9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
134 lines
4.4 KiB
C#
134 lines
4.4 KiB
C#
#if UNITY_EDITOR
|
|
using System.IO;
|
|
using UnityEditor;
|
|
|
|
namespace UnityEngine.InputSystem.Editor
|
|
{
|
|
internal static class GUIHelpers
|
|
{
|
|
public static class Styles
|
|
{
|
|
public static readonly GUIStyle lineSeparator = new GUIStyle().WithFixedHeight(1).WithMargin(new RectOffset(0, 0, 2, 2));
|
|
}
|
|
|
|
private const string kIconPath = "Packages/com.unity.inputsystem/InputSystem/Editor/Icons/";
|
|
|
|
public static void DrawLineSeparator(string label = null)
|
|
{
|
|
var hasLabel = !string.IsNullOrEmpty(label);
|
|
EditorGUILayout.BeginVertical();
|
|
var rect = GUILayoutUtility.GetRect(GUIContent.none, Styles.lineSeparator, GUILayout.ExpandWidth(true));
|
|
var labelRect = new Rect();
|
|
GUIContent labelContent = null;
|
|
if (hasLabel)
|
|
{
|
|
labelContent = new GUIContent(label);
|
|
labelRect = GUILayoutUtility.GetRect(labelContent, EditorStyles.miniLabel, GUILayout.ExpandWidth(true));
|
|
}
|
|
EditorGUILayout.EndVertical();
|
|
|
|
if (Event.current.type != EventType.Repaint)
|
|
return;
|
|
|
|
var orgColor = GUI.color;
|
|
var tintColor = EditorGUIUtility.isProSkin ? new Color(0.12f, 0.12f, 0.12f, 1.333f) : new Color(0.6f, 0.6f, 0.6f, 1.333f);
|
|
GUI.color = GUI.color * tintColor;
|
|
GUI.DrawTexture(rect, EditorGUIUtility.whiteTexture);
|
|
GUI.color = orgColor;
|
|
|
|
if (hasLabel)
|
|
EditorGUI.LabelField(labelRect, labelContent, EditorStyles.miniLabel);
|
|
}
|
|
|
|
public static Texture2D LoadIcon(string name)
|
|
{
|
|
var skinPrefix = EditorGUIUtility.isProSkin ? "d_" : "";
|
|
var scale = Mathf.Clamp((int)EditorGUIUtility.pixelsPerPoint, 0, 4);
|
|
var scalePostFix = scale > 1 ? $"@{scale}x" : "";
|
|
if (name.IndexOfAny(Path.GetInvalidFileNameChars()) > -1)
|
|
name = string.Join("_", name.Split(Path.GetInvalidFileNameChars()));
|
|
var path = Path.Combine(kIconPath, skinPrefix + name + scalePostFix + ".png");
|
|
return AssetDatabase.LoadAssetAtPath<Texture2D>(path);
|
|
}
|
|
|
|
public static GUIStyle WithNormalBackground(this GUIStyle style, Texture2D background)
|
|
{
|
|
style.normal.background = background;
|
|
return style;
|
|
}
|
|
|
|
public static GUIStyle WithFontSize(this GUIStyle style, int fontSize)
|
|
{
|
|
style.fontSize = fontSize;
|
|
return style;
|
|
}
|
|
|
|
public static GUIStyle WithFontStyle(this GUIStyle style, FontStyle fontStyle)
|
|
{
|
|
style.fontStyle = fontStyle;
|
|
return style;
|
|
}
|
|
|
|
public static GUIStyle WithAlignment(this GUIStyle style, TextAnchor alignment)
|
|
{
|
|
style.alignment = alignment;
|
|
return style;
|
|
}
|
|
|
|
public static GUIStyle WithMargin(this GUIStyle style, RectOffset margin)
|
|
{
|
|
style.margin = margin;
|
|
return style;
|
|
}
|
|
|
|
public static GUIStyle WithBorder(this GUIStyle style, RectOffset border)
|
|
{
|
|
style.border = border;
|
|
return style;
|
|
}
|
|
|
|
public static GUIStyle WithPadding(this GUIStyle style, RectOffset padding)
|
|
{
|
|
style.padding = padding;
|
|
return style;
|
|
}
|
|
|
|
public static GUIStyle WithFixedWidth(this GUIStyle style, int fixedWidth)
|
|
{
|
|
style.fixedWidth = fixedWidth;
|
|
return style;
|
|
}
|
|
|
|
public static GUIStyle WithFixedHeight(this GUIStyle style, int fixedHeight)
|
|
{
|
|
style.fixedHeight = fixedHeight;
|
|
return style;
|
|
}
|
|
|
|
public static GUIStyle WithRichText(this GUIStyle style, bool richText = true)
|
|
{
|
|
style.richText = richText;
|
|
return style;
|
|
}
|
|
|
|
public static GUIStyle WithFont(this GUIStyle style, Font font)
|
|
{
|
|
style.font = font;
|
|
return style;
|
|
}
|
|
|
|
public static GUIStyle WithContentOffset(this GUIStyle style, Vector2 contentOffset)
|
|
{
|
|
style.contentOffset = contentOffset;
|
|
return style;
|
|
}
|
|
|
|
public static GUIStyle WithNormalTextColor(this GUIStyle style, Color textColor)
|
|
{
|
|
style.normal.textColor = textColor;
|
|
return style;
|
|
}
|
|
}
|
|
}
|
|
#endif // UNITY_EDITOR
|