9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
1010 lines
44 KiB
C#
1010 lines
44 KiB
C#
#if UNITY_EDITOR
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using UnityEngine.InputSystem.LowLevel;
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using UnityEditor;
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using UnityEditorInternal;
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using UnityEditor.IMGUI.Controls;
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using UnityEditor.Networking.PlayerConnection;
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using UnityEngine.InputSystem.Layouts;
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using UnityEngine.InputSystem.Users;
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using UnityEngine.InputSystem.Utilities;
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////FIXME: Generate proper IDs for the individual tree view items; the current sequential numbering scheme just causes lots of
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//// weird expansion/collapsing to happen.
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////TODO: add way to load and replay event traces
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////TODO: refresh metrics on demand
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////TODO: when an action is triggered and when a device changes state, make them bold in the list for a brief moment
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////TODO: show input users and their actions and devices
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////TODO: append " (Disabled) to disabled devices and grey them out
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////TODO: split 'Local' and 'Remote' at root rather than inside subnodes
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////TODO: refresh when unrecognized device pops up
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namespace UnityEngine.InputSystem.Editor
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{
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// Allows looking at input activity in the editor.
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internal class InputDebuggerWindow : EditorWindow, ISerializationCallbackReceiver
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{
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private static int s_Disabled;
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private static InputDebuggerWindow s_Instance;
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[MenuItem("Window/Analysis/Input Debugger", false, 2100)]
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public static void CreateOrShow()
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{
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if (s_Instance == null)
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{
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s_Instance = GetWindow<InputDebuggerWindow>();
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s_Instance.Show();
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s_Instance.titleContent = new GUIContent("Input Debug");
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}
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else
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{
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s_Instance.Show();
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s_Instance.Focus();
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}
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}
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public static void Enable()
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{
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if (s_Disabled == 0)
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return;
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--s_Disabled;
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if (s_Disabled == 0 && s_Instance != null)
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{
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s_Instance.InstallHooks();
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s_Instance.Refresh();
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}
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}
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public static void Disable()
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{
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++s_Disabled;
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if (s_Disabled == 1 && s_Instance != null)
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{
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s_Instance.UninstallHooks();
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s_Instance.Refresh();
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}
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}
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private void OnDeviceChange(InputDevice device, InputDeviceChange change)
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{
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// Update tree if devices are added or removed.
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if (change == InputDeviceChange.Added || change == InputDeviceChange.Removed)
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Refresh();
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}
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private void OnLayoutChange(string name, InputControlLayoutChange change)
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{
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// Update tree if layout setup has changed.
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Refresh();
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}
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private void OnActionChange(object actionOrMap, InputActionChange change)
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{
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switch (change)
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{
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// When an action is triggered, we only need a repaint.
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case InputActionChange.ActionStarted:
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case InputActionChange.ActionPerformed:
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case InputActionChange.ActionCanceled:
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Repaint();
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break;
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case InputActionChange.ActionEnabled:
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case InputActionChange.ActionDisabled:
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case InputActionChange.ActionMapDisabled:
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case InputActionChange.ActionMapEnabled:
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case InputActionChange.BoundControlsChanged:
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Refresh();
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break;
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}
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}
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private void OnSettingsChange()
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{
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Refresh();
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}
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private string OnFindLayout(ref InputDeviceDescription description, string matchedLayout,
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InputDeviceExecuteCommandDelegate executeCommandDelegate)
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{
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// If there's no matched layout, there's a chance this device will go in
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// the unsupported list. There's no direct notification for that so we
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// preemptively trigger a refresh.
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if (string.IsNullOrEmpty(matchedLayout))
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Refresh();
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return null;
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}
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private void Refresh()
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{
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m_NeedReload = true;
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Repaint();
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}
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public void OnDestroy()
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{
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UninstallHooks();
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}
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private void InstallHooks()
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{
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InputSystem.onDeviceChange += OnDeviceChange;
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InputSystem.onLayoutChange += OnLayoutChange;
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InputSystem.onFindLayoutForDevice += OnFindLayout;
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InputSystem.onActionChange += OnActionChange;
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InputSystem.onSettingsChange += OnSettingsChange;
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}
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private void UninstallHooks()
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{
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InputSystem.onDeviceChange -= OnDeviceChange;
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InputSystem.onLayoutChange -= OnLayoutChange;
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InputSystem.onFindLayoutForDevice -= OnFindLayout;
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InputSystem.onActionChange -= OnActionChange;
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InputSystem.onSettingsChange -= OnSettingsChange;
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}
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private void Initialize()
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{
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InstallHooks();
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var newTreeViewState = m_TreeViewState == null;
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if (newTreeViewState)
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m_TreeViewState = new TreeViewState();
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m_TreeView = new InputSystemTreeView(m_TreeViewState);
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// Set default expansion states.
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if (newTreeViewState)
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m_TreeView.SetExpanded(m_TreeView.devicesItem.id, true);
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m_Initialized = true;
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}
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public void OnGUI()
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{
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if (s_Disabled > 0)
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{
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EditorGUILayout.LabelField("Disabled");
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return;
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}
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// If the new backends aren't enabled, show a warning in the debugger.
