Firstborn/Library/PackageCache/com.unity.inputsystem@1.5.1/InputSystem/Devices/Precompiled/FastKeyboard.cs
Schaken-Mods 9092858a58 updated to the latest editor
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2023-05-07 17:43:11 -05:00

3277 lines
135 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputLayoutCodeGenerator
// version 1.5.1
// from "Keyboard" layout
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.LowLevel;
using UnityEngine.InputSystem.Utilities;
// Suppress warnings from local variables for control references
// that we don't end up using.
#pragma warning disable CS0219
namespace UnityEngine.InputSystem
{
internal partial class FastKeyboard : UnityEngine.InputSystem.Keyboard
{
public const string metadata = ";AnyKey;Button;Axis;Key;DiscreteButton;Keyboard";
public FastKeyboard()
{
var builder = this.Setup(115, 15, 7)
.WithName("Keyboard")
.WithDisplayName("Keyboard")
.WithChildren(0, 115)
.WithLayout(new InternedString("Keyboard"))
.WithStateBlock(new InputStateBlock { format = new FourCC(1262836051), sizeInBits = 112 });
var kAnyKeyLayout = new InternedString("AnyKey");
var kKeyLayout = new InternedString("Key");
var kDiscreteButtonLayout = new InternedString("DiscreteButton");
var kButtonLayout = new InternedString("Button");
// /Keyboard/anyKey
var ctrlKeyboardanyKey = Initialize_ctrlKeyboardanyKey(kAnyKeyLayout, this);
// /Keyboard/escape
var ctrlKeyboardescape = Initialize_ctrlKeyboardescape(kKeyLayout, this);
// /Keyboard/space
var ctrlKeyboardspace = Initialize_ctrlKeyboardspace(kKeyLayout, this);
// /Keyboard/enter
var ctrlKeyboardenter = Initialize_ctrlKeyboardenter(kKeyLayout, this);
// /Keyboard/tab
var ctrlKeyboardtab = Initialize_ctrlKeyboardtab(kKeyLayout, this);
// /Keyboard/backquote
var ctrlKeyboardbackquote = Initialize_ctrlKeyboardbackquote(kKeyLayout, this);
// /Keyboard/quote
var ctrlKeyboardquote = Initialize_ctrlKeyboardquote(kKeyLayout, this);
// /Keyboard/semicolon
var ctrlKeyboardsemicolon = Initialize_ctrlKeyboardsemicolon(kKeyLayout, this);
// /Keyboard/comma
var ctrlKeyboardcomma = Initialize_ctrlKeyboardcomma(kKeyLayout, this);
// /Keyboard/period
var ctrlKeyboardperiod = Initialize_ctrlKeyboardperiod(kKeyLayout, this);
// /Keyboard/slash
var ctrlKeyboardslash = Initialize_ctrlKeyboardslash(kKeyLayout, this);
// /Keyboard/backslash
var ctrlKeyboardbackslash = Initialize_ctrlKeyboardbackslash(kKeyLayout, this);
// /Keyboard/leftBracket
var ctrlKeyboardleftBracket = Initialize_ctrlKeyboardleftBracket(kKeyLayout, this);
// /Keyboard/rightBracket
var ctrlKeyboardrightBracket = Initialize_ctrlKeyboardrightBracket(kKeyLayout, this);
// /Keyboard/minus
var ctrlKeyboardminus = Initialize_ctrlKeyboardminus(kKeyLayout, this);
// /Keyboard/equals
var ctrlKeyboardequals = Initialize_ctrlKeyboardequals(kKeyLayout, this);
// /Keyboard/upArrow
var ctrlKeyboardupArrow = Initialize_ctrlKeyboardupArrow(kKeyLayout, this);
// /Keyboard/downArrow
var ctrlKeyboarddownArrow = Initialize_ctrlKeyboarddownArrow(kKeyLayout, this);
// /Keyboard/leftArrow
var ctrlKeyboardleftArrow = Initialize_ctrlKeyboardleftArrow(kKeyLayout, this);
// /Keyboard/rightArrow
var ctrlKeyboardrightArrow = Initialize_ctrlKeyboardrightArrow(kKeyLayout, this);
// /Keyboard/a
var ctrlKeyboarda = Initialize_ctrlKeyboarda(kKeyLayout, this);
// /Keyboard/b
var ctrlKeyboardb = Initialize_ctrlKeyboardb(kKeyLayout, this);
// /Keyboard/c
var ctrlKeyboardc = Initialize_ctrlKeyboardc(kKeyLayout, this);
// /Keyboard/d
var ctrlKeyboardd = Initialize_ctrlKeyboardd(kKeyLayout, this);
// /Keyboard/e
var ctrlKeyboarde = Initialize_ctrlKeyboarde(kKeyLayout, this);
// /Keyboard/f
var ctrlKeyboardf = Initialize_ctrlKeyboardf(kKeyLayout, this);
// /Keyboard/g
var ctrlKeyboardg = Initialize_ctrlKeyboardg(kKeyLayout, this);
// /Keyboard/h
var ctrlKeyboardh = Initialize_ctrlKeyboardh(kKeyLayout, this);
// /Keyboard/i
var ctrlKeyboardi = Initialize_ctrlKeyboardi(kKeyLayout, this);
// /Keyboard/j
var ctrlKeyboardj = Initialize_ctrlKeyboardj(kKeyLayout, this);
// /Keyboard/k
var ctrlKeyboardk = Initialize_ctrlKeyboardk(kKeyLayout, this);
// /Keyboard/l
var ctrlKeyboardl = Initialize_ctrlKeyboardl(kKeyLayout, this);
// /Keyboard/m
var ctrlKeyboardm = Initialize_ctrlKeyboardm(kKeyLayout, this);
// /Keyboard/n
var ctrlKeyboardn = Initialize_ctrlKeyboardn(kKeyLayout, this);
// /Keyboard/o
var ctrlKeyboardo = Initialize_ctrlKeyboardo(kKeyLayout, this);
// /Keyboard/p
var ctrlKeyboardp = Initialize_ctrlKeyboardp(kKeyLayout, this);
// /Keyboard/q
var ctrlKeyboardq = Initialize_ctrlKeyboardq(kKeyLayout, this);
// /Keyboard/r
var ctrlKeyboardr = Initialize_ctrlKeyboardr(kKeyLayout, this);
// /Keyboard/s
var ctrlKeyboards = Initialize_ctrlKeyboards(kKeyLayout, this);
// /Keyboard/t
var ctrlKeyboardt = Initialize_ctrlKeyboardt(kKeyLayout, this);
// /Keyboard/u
var ctrlKeyboardu = Initialize_ctrlKeyboardu(kKeyLayout, this);
// /Keyboard/v
var ctrlKeyboardv = Initialize_ctrlKeyboardv(kKeyLayout, this);
// /Keyboard/w
var ctrlKeyboardw = Initialize_ctrlKeyboardw(kKeyLayout, this);
// /Keyboard/x
var ctrlKeyboardx = Initialize_ctrlKeyboardx(kKeyLayout, this);
// /Keyboard/y
var ctrlKeyboardy = Initialize_ctrlKeyboardy(kKeyLayout, this);
// /Keyboard/z
var ctrlKeyboardz = Initialize_ctrlKeyboardz(kKeyLayout, this);
// /Keyboard/1
var ctrlKeyboard1 = Initialize_ctrlKeyboard1(kKeyLayout, this);
// /Keyboard/2
var ctrlKeyboard2 = Initialize_ctrlKeyboard2(kKeyLayout, this);
// /Keyboard/3
var ctrlKeyboard3 = Initialize_ctrlKeyboard3(kKeyLayout, this);
// /Keyboard/4
var ctrlKeyboard4 = Initialize_ctrlKeyboard4(kKeyLayout, this);
// /Keyboard/5
var ctrlKeyboard5 = Initialize_ctrlKeyboard5(kKeyLayout, this);
// /Keyboard/6
var ctrlKeyboard6 = Initialize_ctrlKeyboard6(kKeyLayout, this);
// /Keyboard/7
var ctrlKeyboard7 = Initialize_ctrlKeyboard7(kKeyLayout, this);
// /Keyboard/8
var ctrlKeyboard8 = Initialize_ctrlKeyboard8(kKeyLayout, this);
// /Keyboard/9
var ctrlKeyboard9 = Initialize_ctrlKeyboard9(kKeyLayout, this);
// /Keyboard/0
var ctrlKeyboard0 = Initialize_ctrlKeyboard0(kKeyLayout, this);
// /Keyboard/leftShift
var ctrlKeyboardleftShift = Initialize_ctrlKeyboardleftShift(kKeyLayout, this);
// /Keyboard/rightShift
var ctrlKeyboardrightShift = Initialize_ctrlKeyboardrightShift(kKeyLayout, this);
// /Keyboard/shift
var ctrlKeyboardshift = Initialize_ctrlKeyboardshift(kDiscreteButtonLayout, this);
// /Keyboard/leftAlt
var ctrlKeyboardleftAlt = Initialize_ctrlKeyboardleftAlt(kKeyLayout, this);
// /Keyboard/rightAlt
var ctrlKeyboardrightAlt = Initialize_ctrlKeyboardrightAlt(kKeyLayout, this);
// /Keyboard/alt
var ctrlKeyboardalt = Initialize_ctrlKeyboardalt(kDiscreteButtonLayout, this);
// /Keyboard/leftCtrl
