9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
41 lines
1.4 KiB
C#
41 lines
1.4 KiB
C#
using UnityEngine.UIElements;
|
|
|
|
namespace Unity.PlasticSCM.Editor
|
|
{
|
|
internal static class VisualElementExtensions
|
|
{
|
|
/// <summary>
|
|
/// Shows the element regardless if it is has been hidden or collapsed.
|
|
/// </summary>
|
|
/// <param name="element">The element to show</param>
|
|
/// <typeparam name="T">The element type</typeparam>
|
|
internal static void Show<T>(this T element)
|
|
where T: VisualElement
|
|
{
|
|
element.RemoveFromClassList("collapse");
|
|
element.RemoveFromClassList("hide");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes the element from the layout, freeing its space and position.
|
|
/// </summary>
|
|
/// <param name="element">The element to collapse</param>
|
|
/// <typeparam name="T">The element type</typeparam>
|
|
internal static void Collapse<T>(this T element)
|
|
where T: VisualElement
|
|
{
|
|
element.AddToClassList("collapse");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Hides the element while preserving its space and position in the layout.
|
|
/// </summary>
|
|
/// <param name="element">The element to hide</param>
|
|
/// <typeparam name="T">The element type</typeparam>
|
|
internal static void Hide<T>(this T element)
|
|
where T: VisualElement
|
|
{
|
|
element.AddToClassList("hide");
|
|
}
|
|
}
|
|
} |