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if (!EditorPlayerSettingHelpers.newSystemBackendsEnabled)
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{
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EditorGUILayout.HelpBox(
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"Platform backends for the new input system are not enabled. " +
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"No devices and input from hardware will come through in the new input system APIs.\n\n" +
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"To enable the backends, set 'Active Input Handling' in the player settings to either 'Input System (Preview)' " +
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"or 'Both' and restart the editor.", MessageType.Warning);
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}
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// This also brings us back online after a domain reload.
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if (!m_Initialized)
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{
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Initialize();
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}
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else if (m_NeedReload)
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{
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m_TreeView.Reload();
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m_NeedReload = false;
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}
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DrawToolbarGUI();
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var rect = EditorGUILayout.GetControlRect(GUILayout.ExpandHeight(true));
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m_TreeView.OnGUI(rect);
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}
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private static void ResetDevice(InputDevice device, bool hard)
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{
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var playerUpdateType = InputDeviceDebuggerWindow.DetermineUpdateTypeToShow(device);
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var currentUpdateType = InputState.currentUpdateType;
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InputStateBuffers.SwitchTo(InputSystem.s_Manager.m_StateBuffers, playerUpdateType);
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InputSystem.ResetDevice(device, alsoResetDontResetControls: hard);
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InputStateBuffers.SwitchTo(InputSystem.s_Manager.m_StateBuffers, currentUpdateType);
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}
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private static void ToggleAddDevicesNotSupportedByProject()
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{
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InputEditorUserSettings.addDevicesNotSupportedByProject =
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!InputEditorUserSettings.addDevicesNotSupportedByProject;
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}
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private void ToggleDiagnosticMode()
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{
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if (InputSystem.s_Manager.m_Diagnostics != null)
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{
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InputSystem.s_Manager.m_Diagnostics = null;
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}
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else
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{
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if (m_Diagnostics == null)
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m_Diagnostics = new InputDiagnostics();
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InputSystem.s_Manager.m_Diagnostics = m_Diagnostics;
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}
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}
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private static void ToggleTouchSimulation()
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{
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InputEditorUserSettings.simulateTouch = !InputEditorUserSettings.simulateTouch;
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}
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private static void EnableRemoteDevices(bool enable = true)
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{
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foreach (var player in EditorConnection.instance.ConnectedPlayers)
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{
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EditorConnection.instance.Send(enable ? RemoteInputPlayerConnection.kStartSendingMsg : RemoteInputPlayerConnection.kStopSendingMsg, new byte[0], player.playerId);
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if (!enable)
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InputSystem.remoting.RemoveRemoteDevices(player.playerId);
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}
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}
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private static void DrawConnectionGUI()
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{
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if (GUILayout.Button("Remote Devices…", EditorStyles.toolbarDropDown))
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{
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var menu = new GenericMenu();
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var haveRemotes = InputSystem.devices.Any(x => x.remote);
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if (EditorConnection.instance.ConnectedPlayers.Count > 0)
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menu.AddItem(new GUIContent("Show remote devices"), haveRemotes, () =>
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{
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EnableRemoteDevices(!haveRemotes);
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});
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else
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menu.AddDisabledItem(new GUIContent("Show remote input devices"));
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menu.AddSeparator("");
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var availableProfilers = ProfilerDriver.GetAvailableProfilers();
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foreach (var profiler in availableProfilers)
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{
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var enabled = ProfilerDriver.IsIdentifierConnectable(profiler);
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var profilerName = ProfilerDriver.GetConnectionIdentifier(profiler);
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var isConnected = ProfilerDriver.connectedProfiler == profiler;
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if (enabled)
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menu.AddItem(new GUIContent(profilerName), isConnected, () => {
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ProfilerDriver.connectedProfiler = profiler;
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EnableRemoteDevices();
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});
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else
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menu.AddDisabledItem(new GUIContent(profilerName));
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}
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foreach (var device in UnityEditor.Hardware.DevDeviceList.GetDevices())
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{
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var supportsPlayerConnection = (device.features & UnityEditor.Hardware.DevDeviceFeatures.PlayerConnection) != 0;
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if (!device.isConnected || !supportsPlayerConnection)
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continue;
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var url = "device://" + device.id;
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var isConnected = ProfilerDriver.connectedProfiler == 0xFEEE && ProfilerDriver.directConnectionUrl == url;
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menu.AddItem(new GUIContent(device.name), isConnected, () => {
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ProfilerDriver.DirectURLConnect(url);
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EnableRemoteDevices();
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});
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}
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menu.ShowAsContext();
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}
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}
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private void DrawToolbarGUI()
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{
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EditorGUILayout.BeginHorizontal(EditorStyles.toolbar);
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if (GUILayout.Button(Contents.optionsContent, EditorStyles.toolbarDropDown))
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{
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var menu = new GenericMenu();
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menu.AddItem(Contents.addDevicesNotSupportedByProjectContent, InputEditorUserSettings.addDevicesNotSupportedByProject,
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ToggleAddDevicesNotSupportedByProject);
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menu.AddItem(Contents.diagnosticsModeContent, InputSystem.s_Manager.m_Diagnostics != null,
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ToggleDiagnosticMode);
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menu.AddItem(Contents.touchSimulationContent, InputEditorUserSettings.simulateTouch, ToggleTouchSimulation);
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// Add the inverse of "Copy Device Description" which adds a device with the description from
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// the clipboard to the system. This is most useful for debugging and makes it very easy to
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// have a first pass at device descriptions supplied by users.