var ctrlKeyboardleftCtrl = Initialize_ctrlKeyboardleftCtrl(kKeyLayout, this);
// /Keyboard/rightCtrl
var ctrlKeyboardrightCtrl = Initialize_ctrlKeyboardrightCtrl(kKeyLayout, this);
// /Keyboard/ctrl
var ctrlKeyboardctrl = Initialize_ctrlKeyboardctrl(kDiscreteButtonLayout, this);
// /Keyboard/leftMeta
var ctrlKeyboardleftMeta = Initialize_ctrlKeyboardleftMeta(kKeyLayout, this);
// /Keyboard/rightMeta
var ctrlKeyboardrightMeta = Initialize_ctrlKeyboardrightMeta(kKeyLayout, this);
// /Keyboard/contextMenu
var ctrlKeyboardcontextMenu = Initialize_ctrlKeyboardcontextMenu(kKeyLayout, this);
// /Keyboard/backspace
var ctrlKeyboardbackspace = Initialize_ctrlKeyboardbackspace(kKeyLayout, this);
// /Keyboard/pageDown
var ctrlKeyboardpageDown = Initialize_ctrlKeyboardpageDown(kKeyLayout, this);
// /Keyboard/pageUp
var ctrlKeyboardpageUp = Initialize_ctrlKeyboardpageUp(kKeyLayout, this);
// /Keyboard/home
var ctrlKeyboardhome = Initialize_ctrlKeyboardhome(kKeyLayout, this);
// /Keyboard/end
var ctrlKeyboardend = Initialize_ctrlKeyboardend(kKeyLayout, this);
// /Keyboard/insert
var ctrlKeyboardinsert = Initialize_ctrlKeyboardinsert(kKeyLayout, this);
// /Keyboard/delete
var ctrlKeyboarddelete = Initialize_ctrlKeyboarddelete(kKeyLayout, this);
// /Keyboard/capsLock
var ctrlKeyboardcapsLock = Initialize_ctrlKeyboardcapsLock(kKeyLayout, this);
// /Keyboard/numLock
var ctrlKeyboardnumLock = Initialize_ctrlKeyboardnumLock(kKeyLayout, this);
// /Keyboard/printScreen
var ctrlKeyboardprintScreen = Initialize_ctrlKeyboardprintScreen(kKeyLayout, this);
// /Keyboard/scrollLock
var ctrlKeyboardscrollLock = Initialize_ctrlKeyboardscrollLock(kKeyLayout, this);
// /Keyboard/pause
var ctrlKeyboardpause = Initialize_ctrlKeyboardpause(kKeyLayout, this);
// /Keyboard/numpadEnter
var ctrlKeyboardnumpadEnter = Initialize_ctrlKeyboardnumpadEnter(kKeyLayout, this);
// /Keyboard/numpadDivide
var ctrlKeyboardnumpadDivide = Initialize_ctrlKeyboardnumpadDivide(kKeyLayout, this);
// /Keyboard/numpadMultiply
var ctrlKeyboardnumpadMultiply = Initialize_ctrlKeyboardnumpadMultiply(kKeyLayout, this);
// /Keyboard/numpadPlus
var ctrlKeyboardnumpadPlus = Initialize_ctrlKeyboardnumpadPlus(kKeyLayout, this);
// /Keyboard/numpadMinus
var ctrlKeyboardnumpadMinus = Initialize_ctrlKeyboardnumpadMinus(kKeyLayout, this);
// /Keyboard/numpadPeriod
var ctrlKeyboardnumpadPeriod = Initialize_ctrlKeyboardnumpadPeriod(kKeyLayout, this);
// /Keyboard/numpadEquals
var ctrlKeyboardnumpadEquals = Initialize_ctrlKeyboardnumpadEquals(kKeyLayout, this);
// /Keyboard/numpad1
var ctrlKeyboardnumpad1 = Initialize_ctrlKeyboardnumpad1(kKeyLayout, this);
// /Keyboard/numpad2
var ctrlKeyboardnumpad2 = Initialize_ctrlKeyboardnumpad2(kKeyLayout, this);
// /Keyboard/numpad3
var ctrlKeyboardnumpad3 = Initialize_ctrlKeyboardnumpad3(kKeyLayout, this);
// /Keyboard/numpad4
var ctrlKeyboardnumpad4 = Initialize_ctrlKeyboardnumpad4(kKeyLayout, this);
// /Keyboard/numpad5
var ctrlKeyboardnumpad5 = Initialize_ctrlKeyboardnumpad5(kKeyLayout, this);
// /Keyboard/numpad6
var ctrlKeyboardnumpad6 = Initialize_ctrlKeyboardnumpad6(kKeyLayout, this);
// /Keyboard/numpad7
var ctrlKeyboardnumpad7 = Initialize_ctrlKeyboardnumpad7(kKeyLayout, this);
// /Keyboard/numpad8
var ctrlKeyboardnumpad8 = Initialize_ctrlKeyboardnumpad8(kKeyLayout, this);
// /Keyboard/numpad9
var ctrlKeyboardnumpad9 = Initialize_ctrlKeyboardnumpad9(kKeyLayout, this);
// /Keyboard/numpad0
var ctrlKeyboardnumpad0 = Initialize_ctrlKeyboardnumpad0(kKeyLayout, this);
// /Keyboard/f1
var ctrlKeyboardf1 = Initialize_ctrlKeyboardf1(kKeyLayout, this);
// /Keyboard/f2
var ctrlKeyboardf2 = Initialize_ctrlKeyboardf2(kKeyLayout, this);
// /Keyboard/f3
var ctrlKeyboardf3 = Initialize_ctrlKeyboardf3(kKeyLayout, this);
// /Keyboard/f4
var ctrlKeyboardf4 = Initialize_ctrlKeyboardf4(kKeyLayout, this);
// /Keyboard/f5
var ctrlKeyboardf5 = Initialize_ctrlKeyboardf5(kKeyLayout, this);
// /Keyboard/f6
var ctrlKeyboardf6 = Initialize_ctrlKeyboardf6(kKeyLayout, this);
// /Keyboard/f7
var ctrlKeyboardf7 = Initialize_ctrlKeyboardf7(kKeyLayout, this);
// /Keyboard/f8
var ctrlKeyboardf8 = Initialize_ctrlKeyboardf8(kKeyLayout, this);
// /Keyboard/f9
var ctrlKeyboardf9 = Initialize_ctrlKeyboardf9(kKeyLayout, this);
// /Keyboard/f10
var ctrlKeyboardf10 = Initialize_ctrlKeyboardf10(kKeyLayout, this);
// /Keyboard/f11
var ctrlKeyboardf11 = Initialize_ctrlKeyboardf11(kKeyLayout, this);
// /Keyboard/f12
var ctrlKeyboardf12 = Initialize_ctrlKeyboardf12(kKeyLayout, this);
// /Keyboard/OEM1
var ctrlKeyboardOEM1 = Initialize_ctrlKeyboardOEM1(kKeyLayout, this);
// /Keyboard/OEM2
var ctrlKeyboardOEM2 = Initialize_ctrlKeyboardOEM2(kKeyLayout, this);
// /Keyboard/OEM3
var ctrlKeyboardOEM3 = Initialize_ctrlKeyboardOEM3(kKeyLayout, this);
// /Keyboard/OEM4
var ctrlKeyboardOEM4 = Initialize_ctrlKeyboardOEM4(kKeyLayout, this);
// /Keyboard/OEM5
var ctrlKeyboardOEM5 = Initialize_ctrlKeyboardOEM5(kKeyLayout, this);
// /Keyboard/IMESelected
var ctrlKeyboardIMESelected = Initialize_ctrlKeyboardIMESelected(kButtonLayout, this);
// Usages.
builder.WithControlUsage(0, new InternedString("Back"), ctrlKeyboardescape);
builder.WithControlUsage(1, new InternedString("Cancel"), ctrlKeyboardescape);
builder.WithControlUsage(2, new InternedString("Submit"), ctrlKeyboardenter);
builder.WithControlUsage(3, new InternedString("Modifier"), ctrlKeyboardleftShift);
builder.WithControlUsage(4, new InternedString("Modifier"), ctrlKeyboardrightShift);
builder.WithControlUsage(5, new InternedString("Modifier"), ctrlKeyboardshift);
builder.WithControlUsage(6, new InternedString("Modifier"), ctrlKeyboardleftAlt);
builder.WithControlUsage(7, new InternedString("Modifier"), ctrlKeyboardrightAlt);
builder.WithControlUsage(8, new InternedString("Modifier"), ctrlKeyboardalt);
builder.WithControlUsage(9, new InternedString("Modifier"), ctrlKeyboardleftCtrl);
builder.WithControlUsage(10, new InternedString("Modifier"), ctrlKeyboardrightCtrl);
builder.WithControlUsage(11, new InternedString("Modifier"), ctrlKeyboardctrl);
builder.WithControlUsage(12, new InternedString("Modifier"), ctrlKeyboardleftMeta);
builder.WithControlUsage(13, new InternedString("Modifier"), ctrlKeyboardrightMeta);
builder.WithControlUsage(14, new InternedString("Modifier"), ctrlKeyboardcontextMenu);
// Aliases.
builder.WithControlAlias(0, new InternedString("AltGr"));
builder.WithControlAlias(1, new InternedString("LeftWindows"));
builder.WithControlAlias(2, new InternedString("LeftApple"));
builder.WithControlAlias(3, new InternedString("LeftCommand"));
builder.WithControlAlias(4, new InternedString("RightWindows"));
builder.WithControlAlias(5, new InternedString("RightApple"));
builder.WithControlAlias(6, new InternedString("RightCommand"));
// Control getters/arrays.
