9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
86 lines
2.5 KiB
C#
86 lines
2.5 KiB
C#
using PlasticGui;
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using System;
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using System.Reflection;
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using UnityEngine;
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namespace Unity.PlasticSCM.Editor.UI
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{
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internal static class HandleMenuItem
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{
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internal static void AddMenuItem(
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string name,
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int priority,
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Action execute,
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Func<bool> validate)
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{
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AddMenuItem(name, string.Empty, priority, execute, validate);
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}
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internal static void AddMenuItem(
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string name,
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string shortcut,
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int priority,
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Action execute,
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Func<bool> validate)
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{
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MethodInfo InternalAddMenuItem = MenuType.GetMethod(
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"AddMenuItem",
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BindingFlags.Static | BindingFlags.NonPublic);
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if (InternalAddMenuItem == null)
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{
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Debug.LogWarningFormat(
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PlasticLocalization.GetString(
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PlasticLocalization.Name.ErrorAddPlasticSCMMenuItem),
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name);
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return;
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}
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InternalAddMenuItem.Invoke(
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null, new object[] {
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name, shortcut, false,
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priority, execute, validate });
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}
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internal static void RemoveMenuItem(string name)
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{
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MethodInfo InternalRemoveMenuItem = MenuType.GetMethod(
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"RemoveMenuItem",
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BindingFlags.Static | BindingFlags.NonPublic);
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if (InternalRemoveMenuItem == null)
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{
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Debug.LogWarningFormat(
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PlasticLocalization.GetString(
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PlasticLocalization.Name.ErrorRemovePlasticSCMMenuItem),
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name);
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return;
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}
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InternalRemoveMenuItem.Invoke(
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null, new object[] { name });
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}
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internal static void UpdateAllMenus()
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{
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MethodInfo InternalUpdateAllMenus = EditorUtilityType.GetMethod(
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"Internal_UpdateAllMenus",
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BindingFlags.Static | BindingFlags.NonPublic);
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if (InternalUpdateAllMenus == null)
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{
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Debug.LogWarning(
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PlasticLocalization.GetString(
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PlasticLocalization.Name.ErrorUpdatePlasticSCMMenus));
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return;
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}
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InternalUpdateAllMenus.Invoke(null, null);
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}
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static readonly Type MenuType = typeof(UnityEditor.Menu);
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static readonly Type EditorUtilityType = typeof(UnityEditor.EditorUtility);
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}
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}
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