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try
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{
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var copyBuffer = EditorGUIUtility.systemCopyBuffer;
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if (!string.IsNullOrEmpty(copyBuffer) &&
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copyBuffer.StartsWith("{") && !InputDeviceDescription.FromJson(copyBuffer).empty)
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{
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menu.AddItem(Contents.pasteDeviceDescriptionAsDevice, false, () =>
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{
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var description = InputDeviceDescription.FromJson(copyBuffer);
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InputSystem.AddDevice(description);
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});
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}
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}
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catch (ArgumentException)
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{
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// Catch and ignore exception if buffer doesn't actually contain an InputDeviceDescription
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// in (proper) JSON format.
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}
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menu.ShowAsContext();
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}
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DrawConnectionGUI();
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GUILayout.FlexibleSpace();
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EditorGUILayout.EndHorizontal();
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}
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[SerializeField] private TreeViewState m_TreeViewState;
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[NonSerialized] private InputDiagnostics m_Diagnostics;
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[NonSerialized] private InputSystemTreeView m_TreeView;
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[NonSerialized] private bool m_Initialized;
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[NonSerialized] private bool m_NeedReload;
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internal static void ReviveAfterDomainReload()
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{
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if (s_Instance != null)
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{
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// Trigger initial repaint. Will call Initialize() to install hooks and
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// refresh tree.
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s_Instance.Repaint();
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}
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}
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private static class Contents
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{
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public static readonly GUIContent optionsContent = new GUIContent("Options");
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public static readonly GUIContent touchSimulationContent = new GUIContent("Simulate Touch Input From Mouse or Pen");
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public static readonly GUIContent pasteDeviceDescriptionAsDevice = new GUIContent("Paste Device Description as Device");
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public static readonly GUIContent addDevicesNotSupportedByProjectContent = new GUIContent("Add Devices Not Listed in 'Supported Devices'");
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public static readonly GUIContent diagnosticsModeContent = new GUIContent("Enable Event Diagnostics");
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public static readonly GUIContent openDebugView = new GUIContent("Open Device Debug View");
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public static readonly GUIContent copyDeviceDescription = new GUIContent("Copy Device Description");
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public static readonly GUIContent copyLayoutAsJSON = new GUIContent("Copy Layout as JSON");
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public static readonly GUIContent createDeviceFromLayout = new GUIContent("Create Device from Layout");
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public static readonly GUIContent generateCodeFromLayout = new GUIContent("Generate Precompiled Layout");
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public static readonly GUIContent removeDevice = new GUIContent("Remove Device");
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public static readonly GUIContent enableDevice = new GUIContent("Enable Device");
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public static readonly GUIContent disableDevice = new GUIContent("Disable Device");
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public static readonly GUIContent syncDevice = new GUIContent("Try to Sync Device");
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public static readonly GUIContent softResetDevice = new GUIContent("Reset Device (Soft)");
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public static readonly GUIContent hardResetDevice = new GUIContent("Reset Device (Hard)");
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}
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void ISerializationCallbackReceiver.OnBeforeSerialize()
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{
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}
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void ISerializationCallbackReceiver.OnAfterDeserialize()
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{
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s_Instance = this;
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}
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private class InputSystemTreeView : TreeView
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{
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public TreeViewItem actionsItem { get; private set; }
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public TreeViewItem devicesItem { get; private set; }
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public TreeViewItem layoutsItem { get; private set; }
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public TreeViewItem settingsItem { get; private set; }
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public TreeViewItem metricsItem { get; private set; }
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public TreeViewItem usersItem { get; private set; }
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public InputSystemTreeView(TreeViewState state)
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: base(state)
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{
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Reload();
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}
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protected override void ContextClickedItem(int id)
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{
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var item = FindItem(id, rootItem);
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if (item == null)
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return;
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if (item is DeviceItem deviceItem)
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{
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var menu = new GenericMenu();
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menu.AddItem(Contents.openDebugView, false, () => InputDeviceDebuggerWindow.CreateOrShowExisting(deviceItem.device));
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menu.AddItem(Contents.copyDeviceDescription, false,
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() => EditorGUIUtility.systemCopyBuffer = deviceItem.device.description.ToJson());
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menu.AddItem(Contents.removeDevice, false, () => InputSystem.RemoveDevice(deviceItem.device));
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if (deviceItem.device.enabled)
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menu.AddItem(Contents.disableDevice, false, () => InputSystem.DisableDevice(deviceItem.device));