this.keys = new UnityEngine.InputSystem.Controls.KeyControl[110];
this.keys[0] = ctrlKeyboardspace;
this.keys[1] = ctrlKeyboardenter;
this.keys[2] = ctrlKeyboardtab;
this.keys[3] = ctrlKeyboardbackquote;
this.keys[4] = ctrlKeyboardquote;
this.keys[5] = ctrlKeyboardsemicolon;
this.keys[6] = ctrlKeyboardcomma;
this.keys[7] = ctrlKeyboardperiod;
this.keys[8] = ctrlKeyboardslash;
this.keys[9] = ctrlKeyboardbackslash;
this.keys[10] = ctrlKeyboardleftBracket;
this.keys[11] = ctrlKeyboardrightBracket;
this.keys[12] = ctrlKeyboardminus;
this.keys[13] = ctrlKeyboardequals;
this.keys[14] = ctrlKeyboarda;
this.keys[15] = ctrlKeyboardb;
this.keys[16] = ctrlKeyboardc;
this.keys[17] = ctrlKeyboardd;
this.keys[18] = ctrlKeyboarde;
this.keys[19] = ctrlKeyboardf;
this.keys[20] = ctrlKeyboardg;
this.keys[21] = ctrlKeyboardh;
this.keys[22] = ctrlKeyboardi;
this.keys[23] = ctrlKeyboardj;
this.keys[24] = ctrlKeyboardk;
this.keys[25] = ctrlKeyboardl;
this.keys[26] = ctrlKeyboardm;
this.keys[27] = ctrlKeyboardn;
this.keys[28] = ctrlKeyboardo;
this.keys[29] = ctrlKeyboardp;
this.keys[30] = ctrlKeyboardq;
this.keys[31] = ctrlKeyboardr;
this.keys[32] = ctrlKeyboards;
this.keys[33] = ctrlKeyboardt;
this.keys[34] = ctrlKeyboardu;
this.keys[35] = ctrlKeyboardv;
this.keys[36] = ctrlKeyboardw;
this.keys[37] = ctrlKeyboardx;
this.keys[38] = ctrlKeyboardy;
this.keys[39] = ctrlKeyboardz;
this.keys[40] = ctrlKeyboard1;
this.keys[41] = ctrlKeyboard2;
this.keys[42] = ctrlKeyboard3;
this.keys[43] = ctrlKeyboard4;
this.keys[44] = ctrlKeyboard5;
this.keys[45] = ctrlKeyboard6;
this.keys[46] = ctrlKeyboard7;
this.keys[47] = ctrlKeyboard8;
this.keys[48] = ctrlKeyboard9;
this.keys[49] = ctrlKeyboard0;
this.keys[50] = ctrlKeyboardleftShift;
this.keys[51] = ctrlKeyboardrightShift;
this.keys[52] = ctrlKeyboardleftAlt;
this.keys[53] = ctrlKeyboardrightAlt;
this.keys[54] = ctrlKeyboardleftCtrl;
this.keys[55] = ctrlKeyboardrightCtrl;
this.keys[56] = ctrlKeyboardleftMeta;
this.keys[57] = ctrlKeyboardrightMeta;
this.keys[58] = ctrlKeyboardcontextMenu;
this.keys[59] = ctrlKeyboardescape;
this.keys[60] = ctrlKeyboardleftArrow;
this.keys[61] = ctrlKeyboardrightArrow;
this.keys[62] = ctrlKeyboardupArrow;
this.keys[63] = ctrlKeyboarddownArrow;
this.keys[64] = ctrlKeyboardbackspace;
this.keys[65] = ctrlKeyboardpageDown;
this.keys[66] = ctrlKeyboardpageUp;
this.keys[67] = ctrlKeyboardhome;
this.keys[68] = ctrlKeyboardend;
this.keys[69] = ctrlKeyboardinsert;
this.keys[70] = ctrlKeyboarddelete;
this.keys[71] = ctrlKeyboardcapsLock;
this.keys[72] = ctrlKeyboardnumLock;
this.keys[73] = ctrlKeyboardprintScreen;
this.keys[74] = ctrlKeyboardscrollLock;
this.keys[75] = ctrlKeyboardpause;
this.keys[76] = ctrlKeyboardnumpadEnter;
this.keys[77] = ctrlKeyboardnumpadDivide;
this.keys[78] = ctrlKeyboardnumpadMultiply;
this.keys[79] = ctrlKeyboardnumpadPlus;
this.keys[80] = ctrlKeyboardnumpadMinus;
this.keys[81] = ctrlKeyboardnumpadPeriod;
this.keys[82] = ctrlKeyboardnumpadEquals;
this.keys[83] = ctrlKeyboardnumpad0;
this.keys[84] = ctrlKeyboardnumpad1;
this.keys[85] = ctrlKeyboardnumpad2;
this.keys[86] = ctrlKeyboardnumpad3;
this.keys[87] = ctrlKeyboardnumpad4;
this.keys[88] = ctrlKeyboardnumpad5;
this.keys[89] = ctrlKeyboardnumpad6;
this.keys[90] = ctrlKeyboardnumpad7;
this.keys[91] = ctrlKeyboardnumpad8;
this.keys[92] = ctrlKeyboardnumpad9;
this.keys[93] = ctrlKeyboardf1;
this.keys[94] = ctrlKeyboardf2;
this.keys[95] = ctrlKeyboardf3;
this.keys[96] = ctrlKeyboardf4;
this.keys[97] = ctrlKeyboardf5;
this.keys[98] = ctrlKeyboardf6;
this.keys[99] = ctrlKeyboardf7;
this.keys[100] = ctrlKeyboardf8;
this.keys[101] = ctrlKeyboardf9;
this.keys[102] = ctrlKeyboardf10;
this.keys[103] = ctrlKeyboardf11;
this.keys[104] = ctrlKeyboardf12;
this.keys[105] = ctrlKeyboardOEM1;
this.keys[106] = ctrlKeyboardOEM2;
this.keys[107] = ctrlKeyboardOEM3;
this.keys[108] = ctrlKeyboardOEM4;
this.keys[109] = ctrlKeyboardOEM5;
this.anyKey = ctrlKeyboardanyKey;
this.shiftKey = ctrlKeyboardshift;
this.ctrlKey = ctrlKeyboardctrl;
this.altKey = ctrlKeyboardalt;
this.imeSelected = ctrlKeyboardIMESelected;
// State offset to control index map.
builder.WithStateOffsetToControlIndexMap(new uint[]
{
111616u, 525314u, 1049603u, 1573892u, 2098181u, 2622470u, 3146759u, 3671048u, 4195337u, 4719626u
, 5243915u, 5768204u, 6292493u, 6816782u, 7341071u, 7865364u, 8389653u, 8913942u, 9438231u, 9962520u
, 10486809u, 11011098u, 11535387u, 12059676u, 12583965u, 13108254u, 13632543u, 14156832u, 14681121u, 15205410u
, 15729699u, 16253988u, 16778277u, 17302566u, 17826855u, 18351144u, 18875433u, 19399722u, 19924011u, 20448300u
, 20972589u, 21496878u, 22021167u, 22545456u, 23069745u, 23594034u, 24118323u, 24642612u, 25166901u, 25691190u
, 26215479u, 26739768u, 26740794u, 27264057u, 27788347u, 27789373u, 28312636u, 28836926u, 28837952u, 29361215u
, 29885505u, 30409794u, 30934083u, 31458305u, 31982610u, 32506899u, 33031184u, 33555473u, 34079812u, 34604101u
, 35128390u, 35652679u, 36176968u, 36701257u, 37225546u, 37749835u, 38274124u, 38798413u, 39322702u, 39846991u
, 40371280u, 40895569u, 41419858u, 41944147u, 42468436u, 42992725u, 43517014u, 44041312u, 44565591u, 45089880u
, 45614169u, 46138458u, 46662747u, 47187036u, 47711325u, 48235614u, 48759903u, 49284193u, 49808482u, 50332771u
, 50857060u, 51381349u, 51905638u, 52429927u, 52954216u, 53478505u, 54002794u, 54527083u, 55051372u, 55575661u
, 56099950u, 56624239u, 57148528u, 57672817u, 58197106u
});
builder.WithControlTree(new byte[]
{
// Control tree nodes as bytes
111, 0, 1, 0, 0, 0, 0, 56, 0, 15, 0, 0, 0, 2, 111, 0, 3, 0, 2, 0, 2, 84, 0, 5, 0, 0, 0, 0, 111, 0
, 169, 0, 0, 0, 0, 70, 0, 7, 0, 0, 0, 0, 84, 0, 143, 0, 0, 0, 0, 63, 0, 9, 0, 0, 0, 0, 70, 0, 53, 0
, 0, 0, 0, 60, 0, 131, 0, 0, 0, 0, 63, 0, 11, 0, 0, 0, 0, 62, 0, 13, 0, 0, 0, 0, 63, 0, 255, 255, 22, 0
, 1, 61, 0, 255, 255, 4, 0, 1, 62, 0, 255, 255, 21, 0, 1, 28, 0, 17, 0, 0, 0, 0, 56, 0, 77, 0, 0, 0, 0, 14
, 0, 19, 0, 0, 0, 0, 28, 0, 45, 0, 0, 0, 0, 7, 0, 21, 0, 0, 0, 0, 14, 0, 33, 0, 0, 0, 0, 4, 0, 23
, 0, 0, 0, 0, 7, 0, 29, 0, 0, 0, 0, 2, 0, 25, 0, 0, 0, 0, 4, 0, 27, 0, 0, 0, 0, 1, 0, 255, 255, 0
, 0, 0, 2, 0, 255, 255, 5, 0, 1, 3, 0, 255, 255, 6, 0, 1, 4, 0, 255, 255, 7, 0, 1, 6, 0, 31, 0, 0, 0, 0
, 7, 0, 255, 255, 10, 0, 1, 5, 0, 255, 255, 8, 0, 1, 6, 0, 255, 255, 9, 0, 1, 11, 0, 35, 0, 0, 0, 0, 14, 0
, 41, 0, 0, 0, 0, 9, 0, 37, 0, 0, 0, 0, 11, 0, 39, 0, 0, 0, 0, 8, 0, 255, 255, 11, 0, 1, 9, 0, 255, 255
, 12, 0, 1, 10, 0, 255, 255, 13, 0, 1, 11, 0, 255, 255, 14, 0, 1, 13, 0, 43, 0, 0, 0, 0, 14, 0, 255, 255, 17, 0
, 1, 12, 0, 255, 255, 15, 0, 1, 13, 0, 255, 255, 16, 0, 1, 21, 0, 47, 0, 0, 0, 0, 28, 0, 65, 0, 0, 0, 0, 18
, 0, 49, 0, 0, 0, 0, 21, 0, 61, 0, 0, 0, 0, 16, 0, 51, 0, 0, 0, 0, 18, 0, 59, 0, 0, 0, 0, 15, 0, 255
, 255, 18, 0, 1, 16, 0, 255, 255, 23, 0, 1, 67, 0, 55, 0, 0, 0, 0, 70, 0, 139, 0, 0, 0, 0, 65, 0, 57, 0, 0
, 0, 0, 67, 0, 137, 0, 0, 0, 0, 64, 0, 255, 255, 19, 0, 1, 65, 0, 255, 255, 20, 0, 1, 17, 0, 255, 255, 24, 0, 1
, 18, 0, 255, 255, 25, 0, 1, 20, 0, 63, 0, 0, 0, 0, 21, 0, 255, 255, 28, 0, 1, 19, 0, 255, 255, 26, 0, 1, 20, 0
, 255, 255, 27, 0, 1, 25, 0, 67, 0, 0, 0, 0, 28, 0, 73, 0, 0, 0, 0, 23, 0, 69, 0, 0, 0, 0, 25, 0, 71, 0
, 0, 0, 0, 22, 0, 255, 255, 29, 0, 1, 23, 0, 255, 255, 30, 0, 1, 24, 0, 255, 255, 31, 0, 1, 25, 0, 255, 255, 32, 0
, 1, 27, 0, 75, 0, 0, 0, 0, 28, 0, 255, 255, 35, 0, 1, 26, 0, 255, 255, 33, 0, 1, 27, 0, 255, 255, 34, 0, 1, 42
, 0, 79, 0, 0, 0, 0, 56, 0, 105, 0, 0, 0, 0, 35, 0, 81, 0, 0, 0, 0, 42, 0, 93, 0, 0, 0, 0, 32, 0, 83
, 0, 0, 0, 0, 35, 0, 89, 0, 0, 0, 0, 30, 0, 85, 0, 0, 0, 0, 32, 0, 87, 0, 0, 0, 0, 29, 0, 255, 255, 36
, 0, 1, 30, 0, 255, 255, 37, 0, 1, 31, 0, 255, 255, 38, 0, 1, 32, 0, 255, 255, 39, 0, 1, 34, 0, 91, 0, 0, 0, 0
, 35, 0, 255, 255, 42, 0, 1, 33, 0, 255, 255, 40, 0, 1, 34, 0, 255, 255, 41, 0, 1, 39, 0, 95, 0, 0, 0, 0, 42, 0
, 101, 0, 0, 0, 0, 37, 0, 97, 0, 0, 0, 0, 39, 0, 99, 0, 0, 0, 0, 36, 0, 255, 255, 43, 0, 1, 37, 0, 255, 255
, 44, 0, 1, 38, 0, 255, 255, 45, 0, 1, 39, 0, 255, 255, 46, 0, 1, 41, 0, 103, 0, 0, 0, 0, 42, 0, 255, 255, 49, 0
, 1, 40, 0, 255, 255, 47, 0, 1, 41, 0, 255, 255, 48, 0, 1, 49, 0, 107, 0, 0, 0, 0, 56, 0, 119, 0, 0, 0, 0, 46
, 0, 109, 0, 0, 0, 0, 49, 0, 115, 0, 0, 0, 0, 44, 0, 111, 0, 0, 0, 0, 46, 0, 113, 0, 0, 0, 0, 43, 0, 255
, 255, 50, 0, 1, 44, 0, 255, 255, 51, 0, 1, 45, 0, 255, 255, 52, 0, 1, 46, 0, 255, 255, 53, 0, 1, 48, 0, 117, 0, 0
, 0, 0, 49, 0, 255, 255, 56, 0, 1, 47, 0, 255, 255, 54, 0, 1, 48, 0, 255, 255, 55, 0, 1, 53, 0, 121, 0, 0, 0, 0
, 56, 0, 127, 0, 0, 0, 0, 51, 0, 123, 0, 0, 0, 0, 53, 0, 125, 0, 61, 0, 1, 50, 0, 255, 255, 57, 0, 1, 51, 0
, 255, 255, 58, 0, 1, 52, 0, 255, 255, 59, 0, 1, 53, 0, 255, 255, 60, 0, 1, 55, 0, 129, 0, 64, 0, 1, 56, 0, 255, 255
, 65, 0, 1, 54, 0, 255, 255, 62, 0, 1, 55, 0, 255, 255, 63, 0, 1, 58, 0, 133, 0, 0, 0, 0, 60, 0, 135, 0, 0, 0
, 0, 57, 0, 255, 255, 66, 0, 1, 58, 0, 255, 255, 67, 0, 1, 59, 0, 255, 255, 68, 0, 1, 60, 0, 255, 255, 69, 0, 1, 66
, 0, 255, 255, 70, 0, 1, 67, 0, 255, 255, 71, 0, 1, 69, 0, 141, 0, 0, 0, 0, 70, 0, 255, 255, 74, 0, 1, 68, 0, 255
, 255, 72, 0, 1, 69, 0, 255, 255, 73, 0, 1, 77, 0, 145, 0, 0, 0, 0, 84, 0, 157, 0, 0, 0, 0, 74, 0, 147, 0, 0
, 0, 0, 77, 0, 153, 0, 0, 0, 0, 72, 0, 149, 0, 0, 0, 0, 74, 0, 151, 0, 0, 0, 0, 71, 0, 255, 255, 75, 0, 1
, 72, 0, 255, 255, 76, 0, 1, 73, 0, 255, 255, 77, 0, 1, 74, 0, 255, 255, 78, 0, 1, 76, 0, 155, 0, 0, 0, 0, 77, 0
, 255, 255, 81, 0, 1, 75, 0, 255, 255, 79, 0, 1, 76, 0, 255, 255, 80, 0, 1, 81, 0, 159, 0, 0, 0, 0, 84, 0, 165, 0
, 0, 0, 0, 79, 0, 161, 0, 0, 0, 0, 81, 0, 163, 0, 0, 0, 0, 78, 0, 255, 255, 82, 0, 1, 79, 0, 255, 255, 83, 0
, 1, 80, 0, 255, 255, 84, 0, 1, 81, 0, 255, 255, 85, 0, 1, 83, 0, 167, 0, 0, 0, 0, 84, 0, 255, 255, 88, 0, 1, 82
, 0, 255, 255, 86, 0, 1, 83, 0, 255, 255, 87, 0, 1, 98, 0, 171, 0, 0, 0, 0, 111, 0, 197, 0, 0, 0, 0, 91, 0, 173
, 0, 0, 0, 0, 98, 0, 185, 0, 0, 0, 0, 88, 0, 175, 0, 0, 0, 0, 91, 0, 181, 0, 0, 0, 0, 86, 0, 177, 0, 0
, 0, 0, 88, 0, 179, 0, 0, 0, 0, 85, 0, 255, 255, 98, 0, 1, 86, 0, 255, 255, 89, 0, 1, 87, 0, 255, 255, 90, 0, 1
, 88, 0, 255, 255, 91, 0, 1, 90, 0, 183, 0, 0, 0, 0, 91, 0, 255, 255, 94, 0, 1, 89, 0, 255, 255, 92, 0, 1, 90, 0
, 255, 255, 93, 0, 1, 95, 0, 187, 0, 0, 0, 0, 98, 0, 193, 0, 0, 0, 0, 93, 0, 189, 0, 0, 0, 0, 95, 0, 191, 0
, 0, 0, 0, 92, 0, 255, 255, 95, 0, 1, 93, 0, 255, 255, 96, 0, 1, 94, 0, 255, 255, 97, 0, 1, 95, 0, 255, 255, 99, 0
, 1, 97, 0, 195, 0, 0, 0, 0, 98, 0, 255, 255, 102, 0, 1, 96, 0, 255, 255, 100, 0, 1, 97, 0, 255, 255, 101, 0, 1, 105
, 0, 199, 0, 0, 0, 0, 111, 0, 211, 0, 0, 0, 0, 102, 0, 201, 0, 0, 0, 0, 105, 0, 207, 0, 0, 0, 0, 100, 0, 203
, 0, 0, 0, 0, 102, 0, 205, 0, 0, 0, 0, 99, 0, 255, 255, 103, 0, 1, 100, 0, 255, 255, 104, 0, 1, 101, 0, 255, 255, 105
, 0, 1, 102, 0, 255, 255, 106, 0, 1, 104, 0, 209, 0, 0, 0, 0, 105, 0, 255, 255, 109, 0, 1, 103, 0, 255, 255, 107, 0, 1
, 104, 0, 255, 255, 108, 0, 1, 108, 0, 213, 0, 0, 0, 0, 111, 0, 217, 0, 0, 0, 0, 107, 0, 215, 0, 0, 0, 0, 108, 0
