9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
56 lines
1.8 KiB
C#
56 lines
1.8 KiB
C#
using UnityEngine;
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namespace Unity.PlasticSCM.Editor.UI
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{
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internal class OverlayRect
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{
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internal static Rect GetOverlayRect(
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Rect selectionRect,
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float iconOffset)
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{
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if (selectionRect.width > selectionRect.height)
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return GetOverlayRectForSmallestSize(
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selectionRect);
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return GetOverlayRectForOtherSizes(selectionRect, iconOffset);
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}
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internal static Rect GetCenteredRect(
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Rect selectionRect)
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{
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return new Rect(
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selectionRect.x + 3f,
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selectionRect.y + 1f,
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UnityConstants.OVERLAY_STATUS_ICON_SIZE,
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UnityConstants.OVERLAY_STATUS_ICON_SIZE);
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}
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static Rect GetOverlayRectForSmallestSize(
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Rect selectionRect)
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{
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return new Rect(
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selectionRect.x + 5f,
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selectionRect.y + 4f,
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UnityConstants.OVERLAY_STATUS_ICON_SIZE,
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UnityConstants.OVERLAY_STATUS_ICON_SIZE);
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}
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static Rect GetOverlayRectForOtherSizes(
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Rect selectionRect,
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float iconOffset)
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{
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float widthRatio = selectionRect.width /
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UNITY_STANDARD_ICON_SIZE;
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float heightRatio = selectionRect.height /
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UNITY_STANDARD_ICON_SIZE;
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return new Rect(
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selectionRect.x + (iconOffset * widthRatio) - 1f,
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selectionRect.y + (iconOffset * heightRatio) - 13f,
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UnityConstants.OVERLAY_STATUS_ICON_SIZE * widthRatio,
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UnityConstants.OVERLAY_STATUS_ICON_SIZE * heightRatio);
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}
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const int UNITY_STANDARD_ICON_SIZE = 32;
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}
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} |