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else
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menu.AddItem(Contents.enableDevice, false, () => InputSystem.EnableDevice(deviceItem.device));
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menu.AddItem(Contents.syncDevice, false, () => InputSystem.TrySyncDevice(deviceItem.device));
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menu.AddItem(Contents.softResetDevice, false, () => ResetDevice(deviceItem.device, false));
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menu.AddItem(Contents.hardResetDevice, false, () => ResetDevice(deviceItem.device, true));
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menu.ShowAsContext();
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}
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if (item is UnsupportedDeviceItem unsupportedDeviceItem)
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{
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var menu = new GenericMenu();
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menu.AddItem(Contents.copyDeviceDescription, false,
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() => EditorGUIUtility.systemCopyBuffer = unsupportedDeviceItem.description.ToJson());
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menu.ShowAsContext();
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}
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if (item is LayoutItem layoutItem)
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{
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var layout = EditorInputControlLayoutCache.TryGetLayout(layoutItem.layoutName);
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if (layout != null)
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{
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var menu = new GenericMenu();
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menu.AddItem(Contents.copyLayoutAsJSON, false,
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() => EditorGUIUtility.systemCopyBuffer = layout.ToJson());
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if (layout.isDeviceLayout)
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{
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menu.AddItem(Contents.createDeviceFromLayout, false,
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() => InputSystem.AddDevice(layout.name));
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menu.AddItem(Contents.generateCodeFromLayout, false, () =>
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{
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var fileName = EditorUtility.SaveFilePanel("Generate InputDevice Code", "", "Fast" + layoutItem.layoutName, "cs");
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var isInAssets = fileName.StartsWith(Application.dataPath, StringComparison.OrdinalIgnoreCase);
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if (isInAssets)
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fileName = "Assets/" + fileName.Substring(Application.dataPath.Length + 1);
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if (!string.IsNullOrEmpty(fileName))
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{
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var code = InputLayoutCodeGenerator.GenerateCodeFileForDeviceLayout(layoutItem.layoutName, fileName, prefix: "Fast");
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File.WriteAllText(fileName, code);
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if (isInAssets)
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AssetDatabase.Refresh();
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}
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});
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}
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menu.ShowAsContext();
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}
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}
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}
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protected override void DoubleClickedItem(int id)
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{
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var item = FindItem(id, rootItem);
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if (item is DeviceItem deviceItem)
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InputDeviceDebuggerWindow.CreateOrShowExisting(deviceItem.device);
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}
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protected override TreeViewItem BuildRoot()
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{
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var id = 0;
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var root = new TreeViewItem
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{
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id = id++,
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depth = -1
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};
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////TODO: this will need to be improved for multi-user scenarios
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// Actions.
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m_EnabledActions.Clear();
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InputSystem.ListEnabledActions(m_EnabledActions);
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if (m_EnabledActions.Count > 0)
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{
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actionsItem = AddChild(root, "", ref id);
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AddEnabledActions(actionsItem, ref id);
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if (!actionsItem.hasChildren)
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{
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// We are culling actions that are assigned to users so we may end up with an empty
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// list even if we have enabled actions. If we do, remove the "Actions" item from the tree.
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root.children.Remove(actionsItem);
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}
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else
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{
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// Update title to include action count.
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actionsItem.displayName = $"Actions ({actionsItem.children.Count})";
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}
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}
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// Users.
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var userCount = InputUser.all.Count;
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if (userCount > 0)
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{
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usersItem = AddChild(root, $"Users ({userCount})", ref id);
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foreach (var user in InputUser.all)
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AddUser(usersItem, user, ref id);
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}
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// Devices.
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var devices = InputSystem.devices;
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devicesItem = AddChild(root, $"Devices ({devices.Count})", ref id);
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var haveRemotes = devices.Any(x => x.remote);
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TreeViewItem localDevicesNode = null;
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if (haveRemotes)
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{
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// Split local and remote devices into groups.
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|
|
localDevicesNode = AddChild(devicesItem, "Local", ref id);
|
|
AddDevices(localDevicesNode, devices, ref id);
|
|
|
|
var remoteDevicesNode = AddChild(devicesItem, "Remote", ref id);
|
|
foreach (var player in EditorConnection.instance.ConnectedPlayers)
|
|
{
|
|
var playerNode = AddChild(remoteDevicesNode, player.name, ref id);
|
|
AddDevices(playerNode, devices, ref id, player.playerId);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// We don't have remote devices so don't add an extra group for local devices.
|
|
// Put them all directly underneath the "Devices" node.