, 255, 255, 112, 0, 1, 106, 0, 255, 255, 110, 0, 1, 107, 0, 255, 255, 111, 0, 1, 110, 0, 219, 0, 0, 0, 0, 111, 0, 221, 0
, 115, 0, 1, 109, 0, 255, 255, 113, 0, 1, 110, 0, 255, 255, 114, 0, 1, 111, 0, 255, 255, 0, 0, 0, 111, 0, 223, 0, 0, 0
, 0, 112, 0, 255, 255, 116, 0, 1, 111, 0, 255, 255, 0, 0, 0
}, new ushort[]
{
// Control tree node indicies
0, 64, 0, 64, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26
, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56
, 57, 58, 59, 60, 61, 62, 63, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87
, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114
});
builder.Finish();
}
private UnityEngine.InputSystem.Controls.AnyKeyControl Initialize_ctrlKeyboardanyKey(InternedString kAnyKeyLayout, InputControl parent)
{
var ctrlKeyboardanyKey = new UnityEngine.InputSystem.Controls.AnyKeyControl();
ctrlKeyboardanyKey.Setup()
.At(this, 0)
.WithParent(parent)
.WithName("anyKey")
.WithDisplayName("Any Key")
.WithLayout(kAnyKeyLayout)
.IsSynthetic(true)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 0,
sizeInBits = 109
})
.WithMinAndMax(0, 1)
.Finish();
return ctrlKeyboardanyKey;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardescape(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardescape = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardescape.Setup()
.At(this, 1)
.WithParent(parent)
.WithName("escape")
.WithDisplayName("Escape")
.WithLayout(kKeyLayout)
.WithUsages(0, 2)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 60,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardescape.keyCode = UnityEngine.InputSystem.Key.Escape;
return ctrlKeyboardescape;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardspace(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardspace = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardspace.Setup()
.At(this, 2)
.WithParent(parent)
.WithName("space")
.WithDisplayName("Space")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 1,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardspace.keyCode = UnityEngine.InputSystem.Key.Space;
return ctrlKeyboardspace;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardenter(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardenter = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardenter.Setup()
.At(this, 3)
.WithParent(parent)
.WithName("enter")
.WithDisplayName("Enter")
.WithLayout(kKeyLayout)
.WithUsages(2, 1)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 2,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardenter.keyCode = UnityEngine.InputSystem.Key.Enter;
return ctrlKeyboardenter;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardtab(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardtab = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardtab.Setup()
.At(this, 4)
.WithParent(parent)
.WithName("tab")
.WithDisplayName("Tab")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 3,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardtab.keyCode = UnityEngine.InputSystem.Key.Tab;
return ctrlKeyboardtab;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardbackquote(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardbackquote = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardbackquote.Setup()
.At(this, 5)
.WithParent(parent)
.WithName("backquote")
.WithDisplayName("`")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 4,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardbackquote.keyCode = UnityEngine.InputSystem.Key.Backquote;
return ctrlKeyboardbackquote;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardquote(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardquote = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardquote.Setup()
.At(this, 6)
.WithParent(parent)
.WithName("quote")
.WithDisplayName("'")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 5,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardquote.keyCode = UnityEngine.InputSystem.Key.Quote;
return ctrlKeyboardquote;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardsemicolon(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardsemicolon = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardsemicolon.Setup()
.At(this, 7)
.WithParent(parent)
.WithName("semicolon")
.WithDisplayName(";")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 6,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardsemicolon.keyCode = UnityEngine.InputSystem.Key.Semicolon;
return ctrlKeyboardsemicolon;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardcomma(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardcomma = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardcomma.Setup()
.At(this, 8)
.WithParent(parent)
.WithName("comma")
.WithDisplayName(",")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 7,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardcomma.keyCode = UnityEngine.InputSystem.Key.Comma;
return ctrlKeyboardcomma;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardperiod(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardperiod = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardperiod.Setup()
.At(this, 9)
.WithParent(parent)
.WithName("period")
.WithDisplayName(".")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 8,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardperiod.keyCode = UnityEngine.InputSystem.Key.Period;
return ctrlKeyboardperiod;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardslash(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardslash = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardslash.Setup()
.At(this, 10)
.WithParent(parent)
.WithName("slash")
.WithDisplayName("/")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 9,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardslash.keyCode = UnityEngine.InputSystem.Key.Slash;
return ctrlKeyboardslash;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardbackslash(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardbackslash = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardbackslash.Setup()
.At(this, 11)
.WithParent(parent)
.WithName("backslash")
.WithDisplayName("\\")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 10,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardbackslash.keyCode = UnityEngine.InputSystem.Key.Backslash;
return ctrlKeyboardbackslash;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardleftBracket(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardleftBracket = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardleftBracket.Setup()
.At(this, 12)
.WithParent(parent)
.WithName("leftBracket")
.WithDisplayName("[")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 11,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardleftBracket.keyCode = UnityEngine.InputSystem.Key.LeftBracket;
return ctrlKeyboardleftBracket;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardrightBracket(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardrightBracket = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardrightBracket.Setup()
.At(this, 13)
.WithParent(parent)
.WithName("rightBracket")
.WithDisplayName("]")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 12,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardrightBracket.keyCode = UnityEngine.InputSystem.Key.RightBracket;
return ctrlKeyboardrightBracket;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardminus(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardminus = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardminus.Setup()
.At(this, 14)
.WithParent(parent)
.WithName("minus")
.WithDisplayName("-")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 13,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardminus.keyCode = UnityEngine.InputSystem.Key.Minus;
return ctrlKeyboardminus;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardequals(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardequals = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardequals.Setup()
.At(this, 15)
.WithParent(parent)
.WithName("equals")
.WithDisplayName("=")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 14,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardequals.keyCode = UnityEngine.InputSystem.Key.Equals;
return ctrlKeyboardequals;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardupArrow(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardupArrow = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardupArrow.Setup()
.At(this, 16)
.WithParent(parent)
.WithName("upArrow")
.WithDisplayName("Up Arrow")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 63,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardupArrow.keyCode = UnityEngine.InputSystem.Key.UpArrow;
return ctrlKeyboardupArrow;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboarddownArrow(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboarddownArrow = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboarddownArrow.Setup()
.At(this, 17)
.WithParent(parent)
.WithName("downArrow")
.WithDisplayName("Down Arrow")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 64,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboarddownArrow.keyCode = UnityEngine.InputSystem.Key.DownArrow;
return ctrlKeyboarddownArrow;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardleftArrow(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardleftArrow = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardleftArrow.Setup()
.At(this, 18)
.WithParent(parent)
.WithName("leftArrow")
.WithDisplayName("Left Arrow")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 61,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardleftArrow.keyCode = UnityEngine.InputSystem.Key.LeftArrow;
return ctrlKeyboardleftArrow;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardrightArrow(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardrightArrow = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardrightArrow.Setup()
.At(this, 19)
.WithParent(parent)
.WithName("rightArrow")
.WithDisplayName("Right Arrow")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 62,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardrightArrow.keyCode = UnityEngine.InputSystem.Key.RightArrow;
return ctrlKeyboardrightArrow;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboarda(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboarda = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboarda.Setup()
.At(this, 20)
.WithParent(parent)
.WithName("a")
.WithDisplayName("A")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 15,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboarda.keyCode = UnityEngine.InputSystem.Key.A;
return ctrlKeyboarda;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardb(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardb = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardb.Setup()
.At(this, 21)
.WithParent(parent)
.WithName("b")
.WithDisplayName("B")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 16,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardb.keyCode = UnityEngine.InputSystem.Key.B;
