9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
108 lines
3.3 KiB
C#
108 lines
3.3 KiB
C#
using System;
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using Codice.Client.Common.Threading;
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namespace Unity.PlasticSCM.Editor.UI
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{
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internal class UnityThreadWaiterBuilder : IThreadWaiterBuilder
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{
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IThreadWaiter IThreadWaiterBuilder.GetWaiter()
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{
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return new UnityThreadWaiter(mPlasticTimerBuilder, false);
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}
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IThreadWaiter IThreadWaiterBuilder.GetWaiter(int timerIntervalMilliseconds)
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{
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return new UnityThreadWaiter(mPlasticTimerBuilder, false, timerIntervalMilliseconds);
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}
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IThreadWaiter IThreadWaiterBuilder.GetModalWaiter()
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{
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return new UnityThreadWaiter(mPlasticTimerBuilder, true);
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}
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IThreadWaiter IThreadWaiterBuilder.GetModalWaiter(int timerIntervalMilliseconds)
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{
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return new UnityThreadWaiter(mPlasticTimerBuilder, true, timerIntervalMilliseconds);
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}
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IPlasticTimer IThreadWaiterBuilder.GetTimer(
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int timerIntervalMilliseconds, ThreadWaiter.TimerTick timerTickDelegate)
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{
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return mPlasticTimerBuilder.Get(false, timerIntervalMilliseconds, timerTickDelegate);
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}
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static IPlasticTimerBuilder mPlasticTimerBuilder = new UnityPlasticTimerBuilder();
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}
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internal class UnityThreadWaiter : IThreadWaiter
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{
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Exception IThreadWaiter.Exception { get { return mThreadOperation.Exception; } }
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internal UnityThreadWaiter(
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IPlasticTimerBuilder timerBuilder, bool bModalMode)
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{
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mPlasticTimer = timerBuilder.Get(bModalMode, OnTimerTick);
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}
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internal UnityThreadWaiter(
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IPlasticTimerBuilder timerBuilder,
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bool bModalMode,
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int timerIntervalMilliseconds)
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{
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mPlasticTimer = timerBuilder.Get(bModalMode, timerIntervalMilliseconds, OnTimerTick);
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}
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void IThreadWaiter.Execute(
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PlasticThread.Operation threadOperationDelegate,
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PlasticThread.Operation afterOperationDelegate)
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{
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((IThreadWaiter)(this)).Execute(threadOperationDelegate, afterOperationDelegate, null);
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}
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void IThreadWaiter.Execute(
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PlasticThread.Operation threadOperationDelegate,
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PlasticThread.Operation afterOperationDelegate,
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PlasticThread.Operation timerTickDelegate)
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{
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mThreadOperation = new PlasticThread(threadOperationDelegate);
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mAfterOperationDelegate = afterOperationDelegate;
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mTimerTickDelegate = timerTickDelegate;
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mPlasticTimer.Start();
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mThreadOperation.Execute();
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}
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void IThreadWaiter.Cancel()
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{
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mbCancelled = true;
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}
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void OnTimerTick()
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{
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if (mThreadOperation.IsRunning)
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{
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if (mTimerTickDelegate != null)
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EditorDispatcher.Dispatch(() => mTimerTickDelegate());
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return;
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}
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mPlasticTimer.Stop();
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if (mbCancelled)
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return;
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EditorDispatcher.Dispatch(() => mAfterOperationDelegate());
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}
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bool mbCancelled = false;
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IPlasticTimer mPlasticTimer;
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PlasticThread mThreadOperation;
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PlasticThread.Operation mTimerTickDelegate;
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PlasticThread.Operation mAfterOperationDelegate;
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}
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}
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