|
|
AddDevices(devicesItem, devices, ref id);
|
|
}
|
|
|
|
////TDO: unsupported and disconnected devices should also be shown for remotes
|
|
|
|
if (m_UnsupportedDevices == null)
|
|
m_UnsupportedDevices = new List<InputDeviceDescription>();
|
|
m_UnsupportedDevices.Clear();
|
|
InputSystem.GetUnsupportedDevices(m_UnsupportedDevices);
|
|
if (m_UnsupportedDevices.Count > 0)
|
|
{
|
|
var parent = haveRemotes ? localDevicesNode : devicesItem;
|
|
var unsupportedDevicesNode = AddChild(parent, $"Unsupported ({m_UnsupportedDevices.Count})", ref id);
|
|
foreach (var device in m_UnsupportedDevices)
|
|
{
|
|
var item = new UnsupportedDeviceItem
|
|
{
|
|
id = id++,
|
|
depth = unsupportedDevicesNode.depth + 1,
|
|
displayName = device.ToString(),
|
|
description = device
|
|
};
|
|
unsupportedDevicesNode.AddChild(item);
|
|
}
|
|
unsupportedDevicesNode.children.Sort((a, b) =>
|
|
string.Compare(a.displayName, b.displayName, StringComparison.InvariantCulture));
|
|
}
|
|
|
|
var disconnectedDevices = InputSystem.disconnectedDevices;
|
|
if (disconnectedDevices.Count > 0)
|
|
{
|
|
var parent = haveRemotes ? localDevicesNode : devicesItem;
|
|
var disconnectedDevicesNode = AddChild(parent, $"Disconnected ({disconnectedDevices.Count})", ref id);
|
|
foreach (var device in disconnectedDevices)
|
|
AddChild(disconnectedDevicesNode, device.ToString(), ref id);
|
|
disconnectedDevicesNode.children.Sort((a, b) =>
|
|
string.Compare(a.displayName, b.displayName, StringComparison.InvariantCulture));
|
|
}
|
|
|
|
// Layouts.
|
|
layoutsItem = AddChild(root, "Layouts", ref id);
|
|
AddControlLayouts(layoutsItem, ref id);
|
|
|
|
////FIXME: this shows local configuration only
|
|
// Settings.
|
|
var settings = InputSystem.settings;
|
|
var settingsAssetPath = AssetDatabase.GetAssetPath(settings);
|
|
var settingsLabel = "Settings";
|
|
if (!string.IsNullOrEmpty(settingsAssetPath))
|
|
settingsLabel = $"Settings ({Path.GetFileName(settingsAssetPath)})";
|
|
settingsItem = AddChild(root, settingsLabel, ref id);
|
|
AddValueItem(settingsItem, "Update Mode", settings.updateMode, ref id);
|
|
AddValueItem(settingsItem, "Compensate For Screen Orientation", settings.compensateForScreenOrientation, ref id);
|
|
AddValueItem(settingsItem, "Default Button Press Point", settings.defaultButtonPressPoint, ref id);
|
|
AddValueItem(settingsItem, "Default Deadzone Min", settings.defaultDeadzoneMin, ref id);
|
|
AddValueItem(settingsItem, "Default Deadzone Max", settings.defaultDeadzoneMax, ref id);
|
|
AddValueItem(settingsItem, "Default Tap Time", settings.defaultTapTime, ref id);
|
|
AddValueItem(settingsItem, "Default Slow Tap Time", settings.defaultSlowTapTime, ref id);
|
|
AddValueItem(settingsItem, "Default Hold Time", settings.defaultHoldTime, ref id);
|
|
if (settings.supportedDevices.Count > 0)
|
|
{
|
|
var supportedDevices = AddChild(settingsItem, "Supported Devices", ref id);
|
|
foreach (var item in settings.supportedDevices)
|
|
{
|
|
var icon = EditorInputControlLayoutCache.GetIconForLayout(item);
|
|
AddChild(supportedDevices, item, ref id, icon);
|
|
}
|
|
}
|
|
settingsItem.children.Sort((a, b) => string.Compare(a.displayName, b.displayName, StringComparison.InvariantCultureIgnoreCase));
|
|
|
|
// Metrics.
|
|
var metrics = InputSystem.metrics;
|
|
metricsItem = AddChild(root, "Metrics", ref id);
|
|
AddChild(metricsItem,
|
|
"Current State Size in Bytes: " + StringHelpers.NicifyMemorySize(metrics.currentStateSizeInBytes),
|
|
ref id);
|
|
AddValueItem(metricsItem, "Current Control Count", metrics.currentControlCount, ref id);
|
|
AddValueItem(metricsItem, "Current Layout Count", metrics.currentLayoutCount, ref id);
|
|
|
|
return root;
|
|
}
|
|
|
|
private void AddUser(TreeViewItem parent, InputUser user, ref int id)
|
|
{
|
|
////REVIEW: can we get better identification? allow associating GameObject with user?
|
|
var userItem = AddChild(parent, "User #" + user.index, ref id);
|
|
|
|
// Control scheme.
|
|
var controlScheme = user.controlScheme;
|
|
if (controlScheme != null)
|
|
AddChild(userItem, "Control Scheme: " + controlScheme, ref id);
|
|
|
|
// Paired and lost devices.
|
|
AddDeviceListToUser("Paired Devices", user.pairedDevices, ref id, userItem);
|
|
AddDeviceListToUser("Lost Devices", user.lostDevices, ref id, userItem);
|
|
|
|
// Actions.