return ctrlKeyboardb;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardc(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardc = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardc.Setup()
.At(this, 22)
.WithParent(parent)
.WithName("c")
.WithDisplayName("C")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 17,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardc.keyCode = UnityEngine.InputSystem.Key.C;
return ctrlKeyboardc;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardd(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardd = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardd.Setup()
.At(this, 23)
.WithParent(parent)
.WithName("d")
.WithDisplayName("D")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 18,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardd.keyCode = UnityEngine.InputSystem.Key.D;
return ctrlKeyboardd;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboarde(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboarde = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboarde.Setup()
.At(this, 24)
.WithParent(parent)
.WithName("e")
.WithDisplayName("E")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 19,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboarde.keyCode = UnityEngine.InputSystem.Key.E;
return ctrlKeyboarde;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardf(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardf = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardf.Setup()
.At(this, 25)
.WithParent(parent)
.WithName("f")
.WithDisplayName("F")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 20,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardf.keyCode = UnityEngine.InputSystem.Key.F;
return ctrlKeyboardf;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardg(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardg = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardg.Setup()
.At(this, 26)
.WithParent(parent)
.WithName("g")
.WithDisplayName("G")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 21,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardg.keyCode = UnityEngine.InputSystem.Key.G;
return ctrlKeyboardg;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardh(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardh = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardh.Setup()
.At(this, 27)
.WithParent(parent)
.WithName("h")
.WithDisplayName("H")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 22,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardh.keyCode = UnityEngine.InputSystem.Key.H;
return ctrlKeyboardh;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardi(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardi = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardi.Setup()
.At(this, 28)
.WithParent(parent)
.WithName("i")
.WithDisplayName("I")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 23,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardi.keyCode = UnityEngine.InputSystem.Key.I;
return ctrlKeyboardi;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardj(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardj = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardj.Setup()
.At(this, 29)
.WithParent(parent)
.WithName("j")
.WithDisplayName("J")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 24,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardj.keyCode = UnityEngine.InputSystem.Key.J;
return ctrlKeyboardj;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardk(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardk = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardk.Setup()
.At(this, 30)
.WithParent(parent)
.WithName("k")
.WithDisplayName("K")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 25,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardk.keyCode = UnityEngine.InputSystem.Key.K;
return ctrlKeyboardk;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardl(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardl = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardl.Setup()
.At(this, 31)
.WithParent(parent)
.WithName("l")
.WithDisplayName("L")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 26,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardl.keyCode = UnityEngine.InputSystem.Key.L;
return ctrlKeyboardl;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardm(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardm = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardm.Setup()
.At(this, 32)
.WithParent(parent)
.WithName("m")
.WithDisplayName("M")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 27,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardm.keyCode = UnityEngine.InputSystem.Key.M;
return ctrlKeyboardm;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardn(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardn = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardn.Setup()
.At(this, 33)
.WithParent(parent)
.WithName("n")
.WithDisplayName("N")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 28,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardn.keyCode = UnityEngine.InputSystem.Key.N;
return ctrlKeyboardn;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardo(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardo = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardo.Setup()
.At(this, 34)
.WithParent(parent)
.WithName("o")
.WithDisplayName("O")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 29,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardo.keyCode = UnityEngine.InputSystem.Key.O;
return ctrlKeyboardo;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardp(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardp = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardp.Setup()
.At(this, 35)
.WithParent(parent)
.WithName("p")
.WithDisplayName("P")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 30,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardp.keyCode = UnityEngine.InputSystem.Key.P;
return ctrlKeyboardp;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardq(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardq = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardq.Setup()
.At(this, 36)
.WithParent(parent)
.WithName("q")
.WithDisplayName("Q")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 31,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardq.keyCode = UnityEngine.InputSystem.Key.Q;
return ctrlKeyboardq;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardr(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardr = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardr.Setup()
.At(this, 37)
.WithParent(parent)
.WithName("r")
.WithDisplayName("R")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 32,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardr.keyCode = UnityEngine.InputSystem.Key.R;
return ctrlKeyboardr;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboards(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboards = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboards.Setup()
.At(this, 38)
.WithParent(parent)
.WithName("s")
.WithDisplayName("S")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 33,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboards.keyCode = UnityEngine.InputSystem.Key.S;
return ctrlKeyboards;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardt(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardt = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardt.Setup()
.At(this, 39)
.WithParent(parent)
.WithName("t")
.WithDisplayName("T")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 34,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardt.keyCode = UnityEngine.InputSystem.Key.T;
return ctrlKeyboardt;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardu(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardu = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardu.Setup()
.At(this, 40)
.WithParent(parent)
.WithName("u")
.WithDisplayName("U")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 35,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardu.keyCode = UnityEngine.InputSystem.Key.U;
return ctrlKeyboardu;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardv(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardv = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardv.Setup()
.At(this, 41)
.WithParent(parent)
.WithName("v")
.WithDisplayName("V")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 36,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardv.keyCode = UnityEngine.InputSystem.Key.V;
return ctrlKeyboardv;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardw(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardw = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardw.Setup()
.At(this, 42)
.WithParent(parent)
.WithName("w")
.WithDisplayName("W")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 37,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardw.keyCode = UnityEngine.InputSystem.Key.W;
return ctrlKeyboardw;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardx(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardx = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardx.Setup()
.At(this, 43)
.WithParent(parent)
.WithName("x")
.WithDisplayName("X")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 38,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardx.keyCode = UnityEngine.InputSystem.Key.X;
return ctrlKeyboardx;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardy(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardy = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardy.Setup()
.At(this, 44)
.WithParent(parent)
.WithName("y")
.WithDisplayName("Y")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 39,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardy.keyCode = UnityEngine.InputSystem.Key.Y;
return ctrlKeyboardy;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardz(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardz = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardz.Setup()
.At(this, 45)
.WithParent(parent)
.WithName("z")
.WithDisplayName("Z")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 40,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardz.keyCode = UnityEngine.InputSystem.Key.Z;
return ctrlKeyboardz;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboard1(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboard1 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboard1.Setup()
.At(this, 46)
.WithParent(parent)
.WithName("1")
.WithDisplayName("1")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 41,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboard1.keyCode = UnityEngine.InputSystem.Key.Digit1;
return ctrlKeyboard1;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboard2(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboard2 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboard2.Setup()
