9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
425 lines
19 KiB
C#
425 lines
19 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Unity.Collections;
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using Unity.Collections.LowLevel.Unsafe;
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using UnityEngine.InputSystem.Utilities;
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////TODO: batch append method
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////TODO: switch to NativeArray long length (think we have it in Unity 2018.3)
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////REVIEW: can we get rid of kBufferSizeUnknown and force size to always be known? (think this would have to wait until
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//// the native changes have landed in 2018.3)
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namespace UnityEngine.InputSystem.LowLevel
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{
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/// <summary>
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/// A buffer of raw memory holding a sequence of <see cref="InputEvent">input events</see>.
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/// </summary>
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/// <remarks>
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/// Note that event buffers are not thread-safe. It is not safe to write events to the buffer
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/// concurrently from multiple threads. It is, however, safe to traverse the contents of an
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/// existing buffer from multiple threads as long as it is not mutated at the same time.
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/// </remarks>
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public unsafe struct InputEventBuffer : IEnumerable<InputEventPtr>, IDisposable, ICloneable
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{
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public const long BufferSizeUnknown = -1;
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/// <summary>
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/// Total number of events in the buffer.
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/// </summary>
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/// <value>Number of events currently in the buffer.</value>
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public int eventCount => m_EventCount;
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/// <summary>
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/// Size of the used portion of the buffer in bytes. Use <see cref="capacityInBytes"/> to
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/// get the total allocated size.
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/// </summary>
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/// <value>Used size of buffer in bytes.</value>
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/// <remarks>
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/// If the size is not known, returns <see cref="BufferSizeUnknown"/>.
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///
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/// Note that the size does not usually correspond to <see cref="eventCount"/> times <c>sizeof(InputEvent)</c>.
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/// as <see cref="InputEvent"/> instances are variable in size.
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/// </remarks>
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public long sizeInBytes => m_SizeInBytes;
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/// <summary>
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/// Total size of allocated memory in bytes. This value minus <see cref="sizeInBytes"/> is the
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/// spare capacity of the buffer. Will never be less than <see cref="sizeInBytes"/>.
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/// </summary>
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/// <value>Size of allocated memory in bytes.</value>
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/// <remarks>
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/// A buffer's capacity determines how much event data can be written to the buffer before it has to be
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/// reallocated.
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/// </remarks>
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public long capacityInBytes
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{
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get
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{
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if (!m_Buffer.IsCreated)
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return 0;
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return m_Buffer.Length;
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}
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}
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/// <summary>
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/// The raw underlying memory buffer.
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/// </summary>
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/// <value>Underlying buffer of unmanaged memory.</value>
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public NativeArray<byte> data => m_Buffer;
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/// <summary>
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/// Pointer to the first event in the buffer.
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/// </summary>
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/// <value>Pointer to first event in buffer.</value>
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public InputEventPtr bufferPtr
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{
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// When using ConvertExistingDataToNativeArray, the NativeArray isn't getting a "safety handle" (seems like a bug)
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// and calling GetUnsafeReadOnlyPtr() will result in a NullReferenceException. Get the pointer without checks here.
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get { return (InputEvent*)NativeArrayUnsafeUtility.GetUnsafeBufferPointerWithoutChecks(m_Buffer); }
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}
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/// <summary>
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/// Construct an event buffer using the given memory block containing <see cref="InputEvent"/>s.
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/// </summary>
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/// <param name="eventPtr">A buffer containing <paramref name="eventCount"/> number of input events. The
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/// individual events in the buffer are variable-sized (depending on the type of each event).</param>
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/// <param name="eventCount">The number of events in <paramref name="eventPtr"/>. Can be zero.</param>
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/// <param name="sizeInBytes">Total number of bytes of event data in the memory block pointed to by <paramref name="eventPtr"/>.
