
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
using System.Runtime.InteropServices;
|
|
using UnityEngine.InputSystem.Utilities;
|
|
|
|
////REVIEW: switch this to interval-in-seconds instead of Hz?
|
|
|
|
namespace UnityEngine.InputSystem.LowLevel
|
|
{
|
|
/// <summary>
|
|
/// For a device that is sampled periodically, set the frequency at which the device
|
|
/// is sampled.
|
|
/// </summary>
|
|
[StructLayout(LayoutKind.Explicit, Size = kSize)]
|
|
public struct SetSamplingFrequencyCommand : IInputDeviceCommandInfo
|
|
{
|
|
public static FourCC Type { get { return new FourCC('S', 'S', 'P', 'L'); } }
|
|
|
|
internal const int kSize = InputDeviceCommand.kBaseCommandSize + sizeof(float);
|
|
|
|
[FieldOffset(0)]
|
|
public InputDeviceCommand baseCommand;
|
|
|
|
[FieldOffset(InputDeviceCommand.kBaseCommandSize)]
|
|
public float frequency;
|
|
|
|
public FourCC typeStatic
|
|
{
|
|
get { return Type; }
|
|
}
|
|
|
|
public static SetSamplingFrequencyCommand Create(float frequency)
|
|
{
|
|
return new SetSamplingFrequencyCommand
|
|
{
|
|
baseCommand = new InputDeviceCommand(Type, kSize),
|
|
frequency = frequency
|
|
};
|
|
}
|
|
}
|
|
}
|