.At(this, 47)
.WithParent(parent)
.WithName("2")
.WithDisplayName("2")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 42,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboard2.keyCode = UnityEngine.InputSystem.Key.Digit2;
return ctrlKeyboard2;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboard3(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboard3 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboard3.Setup()
.At(this, 48)
.WithParent(parent)
.WithName("3")
.WithDisplayName("3")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 43,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboard3.keyCode = UnityEngine.InputSystem.Key.Digit3;
return ctrlKeyboard3;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboard4(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboard4 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboard4.Setup()
.At(this, 49)
.WithParent(parent)
.WithName("4")
.WithDisplayName("4")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 44,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboard4.keyCode = UnityEngine.InputSystem.Key.Digit4;
return ctrlKeyboard4;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboard5(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboard5 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboard5.Setup()
.At(this, 50)
.WithParent(parent)
.WithName("5")
.WithDisplayName("5")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 45,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboard5.keyCode = UnityEngine.InputSystem.Key.Digit5;
return ctrlKeyboard5;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboard6(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboard6 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboard6.Setup()
.At(this, 51)
.WithParent(parent)
.WithName("6")
.WithDisplayName("6")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 46,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboard6.keyCode = UnityEngine.InputSystem.Key.Digit6;
return ctrlKeyboard6;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboard7(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboard7 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboard7.Setup()
.At(this, 52)
.WithParent(parent)
.WithName("7")
.WithDisplayName("7")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 47,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboard7.keyCode = UnityEngine.InputSystem.Key.Digit7;
return ctrlKeyboard7;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboard8(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboard8 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboard8.Setup()
.At(this, 53)
.WithParent(parent)
.WithName("8")
.WithDisplayName("8")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 48,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboard8.keyCode = UnityEngine.InputSystem.Key.Digit8;
return ctrlKeyboard8;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboard9(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboard9 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboard9.Setup()
.At(this, 54)
.WithParent(parent)
.WithName("9")
.WithDisplayName("9")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 49,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboard9.keyCode = UnityEngine.InputSystem.Key.Digit9;
return ctrlKeyboard9;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboard0(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboard0 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboard0.Setup()
.At(this, 55)
.WithParent(parent)
.WithName("0")
.WithDisplayName("0")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 50,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboard0.keyCode = UnityEngine.InputSystem.Key.Digit0;
return ctrlKeyboard0;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardleftShift(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardleftShift = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardleftShift.Setup()
.At(this, 56)
.WithParent(parent)
.WithName("leftShift")
.WithDisplayName("Left Shift")
.WithLayout(kKeyLayout)
.WithUsages(3, 1)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 51,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardleftShift.keyCode = UnityEngine.InputSystem.Key.LeftShift;
return ctrlKeyboardleftShift;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardrightShift(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardrightShift = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardrightShift.Setup()
.At(this, 57)
.WithParent(parent)
.WithName("rightShift")
.WithDisplayName("Right Shift")
.WithLayout(kKeyLayout)
.WithUsages(4, 1)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 52,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardrightShift.keyCode = UnityEngine.InputSystem.Key.RightShift;
return ctrlKeyboardrightShift;
}
private UnityEngine.InputSystem.Controls.DiscreteButtonControl Initialize_ctrlKeyboardshift(InternedString kDiscreteButtonLayout, InputControl parent)
{
var ctrlKeyboardshift = new UnityEngine.InputSystem.Controls.DiscreteButtonControl { minValue = 1, maxValue = 3, writeMode = UnityEngine.InputSystem.Controls.DiscreteButtonControl.WriteMode.WriteNullAndMaxValue };
ctrlKeyboardshift.Setup()
.At(this, 58)
.WithParent(parent)
.WithName("shift")
.WithDisplayName("Shift")
.WithLayout(kDiscreteButtonLayout)
.WithUsages(5, 1)
.IsSynthetic(true)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 51,
sizeInBits = 2
})
.WithMinAndMax(0, 1)
.Finish();
return ctrlKeyboardshift;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardleftAlt(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardleftAlt = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardleftAlt.Setup()
.At(this, 59)
.WithParent(parent)
.WithName("leftAlt")
.WithDisplayName("Left Alt")
.WithLayout(kKeyLayout)
.WithUsages(6, 1)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 53,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardleftAlt.keyCode = UnityEngine.InputSystem.Key.LeftAlt;
return ctrlKeyboardleftAlt;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardrightAlt(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardrightAlt = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardrightAlt.Setup()
.At(this, 60)
.WithParent(parent)
.WithName("rightAlt")
.WithDisplayName("Right Alt")
.WithLayout(kKeyLayout)
.WithUsages(7, 1)
.WithAliases(0, 1)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 54,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardrightAlt.keyCode = UnityEngine.InputSystem.Key.AltGr;
return ctrlKeyboardrightAlt;
}
private UnityEngine.InputSystem.Controls.DiscreteButtonControl Initialize_ctrlKeyboardalt(InternedString kDiscreteButtonLayout, InputControl parent)
{
var ctrlKeyboardalt = new UnityEngine.InputSystem.Controls.DiscreteButtonControl { minValue = 1, maxValue = 3, writeMode = UnityEngine.InputSystem.Controls.DiscreteButtonControl.WriteMode.WriteNullAndMaxValue };
ctrlKeyboardalt.Setup()
.At(this, 61)
.WithParent(parent)
.WithName("alt")
.WithDisplayName("Alt")
.WithLayout(kDiscreteButtonLayout)
.WithUsages(8, 1)
.IsSynthetic(true)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 53,
sizeInBits = 2
})
.WithMinAndMax(0, 1)
.Finish();
return ctrlKeyboardalt;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardleftCtrl(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardleftCtrl = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardleftCtrl.Setup()
.At(this, 62)
.WithParent(parent)
.WithName("leftCtrl")
.WithDisplayName("Left Control")
.WithLayout(kKeyLayout)
.WithUsages(9, 1)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 55,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardleftCtrl.keyCode = UnityEngine.InputSystem.Key.LeftCtrl;
return ctrlKeyboardleftCtrl;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardrightCtrl(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardrightCtrl = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardrightCtrl.Setup()
.At(this, 63)
.WithParent(parent)
.WithName("rightCtrl")
.WithDisplayName("Right Control")
.WithLayout(kKeyLayout)
.WithUsages(10, 1)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 56,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardrightCtrl.keyCode = UnityEngine.InputSystem.Key.RightCtrl;
return ctrlKeyboardrightCtrl;
}
private UnityEngine.InputSystem.Controls.DiscreteButtonControl Initialize_ctrlKeyboardctrl(InternedString kDiscreteButtonLayout, InputControl parent)
{
var ctrlKeyboardctrl = new UnityEngine.InputSystem.Controls.DiscreteButtonControl { minValue = 1, maxValue = 3, writeMode = UnityEngine.InputSystem.Controls.DiscreteButtonControl.WriteMode.WriteNullAndMaxValue };
ctrlKeyboardctrl.Setup()
.At(this, 64)
.WithParent(parent)
.WithName("ctrl")
.WithDisplayName("Control")
.WithLayout(kDiscreteButtonLayout)
.WithUsages(11, 1)
.IsSynthetic(true)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 55,
sizeInBits = 2
})
.WithMinAndMax(0, 1)
.Finish();
return ctrlKeyboardctrl;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardleftMeta(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardleftMeta = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardleftMeta.Setup()
.At(this, 65)
.WithParent(parent)
.WithName("leftMeta")
.WithDisplayName("Left System")
.WithLayout(kKeyLayout)
.WithUsages(12, 1)
.WithAliases(1, 3)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 57,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardleftMeta.keyCode = UnityEngine.InputSystem.Key.LeftWindows;
return ctrlKeyboardleftMeta;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardrightMeta(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardrightMeta = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardrightMeta.Setup()
.At(this, 66)
.WithParent(parent)
.WithName("rightMeta")
.WithDisplayName("Right System")
.WithLayout(kKeyLayout)
.WithUsages(13, 1)
.WithAliases(4, 3)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 58,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardrightMeta.keyCode = UnityEngine.InputSystem.Key.RightCommand;
return ctrlKeyboardrightMeta;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardcontextMenu(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardcontextMenu = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardcontextMenu.Setup()
.At(this, 67)
.WithParent(parent)
.WithName("contextMenu")
.WithDisplayName("Context Menu")
.WithLayout(kKeyLayout)
.WithUsages(14, 1)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 59,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardcontextMenu.keyCode = UnityEngine.InputSystem.Key.ContextMenu;
return ctrlKeyboardcontextMenu;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardbackspace(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardbackspace = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardbackspace.Setup()
.At(this, 68)
.WithParent(parent)
