9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
91 lines
3.2 KiB
C#
91 lines
3.2 KiB
C#
using System;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using Rider.Editor.Util;
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using UnityEngine;
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using Debug = UnityEngine.Debug;
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namespace Packages.Rider.Editor
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{
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internal class RiderInitializer
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{
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public void Initialize(string editorPath)
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{
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var assembly = EditorPluginInterop.EditorPluginAssembly;
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if (EditorPluginInterop.EditorPluginIsLoadedFromAssets(assembly))
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{
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Debug.LogError($"Please delete {assembly.Location}. Unity 2019.2+ loads it directly from Rider installation. To disable this, open Rider's settings, search and uncheck 'Automatically install and update Rider's Unity editor plugin'.");
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return;
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}
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// for debugging rider editor plugin
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if (RiderPathUtil.IsRiderDevEditor(editorPath))
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{
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LoadEditorPluginForDevEditor(editorPath);
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}
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else
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{
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var relPath = "../../plugins/rider-unity/EditorPlugin";
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if (SystemInfo.operatingSystemFamily == OperatingSystemFamily.MacOSX)
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relPath = "Contents/plugins/rider-unity/EditorPlugin";
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var baseDir = Path.Combine(editorPath, relPath);
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var dllFile = new FileInfo(Path.Combine(baseDir, $"{EditorPluginInterop.EditorPluginAssemblyName}.dll"));
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if (!dllFile.Exists)
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dllFile = new FileInfo(Path.Combine(baseDir,
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$"{EditorPluginInterop.EditorPluginAssemblyNameFallback}.dll"));
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if (dllFile.Exists)
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{
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var bytes = File.ReadAllBytes(dllFile.FullName);
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assembly = AppDomain.CurrentDomain.Load(bytes); // doesn't lock assembly on disk
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if (PluginSettings.SelectedLoggingLevel >= LoggingLevel.TRACE)
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Debug.Log($"Rider EditorPlugin loaded from {dllFile.FullName}");
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EditorPluginInterop.InitEntryPoint(assembly);
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}
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else
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{
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Debug.Log($"Unable to find Rider EditorPlugin {dllFile.FullName} for Unity ");
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}
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}
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}
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private static void LoadEditorPluginForDevEditor(string editorPath)
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{
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var file = new FileInfo(editorPath);
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if (SystemInfo.operatingSystemFamily == OperatingSystemFamily.MacOSX)
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file = new FileInfo(Path.Combine(editorPath, "rider-dev.bat"));
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if (!file.Exists)
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{
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Debug.Log($"Unable to determine path to EditorPlugin from {file}");
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return;
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}
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var dllPath = File.ReadLines(file.FullName).FirstOrDefault();
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if (dllPath == null)
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{
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Debug.Log($"Unable to determine path to EditorPlugin from {file}");
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return;
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}
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var dllFile = new FileInfo(dllPath);
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if (!dllFile.Exists)
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{
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Debug.Log($"Unable to find Rider EditorPlugin {dllPath} for Unity ");
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return;
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}
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var assembly = AppDomain.CurrentDomain.Load(AssemblyName.GetAssemblyName(dllFile.FullName));
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if (PluginSettings.SelectedLoggingLevel >= LoggingLevel.TRACE)
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Debug.Log($"Rider EditorPlugin loaded from {dllFile.FullName}");
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EditorPluginInterop.InitEntryPoint(assembly);
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}
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}
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}
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