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/// If -1 (default), the size of the actual event data in the buffer is considered unknown and has to be determined by walking
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/// <paramref name="eventCount"/> number of events (due to the variable size of each event).</param>
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/// <param name="capacityInBytes">The total size of the memory block allocated at <paramref name="eventPtr"/>. If this
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/// is larger than <paramref name="sizeInBytes"/>, additional events can be appended to the buffer until the capacity
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/// is exhausted. If this is -1 (default), the capacity is considered unknown and no additional events can be
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/// appended to the buffer.</param>
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/// <exception cref="ArgumentException"><paramref name="eventPtr"/> is <c>null</c> and <paramref name="eventCount"/> is not zero
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/// -or- <paramref name="capacityInBytes"/> is less than <paramref name="sizeInBytes"/>.</exception>
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public InputEventBuffer(InputEvent* eventPtr, int eventCount, int sizeInBytes = -1, int capacityInBytes = -1)
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: this()
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{
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if (eventPtr == null && eventCount != 0)
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throw new ArgumentException("eventPtr is NULL but eventCount is != 0", nameof(eventCount));
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if (capacityInBytes != 0 && capacityInBytes < sizeInBytes)
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throw new ArgumentException($"capacity({capacityInBytes}) cannot be smaller than size({sizeInBytes})",
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nameof(capacityInBytes));
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if (eventPtr != null)
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{
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if (capacityInBytes < 0)
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capacityInBytes = sizeInBytes;
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m_Buffer = NativeArrayUnsafeUtility.ConvertExistingDataToNativeArray<byte>(eventPtr,
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capacityInBytes > 0 ? capacityInBytes : 0, Allocator.None);
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m_SizeInBytes = sizeInBytes >= 0 ? sizeInBytes : BufferSizeUnknown;
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m_EventCount = eventCount;
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m_WeOwnTheBuffer = false;
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}
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}
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/// <summary>
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/// Construct an event buffer using the array containing <see cref="InputEvent"/>s.
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/// </summary>
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/// <param name="buffer">A native array containing <paramref name="eventCount"/> number of input events. The
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/// individual events in the buffer are variable-sized (depending on the type of each event).</param>
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/// <param name="eventCount">The number of events in <paramref name="buffer"/>. Can be zero.</param>
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/// <param name="sizeInBytes">Total number of bytes of event data in the <paramref cref="buffer"/>.
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/// If -1 (default), the size of the actual event data in <paramref name="buffer"/> is considered unknown and has to be determined by walking
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/// <paramref name="eventCount"/> number of events (due to the variable size of each event).</param>
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/// <param name="transferNativeArrayOwnership">If true, ownership of the <c>NativeArray</c> given by <paramref name="buffer"/> is
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/// transferred to the <c>InputEventBuffer</c>. Calling <see cref="Dispose"/> will deallocate the array. Also, <see cref="AllocateEvent"/>
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/// may re-allocate the array.</param>
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/// <exception cref="ArgumentException"><paramref name="buffer"/> has no memory allocated but <paramref name="eventCount"/> is not zero.</exception>
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/// <exception cref="ArgumentOutOfRangeException"><paramref name="sizeInBytes"/> is greater than the total length allocated for
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/// <paramref name="buffer"/>.</exception>
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public InputEventBuffer(NativeArray<byte> buffer, int eventCount, int sizeInBytes = -1, bool transferNativeArrayOwnership = false)
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{
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if (eventCount > 0 && !buffer.IsCreated)
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throw new ArgumentException("buffer has no data but eventCount is > 0", nameof(eventCount));
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if (sizeInBytes > buffer.Length)
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throw new ArgumentOutOfRangeException(nameof(sizeInBytes));
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m_Buffer = buffer;
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m_WeOwnTheBuffer = transferNativeArrayOwnership;
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m_SizeInBytes = sizeInBytes >= 0 ? sizeInBytes : buffer.Length;
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m_EventCount = eventCount;
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}
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/// <summary>
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/// Append a new event to the end of the buffer by copying the event from <paramref name="eventPtr"/>.
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/// </summary>
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/// <param name="eventPtr">Data of the event to store in the buffer. This will be copied in full as
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/// per <see cref="InputEvent.sizeInBytes"/> found in the event's header.</param>
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/// <param name="capacityIncrementInBytes">If the buffer needs to be reallocated to accommodate the event, number of
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/// bytes to grow the buffer by.</param>
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/// <param name="allocator">If the buffer needs to be reallocated to accommodate the event, the type of allocation to
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/// use.</param>
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/// <exception cref="ArgumentNullException"><paramref name="eventPtr"/> is <c>null</c>.</exception>
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/// <remarks>
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/// If the buffer's current capacity (see <see cref="capacityInBytes"/>) is smaller than <see cref="InputEvent.sizeInBytes"/>
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/// of the given event, the buffer will be reallocated.
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/// </remarks>
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public void AppendEvent(InputEvent* eventPtr, int capacityIncrementInBytes = 2048, Allocator allocator = Allocator.Persistent)
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{
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if (eventPtr == null)
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throw new ArgumentNullException(nameof(eventPtr));
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// Allocate space.
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var eventSizeInBytes = eventPtr->sizeInBytes;
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var destinationPtr = AllocateEvent((int)eventSizeInBytes, capacityIncrementInBytes, allocator);
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// Copy event.
