9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
77 lines
1.8 KiB
C#
77 lines
1.8 KiB
C#
using System;
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using UnityEditor;
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using UnityEngine;
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namespace Unity.PlasticSCM.Editor.UI
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{
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internal static class DrawActionHelpBox
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{
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internal static void For(
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Texture image,
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string labelText,
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string buttonText,
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Action buttonAction)
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{
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EditorGUILayout.BeginHorizontal(
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EditorStyles.helpBox, GUILayout.MinHeight(40));
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DoNotificationLabel(image, labelText);
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GUILayout.Space(10);
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DoActionButton(buttonText, buttonAction);
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GUILayout.FlexibleSpace();
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EditorGUILayout.EndHorizontal();
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}
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static void DoNotificationLabel(
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Texture image, string labelText)
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{
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GUILayout.BeginVertical();
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GUILayout.FlexibleSpace();
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GUILayout.Label(
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new GUIContent(labelText, image),
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UnityStyles.HelpBoxLabel);
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GUILayout.FlexibleSpace();
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GUILayout.EndVertical();
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}
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static void DoActionButton(
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string buttonText, Action buttonAction)
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{
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GUILayout.BeginVertical();
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GUILayout.FlexibleSpace();
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GUIContent buttonContent = new GUIContent(buttonText);
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float width = GetButtonWidth(
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buttonContent, EditorStyles.miniButton);
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if (GUILayout.Button(
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buttonContent, EditorStyles.miniButton,
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GUILayout.MinWidth(Math.Max(50, width))))
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{
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buttonAction();
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}
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GUILayout.FlexibleSpace();
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GUILayout.EndVertical();
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}
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static float GetButtonWidth(
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GUIContent buttonContent, GUIStyle buttonStyle)
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{
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return buttonStyle.CalcSize(buttonContent).x + 10;
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}
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}
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}
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