9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
66 lines
2.3 KiB
C#
66 lines
2.3 KiB
C#
using System;
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using System.Reflection;
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using UnityEngine;
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namespace Unity.PlasticSCM.Editor.UI
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{
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internal static class PlasticSplitterGUILayout
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{
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internal static void BeginHorizontalSplit(object splitterState)
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{
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InternalBeginHorizontalSplit.Invoke(
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null, new object[] {splitterState, new GUILayoutOption[] { }});
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}
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internal static void EndHorizontalSplit()
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{
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InternalEndHorizontalSplit.Invoke(
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null, new object[] { });
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}
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internal static void BeginVerticalSplit(object splitterState)
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{
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InternalBeginVerticalSplit.Invoke(
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null, new object[] {splitterState, new GUILayoutOption[] { }});
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}
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internal static void EndVerticalSplit()
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{
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InternalEndVerticalSplit.Invoke(
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null, new object[] { });
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}
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internal static object InitSplitterState(
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float[] relativeSizes, int[] minSizes, int[] maxSizes)
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{
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ConstructorInfo ctorInfo = SplitterState.GetConstructor(
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new Type[] {typeof(float[]), typeof(int[]), typeof(int[])});
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return ctorInfo.Invoke(
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new object[] {relativeSizes, minSizes, maxSizes});
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}
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static readonly Type SplitterState =
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typeof(UnityEditor.Editor).Assembly.
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GetType("UnityEditor.SplitterState");
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static readonly Type InternalSplitterGUILayout =
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typeof(UnityEditor.Editor).Assembly.
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GetType("UnityEditor.SplitterGUILayout");
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static readonly MethodInfo InternalBeginHorizontalSplit =
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InternalSplitterGUILayout.GetMethod(
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"BeginHorizontalSplit",
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new Type[] { SplitterState, typeof(GUILayoutOption[]) });
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static readonly MethodInfo InternalEndHorizontalSplit =
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InternalSplitterGUILayout.GetMethod("EndHorizontalSplit");
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static readonly MethodInfo InternalBeginVerticalSplit =
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InternalSplitterGUILayout.GetMethod(
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"BeginVerticalSplit",
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new Type[] { SplitterState, typeof(GUILayoutOption[]) });
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static readonly MethodInfo InternalEndVerticalSplit =
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InternalSplitterGUILayout.GetMethod("EndVerticalSplit");
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}
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}
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