9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEditor;
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using UnityEngine;
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namespace Unity.PlasticSCM.Editor.UI
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{
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internal static class DrawTextBlockWithEndLink
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{
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internal static void For(
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string url,
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string formattedExplanation,
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GUIStyle textblockStyle)
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{
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string explanation = string.Format(
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formattedExplanation, "");
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GUILayout.Label(explanation, textblockStyle);
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if (explanation == formattedExplanation)
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return;
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string coloredUrl = string.Format(
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"<color=\"{0}\">{1}</color>",
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UnityStyles.HexColors.LINK_COLOR,
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url);
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float linkWidth =
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textblockStyle.CalcSize(new GUIContent(url)).x;
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if (GUILayout.Button(coloredUrl, textblockStyle, GUILayout.Width(linkWidth)))
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Application.OpenURL(url);
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EditorGUIUtility.AddCursorRect(
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GUILayoutUtility.GetLastRect(), MouseCursor.Link);
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}
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}
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}
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