9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
79 lines
2.3 KiB
C#
79 lines
2.3 KiB
C#
using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace Unity.PlasticSCM.Editor.UI
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{
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internal static class DropDownTextField
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{
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internal static string DoDropDownTextField(
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string text,
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string controlName,
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List<string> dropDownOptions,
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GenericMenu.MenuFunction2 optionSelected,
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params GUILayoutOption[] options)
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{
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GUIContent textContent = new GUIContent(text);
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Rect textFieldRect = GUILayoutUtility.GetRect(
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textContent,
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EditorStyles.textField,
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options);
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return DoDropDownTextField(
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text,
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controlName,
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dropDownOptions,
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optionSelected,
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textFieldRect);
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}
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internal static string DoDropDownTextField(
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string text,
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string controlName,
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List<string> dropDownOptions,
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GenericMenu.MenuFunction2 optionSelected,
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Rect textFieldRect)
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{
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Texture popupIcon = Images.GetDropDownIcon();
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Rect popupButtonRect = new Rect(
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textFieldRect.x + textFieldRect.width - BUTTON_WIDTH,
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textFieldRect.y,
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BUTTON_WIDTH,
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textFieldRect.height);
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if (GUI.Button(popupButtonRect, string.Empty, EditorStyles.label))
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{
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GenericMenu menu = new GenericMenu();
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foreach (string option in dropDownOptions)
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{
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menu.AddItem(
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new GUIContent(UnityMenuItem.EscapedText(option)),
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false,
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optionSelected,
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option);
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}
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menu.DropDown(textFieldRect);
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}
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Rect popupIconRect = new Rect(
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popupButtonRect.x,
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popupButtonRect.y + UnityConstants.DROPDOWN_ICON_Y_OFFSET,
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popupButtonRect.width,
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popupButtonRect.height);
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GUI.SetNextControlName(controlName);
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string result = GUI.TextField(textFieldRect, text);
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GUI.Label(popupIconRect, popupIcon);
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return result;
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}
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const int BUTTON_WIDTH = 16;
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}
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}
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