.WithName("backspace")
.WithDisplayName("Backspace")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 65,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardbackspace.keyCode = UnityEngine.InputSystem.Key.Backspace;
return ctrlKeyboardbackspace;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardpageDown(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardpageDown = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardpageDown.Setup()
.At(this, 69)
.WithParent(parent)
.WithName("pageDown")
.WithDisplayName("Page Down")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 66,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardpageDown.keyCode = UnityEngine.InputSystem.Key.PageDown;
return ctrlKeyboardpageDown;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardpageUp(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardpageUp = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardpageUp.Setup()
.At(this, 70)
.WithParent(parent)
.WithName("pageUp")
.WithDisplayName("Page Up")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 67,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardpageUp.keyCode = UnityEngine.InputSystem.Key.PageUp;
return ctrlKeyboardpageUp;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardhome(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardhome = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardhome.Setup()
.At(this, 71)
.WithParent(parent)
.WithName("home")
.WithDisplayName("Home")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 68,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardhome.keyCode = UnityEngine.InputSystem.Key.Home;
return ctrlKeyboardhome;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardend(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardend = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardend.Setup()
.At(this, 72)
.WithParent(parent)
.WithName("end")
.WithDisplayName("End")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 69,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardend.keyCode = UnityEngine.InputSystem.Key.End;
return ctrlKeyboardend;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardinsert(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardinsert = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardinsert.Setup()
.At(this, 73)
.WithParent(parent)
.WithName("insert")
.WithDisplayName("Insert")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 70,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardinsert.keyCode = UnityEngine.InputSystem.Key.Insert;
return ctrlKeyboardinsert;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboarddelete(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboarddelete = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboarddelete.Setup()
.At(this, 74)
.WithParent(parent)
.WithName("delete")
.WithDisplayName("Delete")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 71,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboarddelete.keyCode = UnityEngine.InputSystem.Key.Delete;
return ctrlKeyboarddelete;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardcapsLock(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardcapsLock = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardcapsLock.Setup()
.At(this, 75)
.WithParent(parent)
.WithName("capsLock")
.WithDisplayName("Caps Lock")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 72,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardcapsLock.keyCode = UnityEngine.InputSystem.Key.CapsLock;
return ctrlKeyboardcapsLock;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumLock(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardnumLock = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardnumLock.Setup()
.At(this, 76)
.WithParent(parent)
.WithName("numLock")
.WithDisplayName("Num Lock")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 73,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardnumLock.keyCode = UnityEngine.InputSystem.Key.NumLock;
return ctrlKeyboardnumLock;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardprintScreen(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardprintScreen = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardprintScreen.Setup()
.At(this, 77)
.WithParent(parent)
.WithName("printScreen")
.WithDisplayName("Print Screen")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 74,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardprintScreen.keyCode = UnityEngine.InputSystem.Key.PrintScreen;
return ctrlKeyboardprintScreen;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardscrollLock(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardscrollLock = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardscrollLock.Setup()
.At(this, 78)
.WithParent(parent)
.WithName("scrollLock")
.WithDisplayName("Scroll Lock")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 75,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardscrollLock.keyCode = UnityEngine.InputSystem.Key.ScrollLock;
return ctrlKeyboardscrollLock;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardpause(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardpause = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardpause.Setup()
.At(this, 79)
.WithParent(parent)
.WithName("pause")
.WithDisplayName("Pause/Break")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 76,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardpause.keyCode = UnityEngine.InputSystem.Key.Pause;
return ctrlKeyboardpause;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpadEnter(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardnumpadEnter = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardnumpadEnter.Setup()
.At(this, 80)
.WithParent(parent)
.WithName("numpadEnter")
.WithDisplayName("Numpad Enter")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 77,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardnumpadEnter.keyCode = UnityEngine.InputSystem.Key.NumpadEnter;
return ctrlKeyboardnumpadEnter;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpadDivide(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardnumpadDivide = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardnumpadDivide.Setup()
.At(this, 81)
.WithParent(parent)
.WithName("numpadDivide")
.WithDisplayName("Numpad /")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 78,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardnumpadDivide.keyCode = UnityEngine.InputSystem.Key.NumpadDivide;
return ctrlKeyboardnumpadDivide;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpadMultiply(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardnumpadMultiply = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardnumpadMultiply.Setup()
.At(this, 82)
.WithParent(parent)
.WithName("numpadMultiply")
.WithDisplayName("Numpad *")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 79,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardnumpadMultiply.keyCode = UnityEngine.InputSystem.Key.NumpadMultiply;
return ctrlKeyboardnumpadMultiply;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpadPlus(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardnumpadPlus = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardnumpadPlus.Setup()
.At(this, 83)
.WithParent(parent)
.WithName("numpadPlus")
.WithDisplayName("Numpad +")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 80,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardnumpadPlus.keyCode = UnityEngine.InputSystem.Key.NumpadPlus;
return ctrlKeyboardnumpadPlus;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpadMinus(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardnumpadMinus = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardnumpadMinus.Setup()
.At(this, 84)
.WithParent(parent)
.WithName("numpadMinus")
.WithDisplayName("Numpad -")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 81,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardnumpadMinus.keyCode = UnityEngine.InputSystem.Key.NumpadMinus;
return ctrlKeyboardnumpadMinus;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpadPeriod(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardnumpadPeriod = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardnumpadPeriod.Setup()
.At(this, 85)
.WithParent(parent)
.WithName("numpadPeriod")
.WithDisplayName("Numpad .")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 82,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardnumpadPeriod.keyCode = UnityEngine.InputSystem.Key.NumpadPeriod;
return ctrlKeyboardnumpadPeriod;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpadEquals(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardnumpadEquals = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardnumpadEquals.Setup()
.At(this, 86)
.WithParent(parent)
.WithName("numpadEquals")
.WithDisplayName("Numpad =")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 83,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardnumpadEquals.keyCode = UnityEngine.InputSystem.Key.NumpadEquals;
return ctrlKeyboardnumpadEquals;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpad1(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardnumpad1 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardnumpad1.Setup()
.At(this, 87)
.WithParent(parent)
.WithName("numpad1")
.WithDisplayName("Numpad 1")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 85,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardnumpad1.keyCode = UnityEngine.InputSystem.Key.Numpad1;
return ctrlKeyboardnumpad1;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpad2(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardnumpad2 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardnumpad2.Setup()
.At(this, 88)
.WithParent(parent)
.WithName("numpad2")
.WithDisplayName("Numpad 2")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 86,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardnumpad2.keyCode = UnityEngine.InputSystem.Key.Numpad2;
return ctrlKeyboardnumpad2;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpad3(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardnumpad3 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardnumpad3.Setup()
.At(this, 89)
.WithParent(parent)
.WithName("numpad3")
.WithDisplayName("Numpad 3")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 87,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardnumpad3.keyCode = UnityEngine.InputSystem.Key.Numpad3;
return ctrlKeyboardnumpad3;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpad4(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardnumpad4 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardnumpad4.Setup()
.At(this, 90)
.WithParent(parent)
.WithName("numpad4")
.WithDisplayName("Numpad 4")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 88,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardnumpad4.keyCode = UnityEngine.InputSystem.Key.Numpad4;