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UnsafeUtility.MemCpy(destinationPtr, eventPtr, eventSizeInBytes);
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}
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/// <summary>
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/// Make space for an event of <paramref name="sizeInBytes"/> bytes and return a pointer to
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/// the memory for the event.
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/// </summary>
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/// <param name="sizeInBytes">Number of bytes to make available for the event including the event header (see <see cref="InputEvent"/>).</param>
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/// <param name="capacityIncrementInBytes">If the buffer needs to be reallocated to accommodate the event, number of
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/// bytes to grow the buffer by.</param>
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/// <param name="allocator">If the buffer needs to be reallocated to accommodate the event, the type of allocation to
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/// use.</param>
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/// <returns>A pointer to a block of memory in <see cref="bufferPtr"/>. Store the event data here.</returns>
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/// <exception cref="ArgumentException"><paramref name="sizeInBytes"/> is less than the size needed for the
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/// header of an <see cref="InputEvent"/>. Will automatically be aligned to a multiple of 4.</exception>
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/// <remarks>
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/// Only <see cref="InputEvent.sizeInBytes"/> is initialized by this method. No other fields from the event's
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/// header are touched.
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///
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/// The event will be appended to the buffer after the last event currently in the buffer (if any).
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/// </remarks>
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public InputEvent* AllocateEvent(int sizeInBytes, int capacityIncrementInBytes = 2048, Allocator allocator = Allocator.Persistent)
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{
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if (sizeInBytes < InputEvent.kBaseEventSize)
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throw new ArgumentException(
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$"sizeInBytes must be >= sizeof(InputEvent) == {InputEvent.kBaseEventSize} (was {sizeInBytes})",
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nameof(sizeInBytes));
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var alignedSizeInBytes = sizeInBytes.AlignToMultipleOf(InputEvent.kAlignment);
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// See if we need to enlarge our buffer.
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var necessaryCapacity = m_SizeInBytes + alignedSizeInBytes;
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var currentCapacity = capacityInBytes;
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if (currentCapacity < necessaryCapacity)
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{
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// Yes, so reallocate.
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var newCapacity = necessaryCapacity.AlignToMultipleOf(capacityIncrementInBytes);
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if (newCapacity > int.MaxValue)
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throw new NotImplementedException("NativeArray long support");
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var newBuffer =
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new NativeArray<byte>((int)newCapacity, allocator, NativeArrayOptions.ClearMemory);
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if (m_Buffer.IsCreated)
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{
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UnsafeUtility.MemCpy(newBuffer.GetUnsafePtr(),
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NativeArrayUnsafeUtility.GetUnsafeBufferPointerWithoutChecks(m_Buffer),
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this.sizeInBytes);
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if (m_WeOwnTheBuffer)
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m_Buffer.Dispose();
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}
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m_Buffer = newBuffer;
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m_WeOwnTheBuffer = true;
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}
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var eventPtr = (InputEvent*)((byte*)NativeArrayUnsafeUtility.GetUnsafeBufferPointerWithoutChecks(m_Buffer) + m_SizeInBytes);
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eventPtr->sizeInBytes = (uint)sizeInBytes;
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m_SizeInBytes += alignedSizeInBytes;
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++m_EventCount;
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return eventPtr;
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}
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/// <summary>
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/// Whether the given event pointer refers to data within the event buffer.
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/// </summary>
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/// <param name="eventPtr"></param>
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/// <returns></returns>
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/// <remarks>
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/// Note that this method does NOT check whether the given pointer points to an actual
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/// event in the buffer. It solely performs a pointer out-of-bounds check.
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///
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/// Also note that if the size of the memory buffer is unknown (<see cref="BufferSizeUnknown"/>,
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/// only a lower-bounds check is performed.
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/// </remarks>
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public bool Contains(InputEvent* eventPtr)
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{
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if (eventPtr == null)
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return false;
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if (sizeInBytes == 0)
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return false;
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var bufferPtr = NativeArrayUnsafeUtility.GetUnsafeBufferPointerWithoutChecks(data);
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if (eventPtr < bufferPtr)
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return false;
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if (sizeInBytes != BufferSizeUnknown && eventPtr >= (byte*)bufferPtr + sizeInBytes)
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return false;
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return true;
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}
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public void Reset()
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{
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m_EventCount = 0;
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if (m_SizeInBytes != BufferSizeUnknown)
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m_SizeInBytes = 0;
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}
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/// <summary>
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/// Advance the read position to the next event in the buffer, preserving or not preserving the
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/// current event depending on <paramref name="leaveEventInBuffer"/>.
