9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
144 lines
5.0 KiB
C#
144 lines
5.0 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using UnityEngine.InputSystem.Utilities;
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////REVIEW: move this inside InputActionTrace?
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namespace UnityEngine.InputSystem.LowLevel
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{
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/// <summary>
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/// A variable-size event that captures the triggering of an action.
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/// </summary>
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/// <remarks>
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/// Action events capture fully processed values only.
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///
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/// This struct is internal as the data it stores requires having access to <see cref="InputActionState"/>.
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/// Public access is meant to go through <see cref="InputActionTrace"/> which provides a wrapper around
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/// action events in the form of <see cref="InputActionTrace.ActionEventPtr"/>.
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/// </remarks>
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[StructLayout(LayoutKind.Explicit, Size = InputEvent.kBaseEventSize + 16 + 1)]
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internal unsafe struct ActionEvent : IInputEventTypeInfo
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{
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public static FourCC Type => new FourCC('A', 'C', 'T', 'N');
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////REVIEW: should we decouple this from InputEvent? we get deviceId which we don't really have a use for
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[FieldOffset(0)] public InputEvent baseEvent;
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[FieldOffset(InputEvent.kBaseEventSize + 0)] private ushort m_ControlIndex;
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[FieldOffset(InputEvent.kBaseEventSize + 2)] private ushort m_BindingIndex;
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[FieldOffset(InputEvent.kBaseEventSize + 4)] private ushort m_InteractionIndex;
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[FieldOffset(InputEvent.kBaseEventSize + 6)] private byte m_StateIndex;
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[FieldOffset(InputEvent.kBaseEventSize + 7)] private byte m_Phase;
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[FieldOffset(InputEvent.kBaseEventSize + 8)] private double m_StartTime;
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[FieldOffset(InputEvent.kBaseEventSize + 16)] public fixed byte m_ValueData[1]; // Variable-sized.
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public double startTime
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{
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get => m_StartTime;
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set => m_StartTime = value;
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}
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public InputActionPhase phase
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{
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get => (InputActionPhase)m_Phase;
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set => m_Phase = (byte)value;
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}
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public byte* valueData
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{
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get
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{
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fixed(byte* data = m_ValueData)
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{
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return data;
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}
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}
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}
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public int valueSizeInBytes => (int)baseEvent.sizeInBytes - InputEvent.kBaseEventSize - 16;
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public int stateIndex
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{
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get => m_StateIndex;
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set
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{
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Debug.Assert(value >= 0 && value <= byte.MaxValue);
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if (value < 0 || value > byte.MaxValue)
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throw new NotSupportedException("State count cannot exceed byte.MaxValue");
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m_StateIndex = (byte)value;
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}
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}
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public int controlIndex
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{
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get => m_ControlIndex;
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set
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{
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Debug.Assert(value >= 0 && value <= ushort.MaxValue);
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if (value < 0 || value > ushort.MaxValue)
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throw new NotSupportedException("Control count cannot exceed ushort.MaxValue");
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m_ControlIndex = (ushort)value;
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}
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}
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public int bindingIndex
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{
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get => m_BindingIndex;
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set
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{
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Debug.Assert(value >= 0 && value <= ushort.MaxValue);
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if (value < 0 || value > ushort.MaxValue)
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throw new NotSupportedException("Binding count cannot exceed ushort.MaxValue");
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m_BindingIndex = (ushort)value;
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}
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}
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public int interactionIndex
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{
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get
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{
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if (m_InteractionIndex == ushort.MaxValue)
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return InputActionState.kInvalidIndex;
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return m_InteractionIndex;
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}
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set
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{
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Debug.Assert(value == InputActionState.kInvalidIndex || (value >= 0 && value < ushort.MaxValue));
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if (value == InputActionState.kInvalidIndex)
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m_InteractionIndex = ushort.MaxValue;
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else
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{
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if (value < 0 || value >= ushort.MaxValue)
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throw new NotSupportedException("Interaction count cannot exceed ushort.MaxValue-1");
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m_InteractionIndex = (ushort)value;
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}
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}
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}
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public InputEventPtr ToEventPtr()
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{
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fixed(ActionEvent* ptr = &this)
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{
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return new InputEventPtr((InputEvent*)ptr);
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}
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}
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public FourCC typeStatic => Type;
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public static int GetEventSizeWithValueSize(int valueSizeInBytes)
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{
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return InputEvent.kBaseEventSize + 16 + valueSizeInBytes;
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}
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public static ActionEvent* From(InputEventPtr ptr)
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{
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if (!ptr.valid)
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throw new ArgumentNullException(nameof(ptr));
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if (!ptr.IsA<ActionEvent>())
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throw new InvalidCastException($"Cannot cast event with type '{ptr.type}' into ActionEvent");
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return (ActionEvent*)ptr.data;
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}
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}
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}
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