|
|
var actions = user.actions;
|
|
if (actions != null)
|
|
{
|
|
var actionsItem = AddChild(userItem, "Actions", ref id);
|
|
foreach (var action in actions)
|
|
AddActionItem(actionsItem, action, ref id);
|
|
|
|
parent.children?.Sort((a, b) => string.Compare(a.displayName, b.displayName, StringComparison.CurrentCultureIgnoreCase));
|
|
}
|
|
}
|
|
|
|
private void AddDeviceListToUser(string title, ReadOnlyArray<InputDevice> devices, ref int id, TreeViewItem userItem)
|
|
{
|
|
if (devices.Count == 0)
|
|
return;
|
|
|
|
var devicesItem = AddChild(userItem, title, ref id);
|
|
foreach (var device in devices)
|
|
{
|
|
Debug.Assert(device != null, title + " has a null item!");
|
|
if (device == null)
|
|
continue;
|
|
|
|
var item = new DeviceItem
|
|
{
|
|
id = id++,
|
|
depth = devicesItem.depth + 1,
|
|
displayName = device.ToString(),
|
|
device = device,
|
|
icon = EditorInputControlLayoutCache.GetIconForLayout(device.layout),
|
|
};
|
|
devicesItem.AddChild(item);
|
|
}
|
|
}
|
|
|
|
private static void AddDevices(TreeViewItem parent, IEnumerable<InputDevice> devices, ref int id, int participantId = InputDevice.kLocalParticipantId)
|
|
{
|
|
foreach (var device in devices)
|
|
{
|
|
if (device.m_ParticipantId != participantId)
|
|
continue;
|
|
|
|
var displayName = device.name;
|
|
if (device.usages.Count > 0)
|
|
displayName += " (" + string.Join(",", device.usages) + ")";
|
|
|
|
var item = new DeviceItem
|
|
{
|
|
id = id++,
|
|
depth = parent.depth + 1,
|
|
displayName = displayName,
|
|
device = device,
|
|
icon = EditorInputControlLayoutCache.GetIconForLayout(device.layout),
|
|
};
|
|
parent.AddChild(item);
|
|
}
|
|
|
|
parent.children?.Sort((a, b) => string.Compare(a.displayName, b.displayName));
|
|
}
|
|
|
|
private void AddControlLayouts(TreeViewItem parent, ref int id)
|
|
{
|
|
// Split root into three different groups:
|
|
// 1) Control layouts
|
|
// 2) Device layouts that don't match specific products
|
|
// 3) Device layouts that match specific products
|
|
|
|
var controls = AddChild(parent, "Controls", ref id);
|
|
var devices = AddChild(parent, "Abstract Devices", ref id);
|
|
var products = AddChild(parent, "Specific Devices", ref id);
|
|
|
|
foreach (var layout in EditorInputControlLayoutCache.allControlLayouts)
|
|
AddControlLayoutItem(layout, controls, ref id);
|
|
foreach (var layout in EditorInputControlLayoutCache.allDeviceLayouts)
|
|
AddControlLayoutItem(layout, devices, ref id);
|
|
foreach (var layout in EditorInputControlLayoutCache.allProductLayouts)
|
|
{
|
|
var rootBaseLayoutName = InputControlLayout.s_Layouts.GetRootLayoutName(layout.name).ToString();
|
|
var groupName = string.IsNullOrEmpty(rootBaseLayoutName) ? "Other" : rootBaseLayoutName + "s";
|
|
|
|
var group = products.children?.FirstOrDefault(x => x.displayName == groupName);
|
|
if (group == null)
|
|
{
|
|
group = AddChild(products, groupName, ref id);
|
|
if (!string.IsNullOrEmpty(rootBaseLayoutName))
|
|
group.icon = EditorInputControlLayoutCache.GetIconForLayout(rootBaseLayoutName);
|
|
}
|
|
|
|
AddControlLayoutItem(layout, group, ref id);
|
|
}
|
|
|
|
controls.children?.Sort((a, b) => string.Compare(a.displayName, b.displayName));
|
|
devices.children?.Sort((a, b) => string.Compare(a.displayName, b.displayName));
|
|
|
|
if (products.children != null)
|
|
{
|
|
products.children.Sort((a, b) => string.Compare(a.displayName, b.displayName));
|
|
foreach (var productGroup in products.children)
|
|
productGroup.children.Sort((a, b) => string.Compare(a.displayName, b.displayName));
|
|
}
|
|
}
|
|
|
|
private TreeViewItem AddControlLayoutItem(InputControlLayout layout, TreeViewItem parent, ref int id)
|
|
{
|
|
var item = new LayoutItem
|
|
{
|
|
parent = parent,
|
|
depth = parent.depth + 1,
|
|
id = id++,
|
|
displayName = layout.displayName ?? layout.name,
|
|
layoutName = layout.name,
|
|
};
|
|
item.icon = EditorInputControlLayoutCache.GetIconForLayout(layout.name);
|
|
parent.AddChild(item);
|
|
|
|
// Header.
