9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
208 lines
5.8 KiB
C#
208 lines
5.8 KiB
C#
using UnityEditor;
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using UnityEngine;
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using Codice.Client.Common;
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using Codice.Client.Commands;
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using PlasticGui;
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using PlasticGui.WorkspaceWindow.Update;
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using Unity.PlasticSCM.Editor.UI;
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namespace Unity.PlasticSCM.Editor.Views
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{
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internal class ContinueWithPendingChangesQuestionerBuilder :
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SwitchController.IContinueWithPendingChangesQuestionerBuilder
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{
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internal ContinueWithPendingChangesQuestionerBuilder(
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IViewSwitcher viewSwitcher,
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EditorWindow parentWindow)
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{
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mViewSwitcher = viewSwitcher;
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mParentWindow = parentWindow;
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}
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public IContinueWithPendingChangesQuestioner Get(string title, string explanation)
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{
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return new ContinueWithPendingChangesQuestioner(
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title,
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explanation,
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mViewSwitcher,
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mParentWindow);
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}
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IViewSwitcher mViewSwitcher;
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EditorWindow mParentWindow;
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}
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internal class ContinueWithPendingChangesQuestioner : IContinueWithPendingChangesQuestioner
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{
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internal ContinueWithPendingChangesQuestioner(
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string title,
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string explanation,
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IViewSwitcher viewSwitcher,
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EditorWindow parentWindow)
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{
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mTitle = title;
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mExplanation = explanation;
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mViewSwitcher = viewSwitcher;
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mParentWindow = parentWindow;
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}
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public bool ContinueWithPendingChanges()
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{
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bool result = false;
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GUIActionRunner.RunGUIAction(() =>
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{
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result = ConfirmContinueWithPendingChangesDialog.ConfirmContinue(
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mTitle,
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mExplanation,
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mViewSwitcher,
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mParentWindow);
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});
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return result;
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}
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string mTitle;
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string mExplanation;
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IViewSwitcher mViewSwitcher;
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EditorWindow mParentWindow;
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}
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internal class ConfirmContinueWithPendingChangesDialog : PlasticDialog
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{
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protected override Rect DefaultRect
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{
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get
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{
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var baseRect = base.DefaultRect;
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return new Rect(baseRect.x, baseRect.y, 500, 287);
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}
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}
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internal static bool ConfirmContinue(
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string title,
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string explanation,
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IViewSwitcher viewSwitcher,
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EditorWindow parentWindow)
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{
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ConfirmContinueWithPendingChangesDialog dialog = Create(
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title,
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explanation,
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viewSwitcher);
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if (dialog.RunModal(parentWindow) != ResponseType.Ok)
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return false;
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if (dialog.mIsSwitchToConfirmationChecked)
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SavePreference();
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return true;
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}
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static ConfirmContinueWithPendingChangesDialog Create(
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string title,
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string explanation,
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IViewSwitcher viewSwitcher)
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{
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var instance = CreateInstance<ConfirmContinueWithPendingChangesDialog>();
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instance.mTitle = title;
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instance.mExplanation = explanation;
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instance.mViewSwitcher = viewSwitcher;
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return instance;
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}
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static void SavePreference()
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{
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ClientConfigData data = ClientConfig.Get().GetClientConfigData();
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data.SetPendingChangesOnSwitchAction(UserAction.None);
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ClientConfig.Get().Save(data);
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}
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protected override string GetTitle()
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{
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return mTitle;
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}
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protected override void OnModalGUI()
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{
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Title(mTitle);
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Paragraph(mExplanation);
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DoSwitchToConfirmationCheckButton();
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GUILayout.Space(10);
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DoButtonsArea();
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}
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void DoSwitchToConfirmationCheckButton()
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{
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using (new EditorGUILayout.HorizontalScope())
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{
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GUILayout.FlexibleSpace();
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mIsSwitchToConfirmationChecked = TitleToggle(
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PlasticLocalization.GetString(
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PlasticLocalization.Name.SwitchToConfirmationCheckButton),
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mIsSwitchToConfirmationChecked);
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}
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}
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void DoButtonsArea()
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{
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using (new EditorGUILayout.HorizontalScope())
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{
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GUILayout.FlexibleSpace();
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if (Application.platform == RuntimePlatform.WindowsEditor)
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{
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DoContinueButton();
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DoCancelAndViewPendingChangesButton();
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DoCancelButton();
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return;
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}
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DoCancelButton();
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DoCancelAndViewPendingChangesButton();
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DoContinueButton();
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}
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}
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void DoContinueButton()
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{
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if (!NormalButton(PlasticLocalization.GetString(
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PlasticLocalization.Name.SwitchToConfirmationContinueButton)))
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return;
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OkButtonAction();
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}
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void DoCancelButton()
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{
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if (!NormalButton(PlasticLocalization.GetString(
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PlasticLocalization.Name.CancelButton)))
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return;
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CancelButtonAction();
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}
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void DoCancelAndViewPendingChangesButton()
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{
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if (!NormalButton(PlasticLocalization.GetString(
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PlasticLocalization.Name.SwitchToConfirmationCancelViewChangesButton)))
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return;
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mViewSwitcher.ShowPendingChanges();
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CancelButtonAction();
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}
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string mTitle;
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string mExplanation;
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IViewSwitcher mViewSwitcher;
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bool mIsSwitchToConfirmationChecked;
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}
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} |