Firstborn/Library/PackageCache/com.unity.ide.rider@3.0.20/Rider/Editor/Util/FileSystemUtil.cs
Schaken-Mods 9092858a58 updated to the latest editor
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2023-05-07 17:43:11 -05:00

66 lines
1.7 KiB
C#

using System;
using System.ComponentModel;
using System.IO;
using System.Text;
using JetBrains.Annotations;
using UnityEngine;
namespace Packages.Rider.Editor.Util
{
internal static class FileSystemUtil
{
[NotNull]
public static string GetFinalPathName([NotNull] string path)
{
if (path == null) throw new ArgumentNullException("path");
// up to MAX_PATH. MAX_PATH on Linux currently 4096, on Mac OS X 1024
// doc: http://man7.org/linux/man-pages/man3/realpath.3.html
var sb = new StringBuilder(8192);
var result = LibcNativeInterop.realpath(path, sb);
if (result == IntPtr.Zero)
{
throw new Win32Exception($"{path} was not resolved.");
}
return new FileInfo(sb.ToString()).FullName;
}
public static string FileNameWithoutExtension(string path)
{
if (string.IsNullOrEmpty(path))
{
return "";
}
var indexOfDot = -1;
var indexOfSlash = 0;
for (var i = path.Length - 1; i >= 0; i--)
{
if (indexOfDot == -1 && path[i] == '.')
{
indexOfDot = i;
}
if (indexOfSlash == 0 && path[i] == '/' || path[i] == '\\')
{
indexOfSlash = i + 1;
break;
}
}
if (indexOfDot == -1)
{
indexOfDot = path.Length;
}
return path.Substring(indexOfSlash, indexOfDot - indexOfSlash);
}
public static bool EditorPathExists(string editorPath)
{
return SystemInfo.operatingSystemFamily == OperatingSystemFamily.MacOSX && new DirectoryInfo(editorPath).Exists
|| SystemInfo.operatingSystemFamily != OperatingSystemFamily.MacOSX && new FileInfo(editorPath).Exists;
}
}
}