Firstborn/Library/PackageCache/com.unity.ide.rider@3.0.20/Rider/Editor/RiderInitializer.cs
Schaken-Mods 9092858a58 updated to the latest editor
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2023-05-07 17:43:11 -05:00

91 lines
3.2 KiB
C#

using System;
using System.IO;
using System.Linq;
using System.Reflection;
using Rider.Editor.Util;
using UnityEngine;
using Debug = UnityEngine.Debug;
namespace Packages.Rider.Editor
{
internal class RiderInitializer
{
public void Initialize(string editorPath)
{
var assembly = EditorPluginInterop.EditorPluginAssembly;
if (EditorPluginInterop.EditorPluginIsLoadedFromAssets(assembly))
{
Debug.LogError($"Please delete {assembly.Location}. Unity 2019.2+ loads it directly from Rider installation. To disable this, open Rider's settings, search and uncheck 'Automatically install and update Rider's Unity editor plugin'.");
return;
}
// for debugging rider editor plugin
if (RiderPathUtil.IsRiderDevEditor(editorPath))
{
LoadEditorPluginForDevEditor(editorPath);
}
else
{
var relPath = "../../plugins/rider-unity/EditorPlugin";
if (SystemInfo.operatingSystemFamily == OperatingSystemFamily.MacOSX)
relPath = "Contents/plugins/rider-unity/EditorPlugin";
var baseDir = Path.Combine(editorPath, relPath);
var dllFile = new FileInfo(Path.Combine(baseDir, $"{EditorPluginInterop.EditorPluginAssemblyName}.dll"));
if (!dllFile.Exists)
dllFile = new FileInfo(Path.Combine(baseDir,
$"{EditorPluginInterop.EditorPluginAssemblyNameFallback}.dll"));
if (dllFile.Exists)
{
var bytes = File.ReadAllBytes(dllFile.FullName);
assembly = AppDomain.CurrentDomain.Load(bytes); // doesn't lock assembly on disk
if (PluginSettings.SelectedLoggingLevel >= LoggingLevel.TRACE)
Debug.Log($"Rider EditorPlugin loaded from {dllFile.FullName}");
EditorPluginInterop.InitEntryPoint(assembly);
}
else
{
Debug.Log($"Unable to find Rider EditorPlugin {dllFile.FullName} for Unity ");
}
}
}
private static void LoadEditorPluginForDevEditor(string editorPath)
{
var file = new FileInfo(editorPath);
if (SystemInfo.operatingSystemFamily == OperatingSystemFamily.MacOSX)
file = new FileInfo(Path.Combine(editorPath, "rider-dev.bat"));
if (!file.Exists)
{
Debug.Log($"Unable to determine path to EditorPlugin from {file}");
return;
}
var dllPath = File.ReadLines(file.FullName).FirstOrDefault();
if (dllPath == null)
{
Debug.Log($"Unable to determine path to EditorPlugin from {file}");
return;
}
var dllFile = new FileInfo(dllPath);
if (!dllFile.Exists)
{
Debug.Log($"Unable to find Rider EditorPlugin {dllPath} for Unity ");
return;
}
var assembly = AppDomain.CurrentDomain.Load(AssemblyName.GetAssemblyName(dllFile.FullName));
if (PluginSettings.SelectedLoggingLevel >= LoggingLevel.TRACE)
Debug.Log($"Rider EditorPlugin loaded from {dllFile.FullName}");
EditorPluginInterop.InitEntryPoint(assembly);
}
}
}