9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
70 lines
1.9 KiB
C#
70 lines
1.9 KiB
C#
using UnityEditor;
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using UnityEngine;
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using PlasticGui;
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using Unity.PlasticSCM.Editor;
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using Unity.PlasticSCM.Editor.UI;
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namespace Unity.Cloud.Collaborate
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{
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[InitializeOnLoad]
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internal static class ToolbarBootstrap
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{
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static ToolbarBootstrap()
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{
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CooldownWindowDelayer cooldownInitializeAction = new CooldownWindowDelayer(
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ToolbarButton.InitializeIfNeeded, UnityConstants.PLUGIN_DELAYED_INITIALIZE_INTERVAL);
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cooldownInitializeAction.Ping();
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}
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}
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internal class ToolbarButton : SubToolbar
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{
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internal static void InitializeIfNeeded()
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{
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if (CollabPlugin.IsEnabled())
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return;
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ToolbarButton toolbar = new ToolbarButton { Width = 32f };
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Toolbar.AddSubToolbar(toolbar);
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}
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ToolbarButton()
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{
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PlasticPlugin.OnNotificationUpdated += OnPlasticNotificationUpdated;
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}
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~ToolbarButton()
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{
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PlasticPlugin.OnNotificationUpdated -= OnPlasticNotificationUpdated;
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}
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void OnPlasticNotificationUpdated()
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{
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Toolbar.RepaintToolbar();
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}
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public override void OnGUI(Rect rect)
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{
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using (new EditorGUI.DisabledScope(EditorApplication.isPlaying))
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{
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Texture icon = PlasticPlugin.GetPluginStatusIcon();
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EditorGUIUtility.SetIconSize(new Vector2(16, 16));
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mButtonGUIContent.image = icon;
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if (GUI.Button(rect, mButtonGUIContent, "AppCommand"))
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{
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PlasticPlugin.OpenPlasticWindowDisablingOfflineModeIfNeeded();
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}
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EditorGUIUtility.SetIconSize(Vector2.zero);
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}
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}
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static GUIContent mButtonGUIContent = new GUIContent(
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string.Empty, PlasticLocalization.GetString(
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PlasticLocalization.Name.UnityVersionControl));
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}
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}
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