9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
76 lines
2.1 KiB
C#
76 lines
2.1 KiB
C#
using System;
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using System.Reflection;
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using UnityEditor;
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using UnityEditor.IMGUI.Controls;
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using UnityEngine;
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using PlasticGui;
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namespace Unity.PlasticSCM.Editor.UI
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{
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internal static class DrawSearchField
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{
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internal static void For(
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SearchField searchField,
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TreeView treeView,
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float width)
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{
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Rect searchFieldRect = GUILayoutUtility.GetRect(
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width / 2f, EditorGUIUtility.singleLineHeight);
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searchFieldRect.y += 2f;
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treeView.searchString = Draw(
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searchField,
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searchFieldRect,
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treeView.searchString);
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if (!string.IsNullOrEmpty(treeView.searchString))
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return;
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GUI.Label(searchFieldRect, PlasticLocalization.GetString(
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PlasticLocalization.Name.SearchTooltip), UnityStyles.Search);
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}
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static string Draw(
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SearchField searchField,
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Rect searchFieldRect,
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string searchString)
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{
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#if UNITY_2019
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if (!mIsToolbarSearchFieldSearched)
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{
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mIsToolbarSearchFieldSearched = true;
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InternalToolbarSearchField = FindToolbarSearchField();
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}
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if (InternalToolbarSearchField != null)
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{
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return (string)InternalToolbarSearchField.Invoke(
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null,
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new object[] { searchFieldRect, searchString, false });
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}
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#endif
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return searchField.OnToolbarGUI(
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searchFieldRect, searchString);
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}
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#if UNITY_2019
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static MethodInfo FindToolbarSearchField()
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{
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return EditorGUIType.GetMethod(
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"ToolbarSearchField",
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BindingFlags.Static | BindingFlags.NonPublic,
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null,
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new Type[] { typeof(Rect), typeof(string), typeof(bool) },
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null);
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}
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static bool mIsToolbarSearchFieldSearched;
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static MethodInfo InternalToolbarSearchField;
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static readonly Type EditorGUIType = typeof(EditorGUI);
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#endif
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}
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}
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