9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
189 lines
5.3 KiB
C#
189 lines
5.3 KiB
C#
using System;
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using UnityEditor;
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using UnityEngine;
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namespace Unity.PlasticSCM.Editor.UI
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{
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internal class TabButton
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{
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internal bool DrawTabButton(
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string buttonText,
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bool wasActive,
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float width)
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{
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bool isCloseButtonClicked;
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return DrawClosableTabButton(
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buttonText,
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wasActive,
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false,
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width,
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null,
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out isCloseButtonClicked);
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}
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internal bool DrawClosableTabButton(
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string buttonText,
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bool wasActive,
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bool isClosable,
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float width,
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Action repaintAction,
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out bool isCloseButtonClicked)
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{
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isCloseButtonClicked = false;
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GUIContent buttonContent = new GUIContent(buttonText);
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GUIStyle buttonStyle = UnityStyles.PlasticWindow.TabButton;
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Rect toggleRect = GUILayoutUtility.GetRect(
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buttonContent, buttonStyle,
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GUILayout.Width(width));
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if (isClosable && Event.current.type == EventType.MouseMove)
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{
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if (mCloseButtonRect.Contains(Event.current.mousePosition))
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{
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SetCloseButtonState(
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CloseButtonState.Hovered,
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repaintAction);
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}
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else
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{
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SetCloseButtonState(
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CloseButtonState.Normal,
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repaintAction);
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}
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}
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if (isClosable && Event.current.type == EventType.MouseDown)
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{
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if (mCloseButtonRect.Contains(Event.current.mousePosition))
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{
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SetCloseButtonState(
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CloseButtonState.Clicked,
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repaintAction);
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Event.current.Use();
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}
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}
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if (isClosable && Event.current.type == EventType.MouseUp)
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{
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if (mCloseButtonRect.Contains(Event.current.mousePosition))
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{
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Event.current.Use();
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isCloseButtonClicked = true;
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}
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if (IsTabClickWithMiddleButton(toggleRect, Event.current))
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{
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Event.current.Use();
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isCloseButtonClicked = true;
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}
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SetCloseButtonState(
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CloseButtonState.Normal,
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repaintAction);
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}
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bool isActive = GUI.Toggle(
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toggleRect, wasActive, buttonText, buttonStyle);
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if (isClosable && toggleRect.height > 1)
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{
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mCloseButtonRect = DrawCloseButton(
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toggleRect,
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mCloseButtonState);
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}
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if (wasActive)
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{
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DrawUnderline(toggleRect);
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}
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return isActive;
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}
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static Rect DrawCloseButton(
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Rect toggleRect,
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CloseButtonState state)
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{
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int closeButtonSize = 15;
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GUIContent closeImage = new GUIContent(GetCloseImage(state));
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Rect closeTabRect = new Rect(
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toggleRect.xMax - closeButtonSize - 1,
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toggleRect.y + (toggleRect.height / 2 - closeButtonSize / 2),
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closeButtonSize,
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closeButtonSize);
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GUI.Button(closeTabRect, closeImage, EditorStyles.label);
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return new Rect(
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closeTabRect.x - 1,
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closeTabRect.y - 1,
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closeTabRect.width + 2,
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closeTabRect.height + 2);
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}
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static void DrawUnderline(Rect toggleRect)
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{
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GUIStyle activeTabStyle =
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UnityStyles.PlasticWindow.ActiveTabUnderline;
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Rect underlineRect = new Rect(
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toggleRect.x,
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toggleRect.yMax - (activeTabStyle.fixedHeight / 2),
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toggleRect.width,
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activeTabStyle.fixedHeight);
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GUI.Label(underlineRect, string.Empty, activeTabStyle);
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}
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static bool IsTabClickWithMiddleButton(Rect toggleRect, Event currentEvent)
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{
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if (currentEvent.button != 2)
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return false;
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return toggleRect.height > 1 &&
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toggleRect.Contains(Event.current.mousePosition);
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}
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static Texture GetCloseImage(CloseButtonState state)
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{
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if (state == CloseButtonState.Hovered)
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return Images.GetHoveredCloseIcon();
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if (state == CloseButtonState.Clicked)
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return Images.GetClickedCloseIcon();
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return Images.GetCloseIcon();
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}
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void SetCloseButtonState(
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CloseButtonState newState,
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Action repaintAction)
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{
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if (mCloseButtonState == newState)
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return;
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mCloseButtonState = newState;
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if (repaintAction != null)
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repaintAction();
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}
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Rect mCloseButtonRect;
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CloseButtonState mCloseButtonState;
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enum CloseButtonState
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{
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Normal,
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Clicked,
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Hovered,
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}
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}
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}
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