9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
66 lines
1.7 KiB
C#
66 lines
1.7 KiB
C#
using System;
|
|
using System.ComponentModel;
|
|
using System.IO;
|
|
using System.Text;
|
|
using JetBrains.Annotations;
|
|
using UnityEngine;
|
|
|
|
namespace Packages.Rider.Editor.Util
|
|
{
|
|
internal static class FileSystemUtil
|
|
{
|
|
[NotNull]
|
|
public static string GetFinalPathName([NotNull] string path)
|
|
{
|
|
if (path == null) throw new ArgumentNullException("path");
|
|
|
|
// up to MAX_PATH. MAX_PATH on Linux currently 4096, on Mac OS X 1024
|
|
// doc: http://man7.org/linux/man-pages/man3/realpath.3.html
|
|
var sb = new StringBuilder(8192);
|
|
var result = LibcNativeInterop.realpath(path, sb);
|
|
if (result == IntPtr.Zero)
|
|
{
|
|
throw new Win32Exception($"{path} was not resolved.");
|
|
}
|
|
|
|
return new FileInfo(sb.ToString()).FullName;
|
|
}
|
|
|
|
public static string FileNameWithoutExtension(string path)
|
|
{
|
|
if (string.IsNullOrEmpty(path))
|
|
{
|
|
return "";
|
|
}
|
|
|
|
var indexOfDot = -1;
|
|
var indexOfSlash = 0;
|
|
for (var i = path.Length - 1; i >= 0; i--)
|
|
{
|
|
if (indexOfDot == -1 && path[i] == '.')
|
|
{
|
|
indexOfDot = i;
|
|
}
|
|
|
|
if (indexOfSlash == 0 && path[i] == '/' || path[i] == '\\')
|
|
{
|
|
indexOfSlash = i + 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (indexOfDot == -1)
|
|
{
|
|
indexOfDot = path.Length;
|
|
}
|
|
|
|
return path.Substring(indexOfSlash, indexOfDot - indexOfSlash);
|
|
}
|
|
|
|
public static bool EditorPathExists(string editorPath)
|
|
{
|
|
return SystemInfo.operatingSystemFamily == OperatingSystemFamily.MacOSX && new DirectoryInfo(editorPath).Exists
|
|
|| SystemInfo.operatingSystemFamily != OperatingSystemFamily.MacOSX && new FileInfo(editorPath).Exists;
|
|
}
|
|
}
|
|
} |