9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
93 lines
2.8 KiB
C#
93 lines
2.8 KiB
C#
using System;
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using System.Reflection;
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using UnityEditor;
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using UnityEngine;
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using Codice.Client.Common.Threading;
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using Codice.CM.Common;
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using Codice.LogWrapper;
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using PlasticGui;
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namespace Unity.PlasticSCM.Editor
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{
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static class SetupCloudProjectId
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{
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internal static bool IsUnitTesting { get; set; }
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internal static bool HasCloudProjectId()
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{
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if (IsUnitTesting)
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return false;
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return !string.IsNullOrEmpty(GetCloudProjectId());
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}
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internal static string GetCloudProjectId()
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{
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//disable Warning CS0618 'PlayerSettings.cloudProjectId' is obsolete: 'cloudProjectId is deprecated
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#pragma warning disable 0618
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return PlayerSettings.cloudProjectId;
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}
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internal static void ForWorkspace(
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WorkspaceInfo wkInfo,
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IPlasticAPI plasticApi)
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{
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RepositoryInfo repInfo = null;
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IThreadWaiter waiter = ThreadWaiter.GetWaiter(10);
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waiter.Execute(
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/*threadOperationDelegate*/ delegate
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{
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RepositorySpec repSpec = plasticApi.GetRepositorySpec(wkInfo);
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repInfo = plasticApi.GetRepositoryInfo(repSpec);
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},
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/*afterOperationDelegate*/ delegate
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{
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if (waiter.Exception != null)
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{
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ExceptionsHandler.LogException(
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"SetupCloudProjectId",
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waiter.Exception);
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return;
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}
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SetupCloudProjectId.ForRepository(repInfo);
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});
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}
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internal static void ForRepository(RepositoryInfo repInfo)
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{
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string projectId = repInfo.GUID.ToString();
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// Invokes PlayerSettings.SetCloudProjectId(projectId)
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SetCloudProjectId(projectId);
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AssetDatabase.SaveAssets();
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}
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internal static void SetCloudProjectId(string projectId)
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{
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MethodInfo InternalSetCloudProjectId = PlayerSettingsType.GetMethod(
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"SetCloudProjectId",
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BindingFlags.NonPublic | BindingFlags.Static);
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if (InternalSetCloudProjectId == null)
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{
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Debug.LogWarning(PlasticLocalization.GetString(
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PlasticLocalization.Name.CannotWriteCloudProjectId));
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return;
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}
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InternalSetCloudProjectId.Invoke(
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null, new object[] { projectId });
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}
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static readonly Type PlayerSettingsType =
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typeof(UnityEditor.PlayerSettings);
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static readonly ILog mLog = LogManager.GetLogger("SetupCloudProjectId");
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}
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} |