9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
121 lines
3.6 KiB
C#
121 lines
3.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using Codice.Utils;
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namespace Unity.PlasticSCM.Editor.Tool
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{
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internal static class IsExeAvailable
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{
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internal static bool ForMode(bool isGluonMode)
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{
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string toolPath = isGluonMode ?
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PlasticInstallPath.GetGluonExePath() :
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PlasticInstallPath.GetPlasticExePath();
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return !string.IsNullOrEmpty(toolPath);
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}
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}
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internal static class PlasticInstallPath
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{
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internal static string GetClientBinDir()
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{
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if (PlatformIdentifier.IsWindows())
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{
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string plasticExePath = GetPlasticExePath();
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if (plasticExePath == null)
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return null;
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return Path.GetDirectoryName(plasticExePath);
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}
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if (PlatformIdentifier.IsMac())
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{
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string path = GetToolCommand(Plastic.NEW_GUI_MACOS);
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if (path != null)
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return GetExistingDir(ToolConstants.NEW_MACOS_BINDIR);
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return GetExistingDir(ToolConstants.LEGACY_MACOS_BINDIR);
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}
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return null;
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}
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internal static string GetPlasticExePath()
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{
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if (PlatformIdentifier.IsWindows())
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return FindTool.ObtainToolCommand(
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Plastic.GUI_WINDOWS,
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new List<String>() { GetWindowsInstallationFolder() });
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if (PlatformIdentifier.IsMac())
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{
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string path = GetToolCommand(Plastic.NEW_GUI_MACOS);
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if(path != null)
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return path;
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return GetToolCommand(Plastic.LEGACY_GUI_MACOS);
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}
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return null;
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}
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internal static string GetGluonExePath()
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{
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if (PlatformIdentifier.IsWindows())
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return FindTool.ObtainToolCommand(
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Gluon.GUI_WINDOWS,
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new List<String>() { GetWindowsInstallationFolder() });
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if (PlatformIdentifier.IsMac())
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{
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string path = GetToolCommand(Gluon.NEW_GUI_MACOS);
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if (path != null)
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return path;
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return GetToolCommand(Gluon.LEGACY_GUI_MACOS);
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}
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return null;
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}
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static string GetToolCommand(string tool)
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{
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return File.Exists(tool) ? tool : null;
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}
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static string GetExistingDir(string directory)
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{
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return Directory.Exists(directory) ? directory : null;
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}
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static string GetWindowsInstallationFolder()
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{
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string programFilesFolder = Environment.GetFolderPath(
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Environment.SpecialFolder.ProgramFiles);
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return Path.Combine(Path.Combine(programFilesFolder,
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PLASTICSCM_FOLDER), PLASTICSCM_SUBFOLDER);
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}
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const string PLASTICSCM_FOLDER = "PlasticSCM5";
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const string PLASTICSCM_SUBFOLDER = "client";
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class Plastic
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{
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internal const string GUI_WINDOWS = "plastic.exe";
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internal const string LEGACY_GUI_MACOS = "/Applications/PlasticSCM.app/Contents/MacOS/PlasticSCM";
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internal const string NEW_GUI_MACOS = "/Applications/PlasticSCM.app/Contents/MacOS/macplasticx";
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}
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class Gluon
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{
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internal const string GUI_WINDOWS = "gluon.exe";
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internal const string LEGACY_GUI_MACOS = "/Applications/Gluon.app/Contents/MacOS/Gluon";
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internal const string NEW_GUI_MACOS = "/Applications/Gluon.app/Contents/MacOS/macgluonx";
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}
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}
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} |