|
|
AddChild(item, "Type: " + layout.type?.Name, ref id);
|
|
if (!string.IsNullOrEmpty(layout.m_DisplayName))
|
|
AddChild(item, "Display Name: " + layout.m_DisplayName, ref id);
|
|
if (!string.IsNullOrEmpty(layout.name))
|
|
AddChild(item, "Name: " + layout.name, ref id);
|
|
var baseLayouts = StringHelpers.Join(layout.baseLayouts, ", ");
|
|
if (!string.IsNullOrEmpty(baseLayouts))
|
|
AddChild(item, "Extends: " + baseLayouts, ref id);
|
|
if (layout.stateFormat != 0)
|
|
AddChild(item, "Format: " + layout.stateFormat, ref id);
|
|
if (layout.m_UpdateBeforeRender != null)
|
|
{
|
|
var value = layout.m_UpdateBeforeRender.Value ? "Update" : "Disabled";
|
|
AddChild(item, "Before Render: " + value, ref id);
|
|
}
|
|
if (layout.commonUsages.Count > 0)
|
|
{
|
|
AddChild(item,
|
|
"Common Usages: " +
|
|
string.Join(", ", layout.commonUsages.Select(x => x.ToString()).ToArray()),
|
|
ref id);
|
|
}
|
|
if (layout.appliedOverrides.Count() > 0)
|
|
{
|
|
AddChild(item,
|
|
"Applied Overrides: " +
|
|
string.Join(", ", layout.appliedOverrides),
|
|
ref id);
|
|
}
|
|
|
|
////TODO: find a more elegant solution than multiple "Matching Devices" parents when having multiple
|
|
//// matchers
|
|
// Device matchers.
|
|
foreach (var matcher in EditorInputControlLayoutCache.GetDeviceMatchers(layout.name))
|
|
{
|
|
var node = AddChild(item, "Matching Devices", ref id);
|
|
foreach (var pattern in matcher.patterns)
|
|
AddChild(node, $"{pattern.Key} => \"{pattern.Value}\"", ref id);
|
|
}
|
|
|
|
// Controls.
|
|
if (layout.controls.Count > 0)
|
|
{
|
|
var controls = AddChild(item, "Controls", ref id);
|
|
foreach (var control in layout.controls)
|
|
AddControlItem(control, controls, ref id);
|
|
|
|
controls.children.Sort((a, b) => string.Compare(a.displayName, b.displayName));
|
|
}
|
|
|
|
return item;
|
|
}
|
|
|
|
private void AddControlItem(InputControlLayout.ControlItem control, TreeViewItem parent, ref int id)
|
|
{
|
|
var item = AddChild(parent, control.variants.IsEmpty() ? control.name : string.Format("{0} ({1})",
|
|
control.name, control.variants), ref id);
|
|
|
|
if (!control.layout.IsEmpty())
|
|
item.icon = EditorInputControlLayoutCache.GetIconForLayout(control.layout);
|
|
|
|
////TODO: fully merge TreeViewItems from isModifyingExistingControl control layouts into the control they modify
|
|
|
|
////TODO: allow clicking this field to jump to the layout
|
|
if (!control.layout.IsEmpty())
|
|
AddChild(item, $"Layout: {control.layout}", ref id);
|
|
if (!control.variants.IsEmpty())
|
|
AddChild(item, $"Variant: {control.variants}", ref id);
|
|
if (!string.IsNullOrEmpty(control.displayName))
|
|
AddChild(item, $"Display Name: {control.displayName}", ref id);
|
|
if (!string.IsNullOrEmpty(control.shortDisplayName))
|
|
AddChild(item, $"Short Display Name: {control.shortDisplayName}", ref id);
|
|
if (control.format != 0)
|
|
AddChild(item, $"Format: {control.format}", ref id);
|
|
if (control.offset != InputStateBlock.InvalidOffset)
|
|
AddChild(item, $"Offset: {control.offset}", ref id);
|
|
if (control.bit != InputStateBlock.InvalidOffset)
|
|
AddChild(item, $"Bit: {control.bit}", ref id);
|
|
if (control.sizeInBits != 0)
|
|
AddChild(item, $"Size In Bits: {control.sizeInBits}", ref id);
|
|
if (control.isArray)
|
|
AddChild(item, $"Array Size: {control.arraySize}", ref id);
|
|
if (!string.IsNullOrEmpty(control.useStateFrom))
|
|
AddChild(item, $"Use State From: {control.useStateFrom}", ref id);
|
|
if (!control.defaultState.isEmpty)
|
|
AddChild(item, $"Default State: {control.defaultState.ToString()}", ref id);
|
|
if (!control.minValue.isEmpty)
|
|
AddChild(item, $"Min Value: {control.minValue.ToString()}", ref id);
|
|
if (!control.maxValue.isEmpty)
|
|
AddChild(item, $"Max Value: {control.maxValue.ToString()}", ref id);
|
|
|
|
if (control.usages.Count > 0)
|
|
AddChild(item, "Usages: " + string.Join(", ", control.usages.Select(x => x.ToString()).ToArray()), ref id);
|
|
if (control.aliases.Count > 0)
|
|
AddChild(item, "Aliases: " + string.Join(", ", control.aliases.Select(x => x.ToString()).ToArray()), ref id);
|
|
|
|
if (control.isNoisy || control.isSynthetic)
|
|
{
|
|
var flags = "Flags: ";
|
|
if (control.isNoisy)
|
|
flags += "Noisy";
|
|
if (control.isSynthetic)
|
|
{
|
|
if (control.isNoisy)
|
|
flags += ", Synthetic";
|
|
else
|
|
flags += "Synthetic";
|
|
}
|
|
AddChild(item, flags, ref id);
|
|
}
|
|
|
|
if (control.parameters.Count > 0)
|
|
{
|
|
var parameters = AddChild(item, "Parameters", ref id);
|
|
foreach (var parameter in control.parameters)
|
|
AddChild(parameters, parameter.ToString(), ref id);
|
|
}
|
|
|
|
if (control.processors.Count > 0)
|
|
{
|
|
var processors = AddChild(item, "Processors", ref id);
|
|
foreach (var processor in control.processors)
|
|
{
|
|
var processorItem = AddChild(processors, processor.name, ref id);
|
|
foreach (var parameter in processor.parameters)
|
|
AddChild(processorItem, parameter.ToString(), ref id);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void AddValueItem<TValue>(TreeViewItem parent, string name, TValue value, ref int id)
|
|
{
|
|
var item = new ConfigurationItem
|
|
{
|
|
id = id++,
|
|
depth = parent.depth + 1,
|
|
displayName = $"{name}: {value.ToString()}",
|
|
name = name
|
|
};
|
|
parent.AddChild(item);
|
|
}
|
|
|
|
private void AddEnabledActions(TreeViewItem parent, ref int id)
|
|
{
|
|
foreach (var action in m_EnabledActions)
|
|
{
|
|
// If we have users, find out if the action is owned by a user. If so, don't display
|
|
// it separately.
