
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
33 lines
925 B
C#
33 lines
925 B
C#
using System.Runtime.InteropServices;
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using UnityEngine.InputSystem.Utilities;
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namespace UnityEngine.InputSystem.LowLevel
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{
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[StructLayout(LayoutKind.Explicit, Size = kSize)]
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internal struct QuerySamplingFrequencyCommand : IInputDeviceCommandInfo
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{
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public static FourCC Type { get { return new FourCC('S', 'M', 'P', 'L'); } }
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internal const int kSize = InputDeviceCommand.kBaseCommandSize + sizeof(float);
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[FieldOffset(0)]
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public InputDeviceCommand baseCommand;
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[FieldOffset(InputDeviceCommand.kBaseCommandSize)]
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public float frequency;
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public FourCC typeStatic
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{
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get { return Type; }
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}
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public static QuerySamplingFrequencyCommand Create()
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{
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return new QuerySamplingFrequencyCommand
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{
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baseCommand = new InputDeviceCommand(Type, kSize)
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};
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}
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}
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}
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