
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
34 lines
1.0 KiB
C#
34 lines
1.0 KiB
C#
using System.Runtime.InteropServices;
|
|
using UnityEngine.InputSystem.Utilities;
|
|
|
|
namespace UnityEngine.InputSystem.LowLevel
|
|
{
|
|
/// <summary>
|
|
/// A command to tell the runtime to sync the device to it's last known state.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This triggers an event from the underlying device that represents the whole, current state.
|
|
/// </remarks>
|
|
/// <seealso cref="RequestResetCommand"/>
|
|
[StructLayout(LayoutKind.Explicit, Size = InputDeviceCommand.kBaseCommandSize)]
|
|
public struct RequestSyncCommand : IInputDeviceCommandInfo
|
|
{
|
|
public static FourCC Type => new FourCC('S', 'Y', 'N', 'C');
|
|
|
|
internal const int kSize = InputDeviceCommand.kBaseCommandSize;
|
|
|
|
[FieldOffset(0)]
|
|
public InputDeviceCommand baseCommand;
|
|
|
|
public FourCC typeStatic => Type;
|
|
|
|
public static RequestSyncCommand Create()
|
|
{
|
|
return new RequestSyncCommand
|
|
{
|
|
baseCommand = new InputDeviceCommand(Type, kSize)
|
|
};
|
|
}
|
|
}
|
|
}
|