Firstborn/Library/PackageCache/com.unity.collab-proxy@2.0.3/Editor/PlasticSCM/UI/DrawSearchField.cs
Schaken-Mods 9092858a58 updated to the latest editor
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2023-05-07 17:43:11 -05:00

76 lines
2.1 KiB
C#

using System;
using System.Reflection;
using UnityEditor;
using UnityEditor.IMGUI.Controls;
using UnityEngine;
using PlasticGui;
namespace Unity.PlasticSCM.Editor.UI
{
internal static class DrawSearchField
{
internal static void For(
SearchField searchField,
TreeView treeView,
float width)
{
Rect searchFieldRect = GUILayoutUtility.GetRect(
width / 2f, EditorGUIUtility.singleLineHeight);
searchFieldRect.y += 2f;
treeView.searchString = Draw(
searchField,
searchFieldRect,
treeView.searchString);
if (!string.IsNullOrEmpty(treeView.searchString))
return;
GUI.Label(searchFieldRect, PlasticLocalization.GetString(
PlasticLocalization.Name.SearchTooltip), UnityStyles.Search);
}
static string Draw(
SearchField searchField,
Rect searchFieldRect,
string searchString)
{
#if UNITY_2019
if (!mIsToolbarSearchFieldSearched)
{
mIsToolbarSearchFieldSearched = true;
InternalToolbarSearchField = FindToolbarSearchField();
}
if (InternalToolbarSearchField != null)
{
return (string)InternalToolbarSearchField.Invoke(
null,
new object[] { searchFieldRect, searchString, false });
}
#endif
return searchField.OnToolbarGUI(
searchFieldRect, searchString);
}
#if UNITY_2019
static MethodInfo FindToolbarSearchField()
{
return EditorGUIType.GetMethod(
"ToolbarSearchField",
BindingFlags.Static | BindingFlags.NonPublic,
null,
new Type[] { typeof(Rect), typeof(string), typeof(bool) },
null);
}
static bool mIsToolbarSearchFieldSearched;
static MethodInfo InternalToolbarSearchField;
static readonly Type EditorGUIType = typeof(EditorGUI);
#endif
}
}