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/// </summary>
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/// <param name="currentReadPos"></param>
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/// <param name="currentWritePos"></param>
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/// <param name="numEventsRetainedInBuffer"></param>
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/// <param name="numRemainingEvents"></param>
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/// <param name="leaveEventInBuffer"></param>
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/// <remarks>
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/// This method MUST ONLY BE CALLED if the current event has been fully processed. If the at <paramref name="currentWritePos"/>
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/// is smaller than the current event, then this method will OVERWRITE parts or all of the current event.
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/// </remarks>
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internal void AdvanceToNextEvent(ref InputEvent* currentReadPos,
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ref InputEvent* currentWritePos, ref int numEventsRetainedInBuffer,
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ref int numRemainingEvents, bool leaveEventInBuffer)
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{
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Debug.Assert(currentReadPos >= currentWritePos, "Current write position is beyond read position");
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// Get new read position *before* potentially moving the current event so that we don't
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// end up overwriting the data we need to find the next event in memory.
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var newReadPos = currentReadPos;
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if (numRemainingEvents > 1)
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{
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// Don't perform safety check in non-debug builds.
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#if UNITY_EDITOR || DEVELOPMENT_BUILD
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newReadPos = InputEvent.GetNextInMemoryChecked(currentReadPos, ref this);
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#else
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newReadPos = InputEvent.GetNextInMemory(currentReadPos);
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#endif
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}
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// If the current event should be left in the buffer, advance write position.
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if (leaveEventInBuffer)
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{
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Debug.Assert(Contains(currentWritePos), "Current write position should be contained in buffer");
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// Move down in buffer if read and write pos have deviated from each other.
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var numBytes = currentReadPos->sizeInBytes;
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if (currentReadPos != currentWritePos)
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UnsafeUtility.MemMove(currentWritePos, currentReadPos, numBytes);
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currentWritePos = (InputEvent*)((byte*)currentWritePos + numBytes.AlignToMultipleOf(4));
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++numEventsRetainedInBuffer;
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}
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currentReadPos = newReadPos;
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--numRemainingEvents;
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}
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public IEnumerator<InputEventPtr> GetEnumerator()
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{
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return new Enumerator(this);
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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public void Dispose()
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{
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// Nothing to do if we don't actually own the memory.
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if (!m_WeOwnTheBuffer)
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return;
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Debug.Assert(m_Buffer.IsCreated, "Buffer has not been created");
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m_Buffer.Dispose();
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m_WeOwnTheBuffer = false;
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m_SizeInBytes = 0;
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m_EventCount = 0;
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}
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public InputEventBuffer Clone()
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{
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var clone = new InputEventBuffer();
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if (m_Buffer.IsCreated)
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{
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clone.m_Buffer = new NativeArray<byte>(m_Buffer.Length, Allocator.Persistent);
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clone.m_Buffer.CopyFrom(m_Buffer);
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clone.m_WeOwnTheBuffer = true;
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}
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clone.m_SizeInBytes = m_SizeInBytes;
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clone.m_EventCount = m_EventCount;
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return clone;
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}
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object ICloneable.Clone()
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{
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return Clone();
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}
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private NativeArray<byte> m_Buffer;
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private long m_SizeInBytes;
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private int m_EventCount;
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private bool m_WeOwnTheBuffer; ////FIXME: what we really want is access to NativeArray's allocator label
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private struct Enumerator : IEnumerator<InputEventPtr>
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{
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private readonly InputEvent* m_Buffer;
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private readonly int m_EventCount;
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private InputEvent* m_CurrentEvent;
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private int m_CurrentIndex;
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public Enumerator(InputEventBuffer buffer)
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{
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m_Buffer = buffer.bufferPtr;
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m_EventCount = buffer.m_EventCount;
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m_CurrentEvent = null;
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m_CurrentIndex = 0;
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}
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public bool MoveNext()
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{
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if (m_CurrentIndex == m_EventCount)
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return false;
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if (m_CurrentEvent == null)
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{
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m_CurrentEvent = m_Buffer;
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return m_CurrentEvent != null;
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}
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Debug.Assert(m_CurrentEvent != null, "Current event must not be null");
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++m_CurrentIndex;
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if (m_CurrentIndex == m_EventCount)
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return false;
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m_CurrentEvent = InputEvent.GetNextInMemory(m_CurrentEvent);
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return true;
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}
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public void Reset()
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{
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m_CurrentEvent = null;
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m_CurrentIndex = 0;
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}
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public void Dispose()
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{
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}
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public InputEventPtr Current => m_CurrentEvent;
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object IEnumerator.Current => Current;
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}
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}
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}
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