return ctrlKeyboardnumpad4;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpad5(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardnumpad5 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardnumpad5.Setup()
.At(this, 91)
.WithParent(parent)
.WithName("numpad5")
.WithDisplayName("Numpad 5")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 89,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardnumpad5.keyCode = UnityEngine.InputSystem.Key.Numpad5;
return ctrlKeyboardnumpad5;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpad6(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardnumpad6 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardnumpad6.Setup()
.At(this, 92)
.WithParent(parent)
.WithName("numpad6")
.WithDisplayName("Numpad 6")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 90,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardnumpad6.keyCode = UnityEngine.InputSystem.Key.Numpad6;
return ctrlKeyboardnumpad6;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpad7(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardnumpad7 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardnumpad7.Setup()
.At(this, 93)
.WithParent(parent)
.WithName("numpad7")
.WithDisplayName("Numpad 7")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 91,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardnumpad7.keyCode = UnityEngine.InputSystem.Key.Numpad7;
return ctrlKeyboardnumpad7;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpad8(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardnumpad8 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardnumpad8.Setup()
.At(this, 94)
.WithParent(parent)
.WithName("numpad8")
.WithDisplayName("Numpad 8")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 92,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardnumpad8.keyCode = UnityEngine.InputSystem.Key.Numpad8;
return ctrlKeyboardnumpad8;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpad9(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardnumpad9 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardnumpad9.Setup()
.At(this, 95)
.WithParent(parent)
.WithName("numpad9")
.WithDisplayName("Numpad 9")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 93,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardnumpad9.keyCode = UnityEngine.InputSystem.Key.Numpad9;
return ctrlKeyboardnumpad9;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpad0(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardnumpad0 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardnumpad0.Setup()
.At(this, 96)
.WithParent(parent)
.WithName("numpad0")
.WithDisplayName("Numpad 0")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 84,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardnumpad0.keyCode = UnityEngine.InputSystem.Key.Numpad0;
return ctrlKeyboardnumpad0;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardf1(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardf1 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardf1.Setup()
.At(this, 97)
.WithParent(parent)
.WithName("f1")
.WithDisplayName("F1")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 94,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardf1.keyCode = UnityEngine.InputSystem.Key.F1;
return ctrlKeyboardf1;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardf2(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardf2 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardf2.Setup()
.At(this, 98)
.WithParent(parent)
.WithName("f2")
.WithDisplayName("F2")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 95,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardf2.keyCode = UnityEngine.InputSystem.Key.F2;
return ctrlKeyboardf2;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardf3(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardf3 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardf3.Setup()
.At(this, 99)
.WithParent(parent)
.WithName("f3")
.WithDisplayName("F3")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 96,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardf3.keyCode = UnityEngine.InputSystem.Key.F3;
return ctrlKeyboardf3;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardf4(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardf4 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardf4.Setup()
.At(this, 100)
.WithParent(parent)
.WithName("f4")
.WithDisplayName("F4")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 97,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardf4.keyCode = UnityEngine.InputSystem.Key.F4;
return ctrlKeyboardf4;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardf5(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardf5 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardf5.Setup()
.At(this, 101)
.WithParent(parent)
.WithName("f5")
.WithDisplayName("F5")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 98,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardf5.keyCode = UnityEngine.InputSystem.Key.F5;
return ctrlKeyboardf5;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardf6(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardf6 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardf6.Setup()
.At(this, 102)
.WithParent(parent)
.WithName("f6")
.WithDisplayName("F6")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 99,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardf6.keyCode = UnityEngine.InputSystem.Key.F6;
return ctrlKeyboardf6;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardf7(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardf7 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardf7.Setup()
.At(this, 103)
.WithParent(parent)
.WithName("f7")
.WithDisplayName("F7")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 100,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardf7.keyCode = UnityEngine.InputSystem.Key.F7;
return ctrlKeyboardf7;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardf8(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardf8 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardf8.Setup()
.At(this, 104)
.WithParent(parent)
.WithName("f8")
.WithDisplayName("F8")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 101,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardf8.keyCode = UnityEngine.InputSystem.Key.F8;
return ctrlKeyboardf8;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardf9(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardf9 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardf9.Setup()
.At(this, 105)
.WithParent(parent)
.WithName("f9")
.WithDisplayName("F9")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 102,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardf9.keyCode = UnityEngine.InputSystem.Key.F9;
return ctrlKeyboardf9;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardf10(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardf10 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardf10.Setup()
.At(this, 106)
.WithParent(parent)
.WithName("f10")
.WithDisplayName("F10")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 103,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardf10.keyCode = UnityEngine.InputSystem.Key.F10;
return ctrlKeyboardf10;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardf11(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardf11 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardf11.Setup()
.At(this, 107)
.WithParent(parent)
.WithName("f11")
.WithDisplayName("F11")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 104,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardf11.keyCode = UnityEngine.InputSystem.Key.F11;
return ctrlKeyboardf11;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardf12(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardf12 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardf12.Setup()
.At(this, 108)
.WithParent(parent)
.WithName("f12")
.WithDisplayName("F12")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 105,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardf12.keyCode = UnityEngine.InputSystem.Key.F12;
return ctrlKeyboardf12;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardOEM1(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardOEM1 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardOEM1.Setup()
.At(this, 109)
.WithParent(parent)
.WithName("OEM1")
.WithDisplayName("OEM1")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 106,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardOEM1.keyCode = UnityEngine.InputSystem.Key.OEM1;
return ctrlKeyboardOEM1;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardOEM2(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardOEM2 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardOEM2.Setup()
.At(this, 110)
.WithParent(parent)
.WithName("OEM2")
.WithDisplayName("OEM2")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 107,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardOEM2.keyCode = UnityEngine.InputSystem.Key.OEM2;
return ctrlKeyboardOEM2;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardOEM3(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardOEM3 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardOEM3.Setup()
.At(this, 111)
.WithParent(parent)
.WithName("OEM3")
.WithDisplayName("OEM3")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 108,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardOEM3.keyCode = UnityEngine.InputSystem.Key.OEM3;
return ctrlKeyboardOEM3;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardOEM4(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardOEM4 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardOEM4.Setup()
.At(this, 112)
.WithParent(parent)
.WithName("OEM4")
.WithDisplayName("OEM4")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 109,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardOEM4.keyCode = UnityEngine.InputSystem.Key.OEM4;
return ctrlKeyboardOEM4;
}
private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardOEM5(InternedString kKeyLayout, InputControl parent)
{
var ctrlKeyboardOEM5 = new UnityEngine.InputSystem.Controls.KeyControl();
ctrlKeyboardOEM5.Setup()
.At(this, 113)
.WithParent(parent)
.WithName("OEM5")
.WithDisplayName("OEM5")
.WithLayout(kKeyLayout)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 110,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
ctrlKeyboardOEM5.keyCode = UnityEngine.InputSystem.Key.OEM5;
return ctrlKeyboardOEM5;
}
private UnityEngine.InputSystem.Controls.ButtonControl Initialize_ctrlKeyboardIMESelected(InternedString kButtonLayout, InputControl parent)
{
var ctrlKeyboardIMESelected = new UnityEngine.InputSystem.Controls.ButtonControl();
ctrlKeyboardIMESelected.Setup()
.At(this, 114)
.WithParent(parent)
.WithName("IMESelected")
.WithDisplayName("IMESelected")
.WithLayout(kButtonLayout)
.IsSynthetic(true)
.IsButton(true)
.WithStateBlock(new InputStateBlock
{
format = new FourCC(1112101920),
byteOffset = 0,
bitOffset = 111,
sizeInBits = 1
})
.WithMinAndMax(0, 1)
.Finish();
return ctrlKeyboardIMESelected;
}
}
}