|
|
var isOwnedByUser = false;
|
|
foreach (var user in InputUser.all)
|
|
{
|
|
var userActions = user.actions;
|
|
if (userActions != null && userActions.Contains(action))
|
|
{
|
|
isOwnedByUser = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!isOwnedByUser)
|
|
AddActionItem(parent, action, ref id);
|
|
}
|
|
|
|
parent.children?.Sort((a, b) => string.Compare(a.displayName, b.displayName, StringComparison.CurrentCultureIgnoreCase));
|
|
}
|
|
|
|
private unsafe void AddActionItem(TreeViewItem parent, InputAction action, ref int id)
|
|
{
|
|
// Add item for action.
|
|
var name = action.actionMap != null ? $"{action.actionMap.name}/{action.name}" : action.name;
|
|
if (!action.enabled)
|
|
name += " (Disabled)";
|
|
var item = AddChild(parent, name, ref id);
|
|
|
|
// Grab state.
|
|
var actionMap = action.GetOrCreateActionMap();
|
|
actionMap.ResolveBindingsIfNecessary();
|
|
var state = actionMap.m_State;
|
|
|
|
// Add list of resolved controls.
|
|
var actionIndex = action.m_ActionIndexInState;
|
|
var totalBindingCount = state.totalBindingCount;
|
|
for (var i = 0; i < totalBindingCount; ++i)
|
|
{
|
|
ref var bindingState = ref state.bindingStates[i];
|
|
if (bindingState.actionIndex != actionIndex)
|
|
continue;
|
|
if (bindingState.isComposite)
|
|
continue;
|
|
|
|
var binding = state.GetBinding(i);
|
|
var controlCount = bindingState.controlCount;
|
|
var controlStartIndex = bindingState.controlStartIndex;
|
|
for (var n = 0; n < controlCount; ++n)
|
|
{
|
|
var control = state.controls[controlStartIndex + n];
|
|
var interactions =
|
|
StringHelpers.Join(new[] {binding.effectiveInteractions, action.interactions}, ",");
|
|
|
|
var text = control.path;
|
|
if (!string.IsNullOrEmpty(interactions))
|
|
{
|
|
var namesAndParameters = NameAndParameters.ParseMultiple(interactions);
|
|
text += " [";
|
|
text += string.Join(",", namesAndParameters.Select(x => x.name));
|
|
text += "]";
|
|
}
|
|
|
|
AddChild(item, text, ref id);
|
|
}
|
|
}
|
|
}
|
|
|
|
private TreeViewItem AddChild(TreeViewItem parent, string displayName, ref int id, Texture2D icon = null)
|
|
{
|
|
var item = new TreeViewItem
|
|
{
|
|
id = id++,
|
|
depth = parent.depth + 1,
|
|
displayName = displayName,
|
|
icon = icon,
|
|
};
|
|
parent.AddChild(item);
|
|
return item;
|
|
}
|
|
|
|
private List<InputDeviceDescription> m_UnsupportedDevices;
|
|
private List<InputAction> m_EnabledActions = new List<InputAction>();
|
|
|
|
private class DeviceItem : TreeViewItem
|
|
{
|
|
public InputDevice device;
|
|
}
|
|
|
|
private class UnsupportedDeviceItem : TreeViewItem
|
|
{
|
|
public InputDeviceDescription description;
|
|
}
|
|
|
|
private class ConfigurationItem : TreeViewItem
|
|
{
|
|
public string name;
|
|
}
|
|
|
|
private class LayoutItem : TreeViewItem
|
|
{
|
|
public InternedString layoutName;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif // UNITY_EDITOR
|