9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
229 lines
5.4 KiB
C#
229 lines
5.4 KiB
C#
#if UNITY_EDITOR || UNITY_ANDROID || PACKAGE_DOCS_GENERATION
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using System;
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using System.Linq;
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using System.Runtime.InteropServices;
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using UnityEngine.InputSystem.Android.LowLevel;
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using UnityEngine.InputSystem.Utilities;
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namespace UnityEngine.InputSystem.Android.LowLevel
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{
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/// <summary>
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/// Enum used to identity the axis type in the Android motion input event. See <see cref="AndroidGameControllerState.axis"/>.
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/// See https://developer.android.com/reference/android/view/MotionEvent#constants_1 for more details.
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/// </summary>
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[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1027:MarkEnumsWithFlags", Justification = "False positive")]
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public enum AndroidAxis
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{
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/// <summary>
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/// X axis of a motion event.
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/// </summary>
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X = 0,
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/// <summary>
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/// Y axis of a motion event.
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/// </summary>
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Y = 1,
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/// <summary>
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/// Pressure axis of a motion event.
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/// </summary>
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Pressure = 2,
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/// <summary>
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/// Size axis of a motion event.
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/// </summary>
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Size = 3,
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/// <summary>
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/// TouchMajor axis of a motion event.
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/// </summary>
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TouchMajor = 4,
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/// <summary>
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/// TouchMinor axis of a motion event.
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/// </summary>
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TouchMinor = 5,
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/// <summary>
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/// ToolMajor axis of a motion event.
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/// </summary>
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ToolMajor = 6,
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/// <summary>
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/// ToolMinor axis of a motion event.
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/// </summary>
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ToolMinor = 7,
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/// <summary>
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/// Orientation axis of a motion event.
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/// </summary>
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Orientation = 8,
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/// <summary>
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/// Vertical Scroll of a motion event.
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/// </summary>
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Vscroll = 9,
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/// <summary>
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/// Horizontal Scroll axis of a motion event.
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/// </summary>
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Hscroll = 10,
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/// <summary>
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/// Z axis of a motion event.
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/// </summary>
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Z = 11,
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/// <summary>
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/// X Rotation axis of a motion event.
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/// </summary>
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Rx = 12,
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/// <summary>
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/// Y Rotation axis of a motion event.
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/// </summary>
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Ry = 13,
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/// <summary>
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/// Z Rotation axis of a motion event.
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/// </summary>
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Rz = 14,
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/// <summary>
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/// Hat X axis of a motion event.
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/// </summary>
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HatX = 15,
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/// <summary>
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/// Hat Y axis of a motion event.
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/// </summary>
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HatY = 16,
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/// <summary>
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/// Left Trigger axis of a motion event.
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/// </summary>
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Ltrigger = 17,
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/// <summary>
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/// Right Trigger axis of a motion event.
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/// </summary>
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Rtrigger = 18,
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/// <summary>
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/// Throttle axis of a motion event.
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/// </summary>
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Throttle = 19,
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/// <summary>
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/// Rudder axis of a motion event.
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/// </summary>
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Rudder = 20,
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/// <summary>
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/// Wheel axis of a motion event.
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/// </summary>
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Wheel = 21,
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/// <summary>
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/// Gas axis of a motion event.
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/// </summary>
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Gas = 22,
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/// <summary>
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/// Break axis of a motion event.
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/// </summary>
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Brake = 23,
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/// <summary>
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/// Distance axis of a motion event.
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/// </summary>
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Distance = 24,
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/// <summary>
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/// Tilt axis of a motion event.
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/// </summary>
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Tilt = 25,
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/// <summary>
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/// Generic 1 axis of a motion event.
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/// </summary>
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Generic1 = 32,
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/// <summary>
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/// Generic 2 axis of a motion event.
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/// </summary>
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Generic2 = 33,
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/// <summary>
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/// Generic 3 axis of a motion event.
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/// </summary>
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Generic3 = 34,
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/// <summary>
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/// Generic 4 axis of a motion event.
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/// </summary>
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Generic4 = 35,
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/// <summary>
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/// Generic 5 axis of a motion event.
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/// </summary>
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Generic5 = 36,
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/// <summary>
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/// Generic 6 axis of a motion event.
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/// </summary>
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Generic6 = 37,
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/// <summary>
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/// Generic 7 axis of a motion event.
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/// </summary>
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Generic7 = 38,
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/// <summary>
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/// Generic 8 axis of a motion event.
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/// </summary>
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Generic8 = 39,
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/// <summary>
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/// Generic 9 axis of a motion event.
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/// </summary>
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Generic9 = 40,
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/// <summary>
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/// Generic 10 axis of a motion event.
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/// </summary>
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Generic10 = 41,
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/// <summary>
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/// Generic 11 axis of a motion event.
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/// </summary>
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Generic11 = 42,
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/// <summary>
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/// Generic 12 axis of a motion event.
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/// </summary>
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Generic12 = 43,
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/// <summary>
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/// Generic 13 axis of a motion event.
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/// </summary>
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Generic13 = 44,
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/// <summary>
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/// Generic 14 axis of a motion event.
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/// </summary>
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Generic14 = 45,
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/// <summary>
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/// Generic 15 axis of a motion event.
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/// </summary>
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Generic15 = 46,
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/// <summary>
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/// Generic 16 axis of a motion event.
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/// </summary>
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Generic16 = 47,
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}
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}
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#endif // UNITY_EDITOR || UNITY_ANDROID
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