputSystem.Controls;
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using UnityEngine.InputSystem.Layouts;
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using UnityEngine.Scripting;
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////TODO: speaker, touchpad
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////TODO: move gyro here
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namespace UnityEngine.InputSystem.DualShock
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{
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/// <summary>
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/// A Sony DualShock/DualSense controller.
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/// </summary>
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[InputControlLayout(displayName = "PlayStation Controller")]
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public class DualShockGamepad : Gamepad, IDualShockHaptics
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{
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/// <summary>
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/// Button that is triggered when the touchbar on the controller is pressed down.
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/// </summary>
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/// <value>Control representing the touchbar button.</value>
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[InputControl(name = "buttonWest", displayName = "Square", shortDisplayName = "Square")]
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[InputControl(name = "buttonNorth", displayName = "Triangle", shortDisplayName = "Triangle")]
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[InputControl(name = "buttonEast", displayName = "Circle", shortDisplayName = "Circle")]
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[InputControl(name = "buttonSouth", displayName = "Cross", shortDisplayName = "Cross")]
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[InputControl]
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public ButtonControl touchpadButton { get; protected set; }
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/// <summary>
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/// The right side button in the middle section of the controller. Equivalent to
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/// <see cref="Gamepad.startButton"/>.
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/// </summary>
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/// <value>Same as <see cref="Gamepad.startButton"/>.</value>
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[InputControl(name = "start", displayName = "Options")]
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public ButtonControl optionsButton { get; protected set; }
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/// <summary>
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/// The left side button in the middle section of the controller. Equivalent to
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/// <see cref="Gamepad.selectButton"/>
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/// </summary>
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/// <value>Same as <see cref="Gamepad.selectButton"/>.</value>
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[InputControl(name = "select", displayName = "Share")]
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public ButtonControl shareButton { get; protected set; }
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/// <summary>
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/// The left shoulder button.
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/// </summary>
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/// <value>Equivalent to <see cref="Gamepad.leftShoulder"/>.</value>
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[InputControl(name = "leftShoulder", displayName = "L1", shortDisplayName = "L1")]
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public ButtonControl L1 { get; protected set; }
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/// <summary>
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/// The right shoulder button.
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/// </summary>
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/// <value>Equivalent to <see cref="Gamepad.rightShoulder"/>.</value>
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[InputControl(name = "rightShoulder", displayName = "R1", shortDisplayName = "R1")]
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public ButtonControl R1 { get; protected set; }
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/// <summary>
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/// The left trigger button.
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/// </summary>
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/// <value>Equivalent to <see cref="Gamepad.leftTrigger"/>.</value>
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[InputControl(name = "leftTrigger", displayName = "L2", shortDisplayName = "L2")]
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public ButtonControl L2 { get; protected set; }
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/// <summary>
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/// The right trigger button.
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/// </summary>
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/// <value>Equivalent to <see cref="Gamepad.rightTrigger"/>.</value>
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[InputControl(name = "rightTrigger", displayName = "R2", shortDisplayName = "R2")]
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public ButtonControl R2 { get; protected set; }
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/// <summary>
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/// The left stick press button.
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/// </summary>
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/// <value>Equivalent to <see cref="Gamepad.leftStickButton"/>.</value>
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[InputControl(name = "leftStickPress", displayName = "L3", shortDisplayName = "L3")]
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public ButtonControl L3 { get; protected set; }
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/// <summary>
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/// The right stick press button.
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/// </summary>
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/// <value>Equivalent to <see cref="Gamepad.rightStickButton"/>.</value>
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[InputControl(name = "rightStickPress", displayName = "R3", shortDisplayName = "R3")]
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public ButtonControl R3 { get; protected set; }
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/// <summary>
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/// The last used/added DualShock controller.
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/// </summary>
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public new static DualShockGamepad current { get; private set; }
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/// <inheritdoc />
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public override void MakeCurrent()
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{
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base.MakeCurrent();
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current = this;
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}
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/// <inheritdoc />
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protected override void OnRemoved()
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{
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base.OnRemoved();
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if (current == this)
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current = null;
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}
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/// <inheritdoc />
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protected override void FinishSetup()
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{
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base.FinishSetup();
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touchpadButton = GetChildControl<ButtonControl>("touchpadButton");
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optionsButton = startButton;
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shareButton = selectButton;
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L1 = leftShoulder;
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R1 = rightShoulder;
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L2 = leftTrigger;
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R2 = rightTrigger;
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L3 = leftStickButton;
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R3 = rightStickButton;
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}
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/// <inheritdoc />
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public virtual void SetLightBarColor(Color color)
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{
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}
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}
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}
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